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Underdeep Discussion & Interest Thread

Started by Steerpike, April 02, 2013, 06:24:54 PM

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Raelifin

Response to Dalashinn has been posted. We'll respond to Llitul after the retcon is confirmed.

Polycarp

So at what building can my leader research this "retcon" spell I keep hearing about?
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

LD

I thought the retcon was confirmed- kobolds didn't lose ShinyFriendship Stair.

LD

>> I think it'd be neat to, say, get a map of the deep, say, a year ago.

I thought pretty much everything of note in MD and LD was controlled by the Duregar empire, which somehow fell? And upperdeep probably had Disa Grimhammer, and everyone else's starting position in one region each.

LD


Raelifin

#350
NEW SOCIAL NETWORK ANALYSIS


[note=Comments]The ring near Llitul means my program says she sends a decent amount of mail to herself. ;)

The overbrain is in a seriously bad spot, relationship wise.

If you remove the dead parties and the NPCs, like Gloomsong and the Overbrain, then the graph keeps its roughly linear shape (mentioned last time I did this).

War with the undead and hostilities with Llitul has driven the cleversmarts more towards the Dwer-Nocae alliance. Time will tell what happens there.

The Duergar are in a really weird spot, being pushed away from the Abject and Llitul, but also being pulled towards the Kirr. They're the major exception to the linearity of the graph. Who knows, perhaps the global politics will yield three major factions.

The Glow have remained *remarkably* neutral. Llitul was in a similar spot a few turns ago, so we'll see whether they stay in the neutral camp or whether they get into a conflict. The same could be said of the watchers.

There are probably conflicts that I haven't added to this map due to lack of public information about them. For instance, there's indications of conflict between the legion and the dwerim.[/note]

(A) = Abject
(B) = Bloodlord's Kirr
(C) = Cleversmarts
(D) = Dwer
(E) = Exalted Llitul with other personas and titles
(F) = Fungoids
(G) = Grolhund
(K) = Kafer's Duergar
(L) = Legio I Draco
(M) = Mithril Tower Elves (before Saerid's corruption)
(N) = Nocae
(O) = Overbrain (including Saersensine)
(R) = Red Tide
(S) = Succubi
(U) = Undead
(V) = Viara Gloomsong
(W) = Watchers
(X) = Misc NPCs

Black = Moderate communication
Blue = Strong communication
Red = Hostile
Green = Known Allies
Purple = Violence + Parleys (i.e. complex)
Brown = Moderate Communication + Parleys (likely allied)
Cyan = Strong communication + Parleys (likely allied)


sparkletwist

Very interesting. :D

The Succubi have parleyed with Llitul on multiple occasions, but for some reason the logs never got posted. So that line should probably be cyan. :)

Xathan

I love those social maps. :)

Watchers do have a conflict with the Overbrain, but none with me. :) I set that brain up but good. :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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[/spoiler]

Raelifin

Updated.

Let me know if there are any other errors/oversights.

LD

I don't see a war line between watchers and overbrain. Don't know if they're still at war, but they've flipped dungeons.

I enjoy your relationship map. :)

Also, I suppose this is general knowledge now: Grolhund actually sacked my dungeon once :P. He just rolled in and reaped. That's what led to the parley.

Raelifin

Quote from: Light Dragon
I don't see a war line between watchers and overbrain. Don't know if they're still at war, but they've flipped dungeons.

I enjoy your relationship map. :)

Also, I suppose this is general knowledge now: Grolhund actually sacked my dungeon once :P. He just rolled in and reaped. That's what led to the parley.

Yeah, I know about Grolhund's attack. I wasn't sure if you were still enemies because of the parley. That's why you guys get a purple bond.

You may have to refresh the page to get the updated image (with O-W red line). Sometimes browsers cache images to reload pages quicker.

LD

"The Orc Wrathpriest Vruthor, apprentice of Llitul (slain by Cave Beetles)"
That sounds so ignoble.

Re: Raelifin- refreshing a few times worked. Thank you.

Raelifin

#358
The Orc Wrathpriest Vruthor, apprentice of Llitul (slain by tripping on a rock (hey, these caves are dark!))

The Orc Wrathpriest Vruthor, apprentice of Llitul (slain by chronic high blood pressure)

Xathan

All messages that were impacted by the retcon have been updated/removed. (Sorry Shee-Ra. :P)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]