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Painless

Started by WorldConquerer, November 21, 2006, 08:08:52 PM

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Numinous

Quote from: WorldConquerorI've also been toying with the idea of getting rid of some of the excess races and instead have them differentiation be region of origin. They would all be considered humans, except different ethnicities would have different ability adjustments and different favored classes.
That all depends, the less races you have, the more differences between them become drawn into the spotlight.  For example, if a bar has seven different races as patrons every day of the week, nothign is strange when another race shows up.  But if only humans are seen, and dwarves but rarely, even a dwarf can cause excitement.

In my setting, for a while at least, I used the following system.  Since so many players enjoy tinkering with race as part of the character, mainly because of the crunch, all-human settings tend to be deemed boring.  As a remedy, craft several feats that grant bonuses similar to racial traits, and make them availabale as the first level bonus feat for humans.  Such "origin feats" serve to differentiate ethnicities, keep all the races equal, and improve interest in such matters as a character's homeland.  It tends to power things up mechanically, but if all the Races are equal, such imbalances can just be countered with greater challenges.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

WorldConquerer

Quote from: Critical ThreatThat all depends, the less races you have, the more differences between them become drawn into the spotlight.  For example, if a bar has seven different races as patrons every day of the week, nothign is strange when another race shows up.  But if only humans are seen, and dwarves but rarely, even a dwarf can cause excitement.

In my setting, for a while at least, I used the following system.  Since so many players enjoy tinkering with race as part of the character, mainly because of the crunch, all-human settings tend to be deemed boring.  As a remedy, craft several feats that grant bonuses similar to racial traits, and make them availabale as the first level bonus feat for humans.  Such "origin feats" serve to differentiate ethnicities, keep all the races equal, and improve interest in such matters as a character's homeland.  It tends to power things up mechanically, but if all the Races are equal, such imbalances can just be countered with greater challenges.

Regional feats seems to be a good idea. I could use racial feats from this one Dragon magazine I have lying around, and maybe adapt regional feats from other settings for my own use. Thanks.