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Celtricia, World of Factions-First Look, Collegium Arcana Online Game

Started by LordVreeg, May 13, 2013, 01:59:37 PM

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LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

on tonight, 9 pm eastern, Limetom, get on when you can...Llum, we need to get you inserted.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

13th full session as the game continues to gain steam and the complexity of their upcoming curriculum and all the layers of history they are uncovering sits next to the social situation of being boarding students in the largest and oldest school of magic in public Celtricia.  Some pieces are still being found, but a groove is coming together.  And you know things are a little strange when unseen voices are expected and people plan on meeting with a mummy.  Here's a sample.


Les'z: Maybe if the mummy wants meetings to happen there, we should start meeting there occasionally after we have checked it out again

then again, i couldnt see the mummy"

Pholian Mar: "And that is, if we'd trust a mummy."

(To Vee): by now, you are full in the throws of a nightmare of the library night, of people talking about things you cannot see and screaming orders to you

Les'z: Christo thought it was a NICE mummy

We know the statues we are dealing with aren't nice

Pholian Mar: "Now, I'm no specialist, but an undead creature wishing to meet with the living doesn't sound...well, Christo also thinks I'm nice, which does say something about her taste" I flash a grin though quickly add "I kid, I kid!"

Christo laughs, a lovely sound..." I think he'd be pleased. he did not like the klaxik guardian of the eye."

she kicks Pholian a bit

Pholian Mar: "Ow! Fine, we can give the mummy a chance."

Les'z: "its not my talent, but Christo seems to be pretty in tune with that side of the shade"

LordVreeg (GM): Gregoir..." They eye...you mean the big orb in the middle"

Christo..."Not a talent you want", she says ruefully.

(To Pholian Mar): an educated voice behind you..." who wants to see spirits? Not you..."

Pholian Mar: I turn my head back for a moment, then return to the conversation.

"Well, there's also a chance I hurt my head pretty badly when I fell over that table, but I can't explain why Christo'd see them that way, heh."

Gregoir..."sounds like a challenge. Les'z?  and there were a ton of moldy books there."

Les'z: "that library could be a treasure trove of knowledge ... and who else really knows about it?"

which challenge, G?

"falling over a table?

Christo..."Connor Bin said there was some knowledge of our break in"


Full sheet from session 13 here.  So far, in terms of being less of anything traditional and being more interesting from a story standpoint, this game seems to have more of that 'literary quality' I like.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

need to schedule INtermezzo with Llum and Limetom.   i'll be traveling a lot, though.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Today (Sunday) and Monday are really the only days that work for me.

LordVreeg

yeah,
travel can suck
reboot. 
I need an intermezzo with Llum and Limetom, and I am going to have a full session on the 27th.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Spring Break for me here, so any time that works for you works for me.

LordVreeg

perfect.  Thursday is a go.
I'll be online on roll20 if anyone else is around and has questions
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: LordVreeg
perfect.  Thursday is a go.
I'll be online on roll20 if anyone else is around and has questions
LLum, we need to get you finished...you going to make this Thursday?

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

good session, mainly a school day, with breakfast, some interaction with students and faculty, then Void Sources class and Basics of Spellcasting.  And a Pop Quiz that turned bloody....
will post link to the session later.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Gronth Hall of the Collegium Arcana

(Linked, as there are visuals and more links on the original)

Gronth Hall, an Orbian-derived Marcher-style building squatting on the South-Western corner of the Golden Quad,  is currently home to a few small Fraternities. It was one of the earlier building made for the purpose of being a campus building (many of the first buildings on campus were old residences or for other purposes, though some belonged to earlier schools).  It is just North of Penult Hall, and of a similar design and time period.  The lawn on the Golden Quad in front of it slightly slopes up in front towards north, but is open, with a few lit globes on the walk.

Gronth was made by a pair of gnomic architects, and has a distinctive tower in the front facing over the Golden Quad.  It is a very distinguished looking building, but some careful observation reveals some wear and lack of care, especially the back, where there are some boarded up windows.  It is old, started on year 2 of the R.O.N, however, in the midst of the muddle of other old buildings, it matches strangely well.  The Golden Quad area of the Collegium is one of the busiest areas, so this little used building on the corner is a bit strange.

It is grey bricked, made of Fidikmarple, with wooden accents common to the Marcher style of architecture.  The tower has slotted, thin windows in a faux-military style.  There are two main entrances, (front and rear), as well as a small, lower level entrance with old steps leading to it on the east side.

Gronth's interior is mainly dark woods, and ancient rugs, as well as a mishmash of ancient awards and knicknacks that found there way here.  It does get polishing spells a few times a year, but while there are areas that are used enough to look wealthy and attractive still, many other areas are little used, or even abandoned and ramshackle (so the polishing spell actually rips up or damages areas. 

So when one walks through the front double doors, they are greeted by an elegant tableau.  But the back door area is in poor repair, and the entry hall there looks like it has seen decades of disuse.  There are tales of students (always from someone who knows someone, rarely from a primary source)going in and seeing long abandoned room, full of spooky desks and strange instruments.

Currently, the building houses a few small classrooms on the first level, and then the Historical Eyes Fraternity (a guild that specializes in illusion and the historical study of same), and there is a small hall and attached rooms for the Order of the Meter, an ancient bestowed Order based on advanced work with music and magic.    Sometimes, it seems music can be heard piping though the windows.



VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

ok, been traveling again, but we are certainly having a session on Thursday night....continuing on from where we left off at the end of the 'testing' in Spellcasting basics class.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

ok, after that session, we can schedule intermezzos for Limetom and Llum.
We are currently playing after noon on Lawsak the 11th.

Play page is here, where the sessions and some notes are laid out. 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The update of the Play page of the Collegium Arcana game after 15 full session and twice as many intermezzo sessions.

This game is one of the more detail-oriented ones I've ever run in my entire history.  Hence, even this cursory page is getting pretty full.  From here, if you want to have the pictures and the links.

[ooc]
Play notes for the Collegium Arcana online game

Overview

Six new Dexdemit students congregate in an antechamber between the girls and young men's wings of Toad Hall, the drafty, boxish dorm built expressly to hold a large amount of young students, with comfort being some afterthought. Further introduction can be found here, and a skill list for starting characters can be found here.  All of the Students have their Dexie Student Robes and their Student's Starter Kits.

The starting date is Harvak, Hisui the first,  in the Eight Hundred and ninety-fifth year since the founding of the Theocracy of Nebler (the Reckoning of Nebler).  The players take the roles of students of the Collegium Arcana, the largest school for teaching the use of the Woo in the whole of Celtricia.

Their first Classes are "Introduction to the Void Sources", "Basic Spellcasting", "History of the Woo", which they take six days a hawaak, and "Basic Math" and "Basic Potions", which alternate and they take thrice a hawaak.

Dramatis Personae
Gregoir Hes - A tall, lanky Marcher Human, hailing from the western Coriel Valley.  He was educated in the Lumis Centrat. 
Bosh the Black - A mixed orcash-dominant lad. A little rough around the edges.  History is his favorite class.
Jessie Het Greenfarm - a Hobyt girl, thin, excitable and socially aware.  Some Shrum Blood in there.
Christo Jar Binook - A gnome lass.  Somewhat withdrawn and gets along with everyone, though sometimes overwrought.
Pholian Mar - An adventurous Gwynellian Human lad.  A little excitable.
Viwih "Vee" Ou~sine - A controlled and controlling Imo Omwo~ girl from a (once) wealthy Omwo~ family in town.
Les'z (Lesumi Cel'em) - Omwo~ boy,. spent 2 years in the Lumis Centrat. 
Keeper Voros - Older Gartier Professor of the Woo. Gentle yet still imposing.
Warden Frimak- middle aged, portly Klaxik Professor of Basic Void Sources, offices are in Kravent Hall.
Prefect Kakoana - Young, vain Klaxik, black haired, bushy and a little plump-Kyo class (3rd year)
Keeper Verstock-Orcash professor of the Kankenbytes, a real gearhead.
Senior Enchanter Woolridge - middle aged Clan Telman (Grey March) human, teaches Hstory of the Woo.
Prefect Connor Bin -Huet or Imo Omwo~, silver white hair, handsome young man from a clan known for  Necromantic and Death magic skills.
Grfank-Orcash pureblood, smart but acts the boor . Dexdemit.
Senior Enchanter Frosch Del Albon -Kaan Klaxik Male, younger, self important tutor.
Reginald Far Comstock-A long dead student.
Weronima Ondranet - Grey March/Wastrian human mix, black hair, thin, very social.
Henriessa Gonastic -Tall mixed human girl, strong and a bit thick of build, full of friendship, however.
Enchantger Perrold Bin--Huet of Imo Onwo~, of the reapers' Fraternity. Father of ConnorBin.
Kara Ben Vinook - Prefect, neophyte of Rightmakers and Reapers Fraternities, human, with some Wastrian or Kalil blood.  Serious and acts like she is always behind schedule.
Meldrin Mestune-Motsemik (second year) Wolden Omwo~, a little thick, dark hair, seems to know everyone.  Friends with Henriessa and Jessie.
Petal - Gnomic smart girl, thick, language challenged, smart with math
Warden Caltrop - Kindly Klaxik Kankenbyte, female, teaches math.
Warden Jomak- gnomic Ghost of an old teacher , dead a century.
Tober -short human male Caltok student, from North Hall.  Spiky black hair.
Sarabee- tiny hobyt girl, quiet, lives in Toad Hall.
Horos Han Restwidget-Red Haired hobyt with Terosphere beliefs, from rm 320 Toad Hall.

Sessions
Session One - The group played through their introduction and meeting with some other students, as well as their current prefect, Kakoana.  They got situated in the antechamber in Toad Hall, and then went to North Hall, and had Dinner.  All this was Harvak, Hisui the first.
Intermezzo One - This will be based on Q+A of the three introductory classes.
Session Two - A good session after the first day at school, up in the Common room on the second level of Toad Hall.  And then, the illicit trip out to the Golden Quad.
Intermezzo Two - Mainly dealing with individual teacher meetings and a bit of exploration...and people casting spells illegally.
Session Three - The first Fastak of the school year, with 95% of the school and much of the city converging on the Godstraat of Stenron.  More mystery, and such.
Intermezzo Three -Classwork, and privately playing through the 5th, 6th and 7th.
Session Four - Spent mainly preparing for the Incoming Dance, and eating lunch in North Hall, and complications of seeing people that were unexpected.  And some failed CC rolls.
Session Five - The pre-ball, dressing, and the Ball.  The Procession of the Dexdemits, the bestowal of the basic spell books (empty for now), socializing and being expected to act like adults at 10-12 years old.  After a crazy day, Pholian Mar brings down the house as Vee and Jessie look on from a slight distance.
Intermezzo Five - the end of the Incoming Ball, and the time before Waxcrenior on the 9th.
Session Six - Turns out to be the night of the ball and the morning of Waxcrenior...that and some very rough dreams and a possession...
Session Seven - The group plays through the morning of Waxcrenior, classes, and the beginning
of a visit to Dilvish Hall, and talking to Perrold Bin about the Statuettes.
Session Eight - The second half the visit to the Reaper's Fraternity and the Elder Bin.
Session Nine - Vee goes off with Henrissa and Weronima, Connor Bin, Gregoir, Les'z and Pholian go towards Tenth hall...and
Pholian sees the shade of the fox man digging around near an old entrance to Gronth Hall.
Session Ten - Vee and Christo come over, and join the others as the sneak into a back entrance to Gronth Hall, and find the entrance to an old Library...one that Vee Recognizes.
Session Eleven- The group finishes exploring the very dark and dusty old Library, and avoids some spooks only a few can see, then discovers what it seems the Fox-faces shade was looking for....another Statuette...all this, and it is still the night of Waxcrenior.
Intermezzo Eleven - Vee, Pholian, and Les'z enjoy Waxcrenior Hijinks, in between being haunted by spirits.
Session Twelve - The morning after Waxcrenior (Monak, the 10th) the group has breakfast in North Hall, Vee speaks to a prefect, and the group gets back into routine, back to classes.
Intermezzo Twelve - where the students get back to studying, and prying to get answers to the mysteries that keep multiplying.
Session Thirteen - after a tough day at class on Monak the tenth of Hisui, the students huddle in front of the firebrake in the common room in Toad Hall...then the mist rises...
Session Fourteen - breakfast on Lawsak, the Eleventh of Hisui, and Void Sources and Basic Spellcasting class, and a quiz gone wrong....
Session Fifteen - meetings on the Golden Quad with gnomic and FratreCanis Brothers of the Southern Eye, with too many questions, as well as the reappearance of one of the statuettes in Pholian's Pocket. 



Useful Information

Reaper's Brotherhood - Fraternity, very old, of Necromancer-prime casters.  Large Scythe Badge
RightMakers Fraternity - Fraternity of Artificer and Earth magicians, crafters and workers, a bit anti-Istar.
Brothers of the Southern Eye - Fraternal order of Mentalist and Transport magic, tied to many merchants.
The Order of the Kankenbyte -  Fraternal Order of Artificers who marry science, creation, and magic.
The Swords Arcanic-A martial brotherhood, studying the violent uses of the Woo and swordplay, as well.

"Clubber" - A brokenball player or a rough and tumble type who hangs with them.
"What Douhis do you visit today?"-Common greeting about where a person's day is taking them.


Locations
The Library of Lost Students-First mentioned in a book of Calcunonis, later found by the young Dexies in the Basement of Gronth Hall...
Gronth Hall -another old building, Marcher style, on south west corner of Golden Quad.  Used by certain fraternities and orders.
Fessenden Hall- The Huge Library on the west side of the Quad.
The Godstraat of Stenron. - The Street of Worship.
Douhis of the Remembered Path - Church of ancestor recognition, Ishmayl the Patient Turtle and Lesmick. 
Douhis of Irony and Black Humor - Chaosian Church of Jubillex and St. Tedu Redescu.
Acri Hall- Across from Penult, has a tower library dealing with artifice and items.
Douhis of the Terosphere-Avuntic Church that sees the end of days being the Stunatu inheriting all the riches of the Waking Dream.


Items of Note
The Fox-faced man Statuette-the first one found in the tree, in a long coat and hat.  And a knife. 10" tall
The klaxik in Lamellar statuette, sever, with longish hair with 2 axes-as a book holder  10" high
A statuette of a human in robes, wonderfully ornate, with twin kukri daggers, 4" tall.


Books and Tomes
Koenig and Goodeval's History of the Opening
Tales of Magic in Ambrettus
Art of the Woo, by Castor Excel.
Guide to the Spheres, by Beaumont.
[/ooc]

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg