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Fimbulvinter

Started by Steerpike, January 22, 2012, 05:04:09 PM

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sparkletwist

The more the merrier!

I think the episodic format will serve us well, as I do recommend a little bit of a "hard break" between now and the last session... mostly because that was so long ago. It gives everyone time to explain changes to existing characters, party members leaving and new ones showing up, and downtime crafting and acquiring of items and other such things.

For Dagny, since I'm rebuilding her anyway, I'm going to ditch the whole no-spellbook thing, because I never expected that to go on more than a couple sessions anyway, and say she just stitched together the pile of scrolls she had into a makeshift book-- so she no longer has a pile of scrolls, but she does have a functional spellbook now. The real spellbook that got taken from her is still out there, and she's still intent on getting it back, but it makes her actually playable longer term. I'll spend her gold on things that she would've already had or it makes sense for her to have acquired in the meantime.

Steerpike

That's fine, sparkletwist. The old spellbook can remain out there as a quest object, full of more advanced Dvergar spells.

There'll be a break in the sense of "You're all now in Wulfheim, adventures are to be had," but not in the sense of "previous events are forgotten" - so there's still an option to go hunt Fire-Drakes in the Orm Fells, for example, and Jarl Ivar's men have been sent packing, so there may be future troubles in that direction. But there'll be no expectation that new players know anything about the previous events, or that old players remember everything. If there's something important I need to remind people of I'll do so.

Rose-of-Vellum

Could you repost the map of the area? The link is broken for the area with Wulfheim (although the map of the Hrafnlands is still working).


HippopotamusDundee

Damn, I'm struggling to decide between an Elvish Ranger/Druid, a Hrafnii/Görning Cleric, or a Járnmenn spellcaster of some disreputable nature, and various other half-formed ideas. Steerpike, any of those seem more/less promising than the others?

(Also a question - are the hybrid classes from the PFSRD valid choices as well? Because the Hunter and the Warpriest both look cool as hell).

sparkletwist

Quote from: SteerpikeThere'll be a break in the sense of "You're all now in Wulfheim, adventures are to be had," but not in the sense of "previous events are forgotten" - so there's still an option to go hunt Fire-Drakes in the Orm Fells, for example, and Jarl Ivar's men have been sent packing, so there may be future troubles in that direction. But there'll be no expectation that new players know anything about the previous events, or that old players remember everything. If there's something important I need to remind people of I'll do so.
Yes, that's what I meant. :D

Quote from: HippopotamusDundeeI'm struggling to decide between an Elvish Ranger/Druid, a Hrafnii/Görning Cleric, or a Járnmenn spellcaster
Dagny already kind of has the spellcaster of some disreputable nature covered, so if you're looking for a niche, that one might already be filled. :grin:

Steerpike

Hybrid classes would be fine! Those weren't around before. I'd say Bloodrager, Brawler, Hunter, Shaman, Skald (!), Slayer, and Warpriest are all valid options but Arcanist, Investigator, and Swashbuckler would not be setting-appropriate.

As for which of those would be a good character, they all sound pretty great. I'm guessing that fellow players might be most grateful for someone with healing abilities, but I always tell players they should play whatever they want and not worry too much about what other people are playin. I'll see about getting Elf stats up pronto to help your decision.

Polycarp

Committing to anything is difficult for me right now, but if for some reason it turns out I'm able to make it, I'm up for bringing the Bear-Man back again.  Of course, he's still on a quest to turn his fire-drake-hide into wearable fire-drake-hide.

I considered some of the hybrid classes for a rebuild, but nothing else besides Druid upholds Kylfa's right to bear arms.  Skald is rad as hell though, and someone should definitely take that.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Steerpike

Maps can now be found in the first post of the Fimbulvinter Saga thread.

Also - after descending into the cobwebbed depths of my building's storage I exhumed an old computer. While I'd extracted files from this computer before I switched, I realized that the old IRC logs were still on that computer in their original form (those that I'd never copied into a Word document and saved externally). Consequently I was able to retrieve the old logs (and some old Cadaverous Earth logs as well), so I can update the thread here in full!

Kindling

#234
I can't find Ragnvaldr's character sheet :(

If I just stat up a fresh version of him with the same rules as a new character joining is that cool?

EDIT: Obviously, there is the original character sheet for him earlier in this thread.... d'oh. So I could just level that up to lvl 3 and use that?
all hail the reapers of hope

Rose-of-Vellum

Excellent news, Steerpike!


Rose-of-Vellum

#237
EDIT: Disregard the stats, as I'm swapping out ranger for skald, so Mjorðir is more of a support PC, among other things.

[ic=Mjorðir "Véogrímr" Brúnnulfson]Male human ranger (falconer) 1/paladin (oathbound) (Týr) 2
Medium humanoid (human [Blóðbard])
Init +0; Senses Perception +4 (+6 vs humans)
Languages North-Speech
Aura law
____________________________________________________________

AC 19, touch 10, flat-footed 19; CMD 15
(armor +6, shield +3)
hp 27 (3d10+6)
Resistance cold 2
Fort +10, Ref +5, Will +8; +5 vs cold weather exposure
____________________________________________________________

Speed 20 ft. (30 ft. without armor)
Melee masterwork skeggöx (battleaxe) +7 (1d8+2, x3) (+9, 1d8+4 vs humans)
Melee large shield bash +5 (1d4+2) (+7, 1d4+4 vs humans)
Ranged javelin +3 (1d6+2)
Base Atk +3; CMB +5
Special Actions lay on hands 4/day (1d6), smite chaos 1/day (+3 atk & AC, +2 dmg)
Combat Gear javelin (x2)
____________________________________________________________

SQ divine grace, favored enemy +2 (humans), oath against chaos, track, wild empathy +4
Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 16
Feats Iron Will, Shield Focus, Weapon Focus (battleaxe)B
Skills Bluff +3 (+5 vs humans), Climb +1 (+6 without armor), Diplomacy +8, Handle Animal +7, Heal +4, Intimidate +7, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +4 (+6 vs humans), Ride -3 (+4 without armor), Sense Motive +4 (+6 vs humans), Stealth -3 (+4 without armor), Survival +4 (+5 tracking [+7 vs humans]); ACP -7 (-5 without shield)
Possessions combat gear plus mw battleaxe, chainmail, cold weather outfit, heavy wooden shield, holy symbols (Forseti, Heimdall, & Týr), manacles, skis, 1 gp[/ic]

[ic=Gyllhani, the Víðópnisson]Male rooster
Small animal (bird companion)
Init +2; Senses Perception +12; low-light vision
____________________________________________________________

AC 14, touch 13, flat-footed 11; CMD 13
(Dex +2, natural armor +1, size +1)
hp 6 ((2d8+2)/2)
Resistance cold 2
Fort +4, Ref +5, Will +2
____________________________________________________________

Speed 10 ft., fly 80 ft. (average)
Melee bite +1 (1d4), 2 talons +1 (1d4)
CMB +0
____________________________________________________________

SQ link, tricks (aid, roam)
Str 10, Dex 15, Con 12, Int 2, Wis 16, Cha 6
Feats Skill Focus (Perception)
Skills Fly +11, Perception +12[/ic]  

Fluff to follow, but here's the crunch for the character concept we discussed via pm, Steerpike.

Steerpike

Looks great! Skald will make an amazing multiclass with that character.

The rooster is perfect - very Norse. Man their myths are weird. Apparently there's a nameless demon-rooster that lives in the underworld, a "sooty red cock from the halls of Hel" that's one of the mythic three roosters that crow at the beginning of Ragnarok. I really want to stat this thing up.

Rose-of-Vellum

Glad you like it. Sadly, I shall lose the rooster if I swap ranger for skald (unless I can I swap out scribe scroll or detect evil or something for it, as it was an alternative class ability in lieu of wild empathy). Having a preternaturally wise, perceptive, golden cockerel was going to be awesome (flavorfully, less mechanically).

Regardless, yes, you need to stat up said demon-rooster. And then the other two Ragnarok roosters. And then we will have them fight each other and place bets on the winner. :)