• Welcome to The Campaign Builder's Guild.
 

Fimbulvinter

Started by Steerpike, January 22, 2012, 05:04:09 PM

Previous topic - Next topic

Llum

Steerpike, are you familiar with The Banner Saga? It's another Norse-apocalypse type game. It's gorgeously animated. A lot less "Booger town" as sparkletwist would say.

Steerpike

#392
Yeah Llum, I played through it awhile ago, and really liked it. I thought the enemies got a bit homogenous (like, I wanted to see Dwarves and Dragons and other weird stuff) but I liked the gameplay a lot, and it was beautifully done.

So while I have several more adventures in my pocket and the Yule-feast should be fun, I wanted to check in and see what people would be interested in seeing/doing. Current possible quests include:

- Andreas going after the Star of St. Mark.
- Tigris continuing his hunt for the bright sword of Freyr.
- Dagny continuing her researches into conjured food.
- Investigating the activities of the Again-Walkers to the west.
- Investigating the Vargar-attacks to the east.
- Hunting down the 2 remaining Fire-Drakes in the hills.
- Helping the mead-hall's owner with her Nisse problem.
- Pretty much any of the rumours, either local or "global"

...And pretty much anything else you guys want to do! Don't feel you need to necessarily stay in Wulfheim forever, either.

EDIT: Minus the ships, this image from Banner Saga is pretty close to Wulfheim.

Kindling

yay feasting!

Ragnvaldr's not that fussed, he'll probably be happy to go along with everyone else's plans. As for me though, I kinda want to find out who that was out in the woods watching us kill Hallvard...

When are we planning to have the next session btw?
all hail the reapers of hope

Steerpike

There seems to be a dearth of days in the next little while, unfortunately. I might look into adding additional times or making a new Doodle, though. The 17th is a possibility, as is the 24th.

Kindling

I'm gonna be working on the 17th unfortunately.... but time zones might work in our favour for once I guess, as I'd get in from work about ten/eleven/midnight ish GMT
all hail the reapers of hope

Rose-of-Vellum

Quote from: Steerpike
- Investigating the Vargar-attacks to the east.
- Investigating the activities of the Again-Walkers to the west.
- Hunting down the 2 remaining Fire-Drakes in the hills.

Preferences, in order from greatest to least, roughly.
Of course, I'm good for anything that advances Wulfheim and/or strikes against Ivar's reign.

I'm good for the 17th.

sparkletwist

I should probably be good for the 17th. I'll know more about my availability soon, then I can fill in the Doodle.
(Reposting a link to it might be a good idea, I think it sort of got lost)

My two cents for quest interests:
Quote from: Quests
- Dagny continuing her researches into conjured food.
- Helping the mead-hall's owner with her Nisse problem.
- Looking into the recent Dvergar activity.
Of course, looking into conjured food would definitely advance Wulfheim, because people would... have food! :D

Also, I must point out, the term is Boogerville. :grin:

Polycarp

Kylfa's primary interest at this point is finding a suitable armorsmith and collecting the remaining drake-hides as necessary.  As long as that avenue is also being pursued, however, he's inclined to do whatever Dagny wants, within reason.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Steerpike

Polycarp, as crazy as it may sound the Thrivaldii (hillfolk) might be the ones to talk to about getting your armour done. The leatherworker in Wulfheim could probably manage it, but the Trollbloods actively hunt Dragons (hence the giant skull-gate). I had never imagined them as remotely "friendly," but given how much you have endeared yourself to their chieftain - he proclaimed you "welcome at any time" - they might actually be an option. I don't know how Kylfa feels about dealing with cannibals, but if he's willing to hold his nose they might do you some kind of deal. They're not as interested in gold as the Wulfheim leather-worker would be, though they do recognize its value... I'm sure some of them have problems that the Great Bear and his companions could help with, though.

Llum

I am good for both the 17th and the 24th. Egil at the moment is still trying to figure things out and will go along with whatever.

Ghostman

#401
I still can't say much about my upcoming availability, though I don't expect it to be a huge problem. As for quest preferences, finishing what we've started by hunting the remaining drakkar seems like the most sensible course in-character. I'm also thinking that some kind of long trek away from Wulfheim could be exciting. Our characters have been having it a bit easy in terms of the whole wilderness survival aspect ever since they ended up securing a cozy shelter within the town's walls.

(Well, except for Ragnvaldr, who seems to be cursed by the gods to always fail his Survival checks against cold!)
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Rose-of-Vellum

I'm down with drakkar-hunting. They're a major threat (fire+flight) to Wulfheim, they're meaty-beasts (if smoky flavored), have skin that even bears want to snuggle in, and sleep on beds of gold.

sparkletwist

I've updated my entry on the Doodle.

I'll most likely be free on the 8th and there is a slight convergence on availability then; if Steerpike feels like another game so soon, perhaps a mini-adventure to go deal with the Nisse might not be a bad quest to embark upon, since a lot of people probably don't care too much about that one. The background of the Yule festivities would seem to be a good time for it, too!

Polycarp

Quote from: SteerpikePolycarp, as crazy as it may sound the Thrivaldii (hillfolk) might be the ones to talk to about getting your armour done. The leatherworker in Wulfheim could probably manage it, but the Trollbloods actively hunt Dragons (hence the giant skull-gate). I had never imagined them as remotely "friendly," but given how much you have endeared yourself to their chieftain - he proclaimed you "welcome at any time" - they might actually be an option. I don't know how Kylfa feels about dealing with cannibals, but if he's willing to hold his nose they might do you some kind of deal. They're not as interested in gold as the Wulfheim leather-worker would be, though they do recognize its value... I'm sure some of them have problems that the Great Bear and his companions could help with, though.

An interesting idea.  Cannibalism is a reasonably normal thing in nature and that by itself wouldn't bother Kylfa.  He doesn't "like" them, but is essentially non-judgmental.

My concern with this is primarily an OOC one - I don't suppose that most of the PCs would be particularly interested in marching off into the Thrivaldii lands again just to help Kylfa find an armorer, and I imagine that some of them might have reasonable IC moral objections to performing tasks for the trollbloods and their king.  It's a sidequest that's not really in line with the interests or desires of most of the other characters, as far as I can determine.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius