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SEEEEEEEKRITS

Started by Lmns Crn, February 19, 2015, 04:19:16 PM

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Lmns Crn

Because I think it might help get the creative juices flowing to talk about what we're working on and in what stage of completion it is:

What kind of irons do you have in the fire?

Here is my list of bullet points. Not really counting all the different things I want to run, unless directly related to things I want to write

Jade Stage stuff?
- mostly on hiatus
- man, I don't even know
- I'd like to run something with this maybe, but I don't even have a system in mind now. I know I've got a metric buttload of notes on FATE with this setting, but ehhh, maybe?
- honestly there's a lot in here that's awesome, but also a lot I don't even like anymore

The Scroll of Night
- this is so damn cool, but why did I decide to make it with ~*~time loops~*~ that may be impossible to implement in gameplay
- I have so many notes on crazy bizarre creepy magic that needs a home, and will find its home in this setting probably?
- is this the setting that I finally make an apocalypse world hack for? mebby

Gods vs. Humans
a lot of my project ideas have sort of been about messing with the line between what does and doesn't count as a god; many of these ideas are half-formed
- Lords of Meta-Realm was kind of in this vein, but fairly ill-formed, but maybe I'll pick up the idea of "you play as a god, manipulating your mortal pawns to interact with the world" again
- Unnamed Project is a fantasy idea sort of in the vein of typical sword-and-sorcery stuff, with the idea that magic works in such a way that sufficiently powerful wizards start to resemble gods, I've talked about it before but I still don't know what I'm doing, honestly
- Unnamed Project is the modern world, except that quantum physicists discover that our universe is, in fact, someone else's science project, and we proceed to explore the idea of religion from this point of view, strong elements of trying to contact extradimensional scientists (how?) and beg them to not pull the plug on the experiment when it's over
- Probably Related Unnamed Project?, in which it eventually becomes apparent that all the WEIRD OCCURRENCES are explainable by the idea that everything is a digital simulation, and players command weird powers because they are AIs that are aware of their nature and able to manipulate the simulation they inhabit, OH SHIT THIS HAS BEEN DONE

Frivolous Bullshit
oh my god you gusy
- DJs vs. Aliens was an idea I heard about somewhere, like, what if instead of early hip-hop being all wrapped up with the theme of struggle against authority as embodied by the police, what if it was hero-emcees doing battle with alien invaders and then cutting records about that????
- Unnamed Project wherein each player is a Teddy Bear General, nightlyly deploying a variety of toy forces to defend your sleeping child's bedroom against interloping Bad Dreams, all without letting the child realize all her toys are sentient
- Summoning Circle, an asymmetric GM-less two-player game about the negotiation between a Sorcerer and a summoned Demon, played primarily through deception and manipulation as each player strives to get their mutually contradictory desires out of the arrangement
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Steerpike

#1
Summoning Circle is a pretty interesting idea. It seems to me difficult to do without a lot of context and/or codified assets & powers that the demon and the summoner can offer one another. It could make a great game, but actually it's also a brilliant idea for a novel (sure, a bunch of versions of Faust have been done before, but the idea of a whole story about the negotiations between summoner and demon, structured around their conversations, is pretty cool).

The Scroll of Night struck me as unspeakably awesome when you first posted about it, although the time conjunctions/loops could be incredibly difficult to pull off. I think the best way to do it would be to work out very specific ways that time travel and timeline interaction function and stick to those rules. Like, how the heck do the times before and beyond time interact with the other time periods? And how are those two "not-times" different than one another if time ipso facto cannot be the variable differentiating them? Are we dealing with a universe where Novikov's self-consistency principle is in effect, or one where paradoxes are possible? Can mutliple timelines (many-worlds) exist, or is there only one timeline that's in flux as different forces shift and rearrange it? These questions are kinda maddening, but they'd probably all need answers to make something like Scroll of Night playable.

Tangential

There's certainly a lot of Teddy Bear vs. Nightmare content out there to peruse as inspiration for your #2 frivolous project, that a quick google will pick up. A more nichely related media to frivolity-prime is the two albums of http://en.wikipedia.org/wiki/Deltron_3030_%28album%29.

May inspiration find you, and if you ever want to talk shop on Gods vs. Humans, that's been on the the main thematic conflicts and elements of story in my d20 game Yzl - with players taking up both the roles of mortals and the deities.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

sparkletwist

I like the sound of Summoning Circle. I could see something like that working as a card game, too, actually, if you want to restrict the conceptual space a bit more. I like asymmetric games, so this sounds pretty fun to me.

As for my own projects, I've been wanting to write some more Asura fluff and history, and have an actual map, and just in general make Asura stuff. And maybe some other stuff, too-- I have a few ideas for Pathfinder classes bouncing around in my head, like a port of the Beguiler and some other crazy stuff along those lines... but then I remember that I don't actually even like Pathfinder all that much.

Llum

Ember Valley

Been working on this for a while, have to do some more write ups and get a map. I'm hoping to run a LotFP game in this (More Qelong than Death Frost Doom). Having a goal for setting design really makes it a lot more enjoyable.

LotFP Game
Set in ether Ember Valley or early-mid 17th century France (around the time of the civil wars). The historic game with added weirdness is more the LotFP assumed setting and after reading the LotFP adventures, I've got some ideas about things that I liked (and things that I disliked).

Slush Pile
Where the rest of my ideas go...

  • World where the "Earth" is really a giant tree. Like an actual tree, no rocks, no dirt. Probably
  • Deadworld, where people don't stay dead. Ghosts advise their descendents while ghouls and vampires cling to long dead bodies. The dead wear masks hiding their true faces. Also various inter-dimensional invaders (because why not?)

Rose-of-Vellum

I dig the Summoning Circle concept. Could make a fun one-shot you could run and re-run, or use whenever a PC diabolist tries to bind an extraplanar entity. I could definitely see a version that uses cards or a platform like story-nexus.

Seraph

Avayevnon
-Not QUITE dead...
-In a coma.  Might work on it at some point, but I have no current plans to.

Cad Goleor
-On semi-hiatus.
-My book that was being written in this setting has taken so many turns that I don't even recognize it, or the world.  I've honestly confused myself a ton, and am now in a period of "not-liking-anything."
-Geas: On hold due to the above.

Gravenmore
-Maybe something upcoming.  I see a fair bit of potential here, but it's a bit kitchen-sink at present, and I am not sure that I want to commit the time to it.

Other
I have been seeing some cool stuff around lately, and may want to play with combining some aesthetics.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
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