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Battle for the Underdepths!

Started by sparkletwist, March 07, 2015, 03:52:21 PM

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Ghostman

I'm very much leaning toward a Tiefling Magus now. Are we free to purchase magical items and/or spells as starting equipment?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

sparkletwist

Quote from: GhostmanAre we free to purchase magical items and/or spells as starting equipment?
Yes. While such things aren't likely to be generally available, you're assumed to have enough clout, have gone on past adventures, or whatever, that you could've obtained whatever.

HippopotamusDundee

Kind of tempted to make an Orc Warpriest of the One-Eyed God (leaning far more heavily on Balor and the Greek Cyclopes than on Gruumsh for inspiration, though) who pursues destruction and ruin and so gets along with death/undeath cults just fine.

Rhamnousia

#33
What exactly is the difference between an antipaladin and a warpriest? It's a class I'm not really familiar with.

Also, just to clarify before I post her, do we add bonus HP from Constitution and favored class onto the existing average?

HippopotamusDundee

The antipaladin (as I understand it) is largely based around the Smite Good ability and using various Auras/Cruelties to weaken and incapacitate their opponents. The warpriest gets Weapon Focus as a free feat and has the ability to enhance their weapons and armour with divine power. Both of them get the ability to channel energy like a cleric, and both of them get a limited times-per-day negative energy touch attack. Their save progressions are the same, but the antipaladin gets better HD and a slightly better BAB progression. The warpriest has access to more class skills, and gets spells earlier.

Tangential

Would love to throw my hat in the ring with one of the fellows below. My availability is spotty, but I'd be excited to give this a go, especially since an IRL drow game *nearly* started and then didn't.

1) A drow stalker [soul hunter], who is respected as a guide, messenger and discreet assassin and among both the mercantile drow and in the sundry fortresses and nests of monsters and humanoids lairing just beyond. His night terrors are filled with an ethereal song - daring the Crypt cannot be put off forever.

2) A drow arcanist [occultist] with a cathexis for lizardly matters, who seeks to one day summon forth a judgement appropriate for the decadent wealthy and heretics of Torizzod. Will she one day feast of the divine, squamous flesh of the depths?
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Rhamnousia

Do warpriests, at least for roleplaying purposes, have their balls shackled to the will of a single god in the same way that clerics do?

HippopotamusDundee

They do, yeah. Down to requirements that their alignment be reasonably close to that of their patron god.

sparkletwist

Quote from: Superbrightdo we add bonus HP from Constitution and favored class onto the existing average?
Yes, the average is simply what your hit dice would've rolled. For example, 16 HP from a d6 at level 4 is because 6 + 3 + 4 + 3 = 16. So any other bonuses go on top of that.

Quote from: TangentialWould love to throw my hat in the ring with one of the fellows below.
I'm a bit biased towards the first because it fits the whole death/undeath theme the developing party seems to have, and I'd rather like to see a Path of War class in action, but they both sound pretty cool.

Seraph

Quote from: Tangential
Would love to throw my hat in the ring with one of the fellows below. My availability is spotty, but I'd be excited to give this a go, especially since an IRL drow game *nearly* started and then didn't.

1) A drow stalker [soul hunter], who is respected as a guide, messenger and discreet assassin and among both the mercantile drow and in the sundry fortresses and nests of monsters and humanoids lairing just beyond. His night terrors are filled with an ethereal song - daring the Crypt cannot be put off forever.
If I expected to actually be able to play very much, I might feel cross at you honing in on my character concept, but it probably won't matter.  The character concepts are very different, despite the same class and archetype.  And maybe it would result more in complementing each other if we both do play, rather than competing (although competing and backstabbing aren't out-of-place in a drow game.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Tangential

#40
I read nothing but the first post. /blush

This dynamic requires more consideration, though I am happy to switch up or 'compete' at your will.

Edit Now I have read the thread, I'll gladly resign from soul hunter, as it was only one of my ideas; Steerpike and you and I are great minds it seems. The fluff can be re-situated for use as NPC, if desired.

I'll most likely put together that arcanist, but a few conceptual considerations are still needed. Thanks for the input, Seraflumph.

Edit 2 Having decided toward the arcanist, but that the summoning focused archetype might prove boggy - thus am exploring simpler ones.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Seraph

#41
A question regarding maneuvers and disciplines: The disciplines seem to refer to certain weapon groups as "associated weapons" but nowhere does it say that the maneuvers must be performed with those weapons.  Would you say that they can be used with other weapons?

Also, regarding the 20 point buy for stats:
Does that assume the price table on the d20pfsrd, where buying a score of 18 (an increase of 8 from base 0) costs 17 points, or that 1 point equals one point?  Or something else?

One More Thing:
Is there any kind of special Spider Silk armor available?  It's a very "drow" thing, but I couldn't find anything that seemed right in the Special Materials.  Actually the equivalent of a Mithral Shirt is what I'm looking for.  If it's alright, I'll just reskin that with different fluff. 
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

sparkletwist

#42
Quote from: SeraflumphThe disciplines seem to refer to certain weapon groups as "associated weapons" but nowhere does it say that the maneuvers must be performed with those weapons.  Would you say that they can be used with other weapons?
Some do. For example, Solar Wind only works with its associated weapon groups. Others, like Iron Tortoise, don't explicitly say that you have to, but the weapons in its groups usually make the most sense. For the most part, you can use whatever weapons you want, though.

Quote from: SeraflumphDoes that assume the price table on the d20pfsrd, where buying a score of 18 (an increase of 8 from base 0) costs 17 points, or that 1 point equals one point?
The standard SRD point buy prices. Here's a handy tool to help calculate.

Quote from: SeraflumphIs there any kind of special Spider Silk armor available?  It's a very "drow" thing, but I couldn't find anything that seemed right in the Special Materials.  Actually the equivalent of a Mithral Shirt is what I'm looking for.  If it's alright, I'll just reskin that with different fluff.
Well, there's "Silkweave" but that doesn't actually do a lot, so, yeah, reskinning mithral seems like the best idea.

Edit:
I've also clarified the rules for spending gp and slightly increased the starting allowance of money you can spend. Characters can buy starting equipment, magic items, and whatever with 4500 gp. They also own something valuable worth 1500 gp, like a home or business or whatever-- please specify what this is. It's something that marks you''ve got a fairly prominent place in Torizzod society, and is a symbol of wealth, but isn't easy to transport or sell.

Ghostman

According to my calculation I spent a total of 3692 gp on my listed equipment. I thought that was within the original limit of how much could be spent?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

sparkletwist

It was.
I didn't raise the limit because of anything you did. :) Actually, if I'm going to point fingers, I'd blame Kindling :P