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PARTY LIKE IT'S 1974

Started by sparkletwist, December 02, 2016, 05:07:34 PM

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Steerpike

#30
My backup/secondary character... somehow, she has even worse stats than Hrund! She will run away from everything and never, ever fight fair.



Rota the Craven
Dwarf Fighting-Woman level 2 (Warrior)
Alignment: Neutrality
STR 9
DEX 10
CON 7
INT 9
WIS 10
CHA 7
HP: 8
AC: 5 (4 with shield, 10% chance a blow hits her helmet)
BAB: +1
Saves: Death 10 / Wand 11 / Stone 12 / Breath 13 / Spell 14
Languages: Common, Law, Dwarven, Gnome, Kobold, Goblin
Gear: Helmet, chain mail, shield, 2 light crossbows, battle axe, spear, 2 cases of 30 and 28 quarrels, 1 week's standard rations, wine skin, 1 quart of wine, leather backpack, 10' pole, mule, saddle bags, onyx cube.

Background: Rota is an outcast from Dwarven society, driven from her clan-home for cowardice in battle. She has taken to working as a sellsword, though truth be told she spends more of her time drinking or stealing than fighting. For all her façade of cynicism, part of her longs to reclaim her honour. She has fallen in with Hrund after her fellow Dwarf helped her out of a tough scrape with some men to whom she owed a rather large sum of gold. Since then the two have been inseparable, though Hrund is forever haranguing Rota for her failure to live up to the standards of Dwarven virtue. Rota was of the Lichentooth Clan.

sparkletwist

Looking at the doodle it seems like Monday December 12th at 6:00 PM CST is a good time for us. So that's what we'll do! From the list of participants it seems like we might have a Llum joining us, too.

I've also added an "Apothecary Shop" to the first post of this thread. One of the fun things about Pathfinder that I think gets really underappreciated due to the power of even low-level magic are all of the interesting little mundane items you can buy and use. OD&D has a bunch of crazy magic items but they're all pretty high level. So I thought I'd toss some interesting low-level stuff in there for all of you to play with. Anyone who would like to buy any of this stuff is free to re-allocate their gold expenditures.

Anyway, Rota looks good, but my question is what does a "10% chance a blow hits her helmet" even mean? +2 to AC? A 10% miss chance? Seems pretty powerful for just a helmet. Maybe you just get a headache instead of decapitated? Greyhawk had some hit location rules that nobody used because they pretty much went against the whole abstracted idea of hit points, but.... I don't even know. I have no idea what they were going for here.

Since I'm the DM I guess I'm the one who has to figure this out. :P

Steerpike

Of course it's your call, and I'll be happy with whatever you decide, but I assumed it was a 1 in 10 miss chance, effectively. I'm imagining it rather like a Warhammer 40K armour saving throw. This makes a helmet incredibly valuable gear... but actually that makes tremendous sense! I'd imagine if I was dungeoneering I'd definitely want a helmet. I don't think it would apply for anything that required a saving throw, or any sort of damage that very obviously wouldn't be mitigated by a helmet, like being immersed in lava or something.

sparkletwist

Yeah, that makes sense. Let's do it that way. After crunching the math a bit, a 10% miss chance is worth slightly less than an additional AC, so a helmet is slightly less good than a shield for its cost, but you have the upside of having a hand free, which you wouldn't if you were using a shield. So that interpretation seems like it has the best numerical balance, to the extent that anything in this game is numerically balanced. The mechanic is a little cumbersome, so I'll ask that you try to remember to roll this because I probably won't.


Kindling

So, while I am going to be available at 6 CST on the 12th, I am likely to be ungodly tired (9 hours at work, then 2 hours playing with swords)

No reason not to play, though, just warning you I might not be at my sharpest mentally!
all hail the reapers of hope

Llum

#36
A wild Llum has appeared! I'd love to play if it's no issue, as I have mentioned I really want to try playing old school D&D.

[ic=Oliver Thistletea]

Oliver Thistletea
Halfling Fighting-Man Level 2
Alignment: Law
STR: 10
INT: 10
WIS: 12
CON: 6 (-1hp/die)
DEX: 11
CHA: 11

Gold: 0gp
HP: 10
BAB: +2 (Two-handed Sword) 1d10 Damage; +1 Ranged
AC: 3
Saves: Death 10, Wand 11, Stone 12, Breath 13, Spell 14
Equipment: Two-handed Sword, Blackcap Mushroom x5, Platemail, Lantern, Flask of Oil x5, Steel Mirror, Standard Rations x3.
Languages: Common
Background: Oliver is a scarred Halfling originally from the Emerald Hills. As a boy he left to see the world, experiencing some intense culture shock of the fast paced and chaotic world he soon fell to indulging in all sorts of narcotic herbs & mushrooms. Eventually he conquered his addiction, but not before it took its toll on his body. Now he seeks to earn some gold so he can return home & retire on a ranch.
[/ic]

[ic=Lorelei Loracan]

Lorelei Loracan
Sun Elf Magic User Level 2
Alignment: Law
STR: 12
INT:  16
WIS: 7
CON: 10
DEX: 13
CHA: 17

Gold:  0gp
HP: 8
BAB: +1
AC:
Saves: Death 13, Wand 14, Stone 13, Breath 16, Spell 15
Spells: Sleep, Charm Person
Equipment: Dagger, Flask of Oil x5, Standard Rations x3. Greesalve x2, Sunfruit x1, Purple Saltberries x1. 50' rope x 5, Mule x1, Bangpowder x 3, 10' pole x1, Saddlebags x1, 3 stakes + mallet x1, wineskin x2.
Languages:Common, Elf, Orc/Hobgoblin/Gnoll, Dwarf, Dragon,
10% Bonus to Experience.
Background: Lorelei is a scion of House Loracan, one of the richest families on the Coral Coast. After spending her first century learning magicks she had decided to venture out and explore the world and gain some real experience outside her families protective bubble.
[/ic]

[ooc]
I can't figure out how to resize the images, but this is what I have so far. Need to finish up some details.
[/ooc]


sparkletwist

This is going to be a rather large group!

I don't mind, as long as I can keep my sanity. I think that's the spirit of OD&D anyway. The "number appearing" of some monsters is pretty bonkers...


sparkletwist

That's the spirit!

Llum, I'm not sure how Oliver ended up with 11 hp. If he's got -1 hp per hit die, that's 5+(1d6-1) so most he could have is 10.
[blockquote]Rolled 1d6+4 : 5 + 4, total 9[/blockquote]
Also his Dex is too low to have +1 Ranged.

Other than that, your characters look good so far.


LoA

Hey I need to readjust my gold, but there isn't a price for Slings. How much are they, plus throwing stones?

Thanks.

sparkletwist

Slings are so small and trivial I can't see one costing more than 1 gp.

Stones are free, you can pick them up anywhere.

Llum

Woops, I didn;t subtract -1 from my 6 on first hit die, should be 10. Rolled a 6 on my second. The +1 is just the base +1 BAB that everyone starts with, opposed to my +2 with a 2h Sword. Halflings get "deadly" ranged attacks but I'm not sure what that actually entails.