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Some Hex Cityscapes

Started by Steerpike, May 25, 2018, 09:42:17 PM

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Ghostman

Looking at that, I can't avoid the impression that some architect-conjurers made a career of summoning giant creatures solely to carve up their bodies for the construction of buildings.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

That's a great idea actually... even better, get a demon summoner and a transmuter to work together. Summoner conjures the demon, transmuter petrifies them and then shapes the stone into building form.

Rhamnousia

Nobody does that gothic viscerality quite like you do. It reminds me a lot of the upper tier of OSR materials.



LoA

Quote from: Steerpike


I want to live in this world now. no matter how dangerous it is. The skulls are inspired.


LoA

Would you have a problem if I started making a map for Cainsworth in a similar style to this?

Steerpike

Not at all! You should!

Some tips that worked for me when drawing the big map of the whole city:

- Get pens that work for you (this doens't mean expensive).
- Be patient and be OK with throwing out mistakes.
- Don't sketch, it'll take forever. Just get good at drawing in pen.
- Work on it in small amounts regularly.
- Assemble it as you go so you can manage space.
- Plan the city out in advance so you know what you need to draw.

LoA

Thanks, I began working on it. I have a couple of questions though.

#1. Do you draw your buildings piece by piece on a large scale, or do you draw everything on a piece of paper?

#2. What artist inspired the way you draw buildings?

Steerpike

Do you mean the cityscapes I've posted here, or the big map?

The big map was hundreds of pieces of paper, just a ludicrous amount. The cityscapes here usually took 1-3 pages.

In terms of direct artistic influences, 17th-18th century maps, the art of Sean Murray, Giovanni Piranesi, Gustave Dore, Ian Miller, and the videogames Dishonored 1& 2 would all rank high, along with old isometric CRPGs like Planescape: Torment and Baldur's Gate 2.


LoA

Genial Jack is a setting unto himself. Good work as always!

LD

Quote from: Steerpike


Congratulations on the art as always;
What is the story behind the integrated skulls; were they hauled in later, are they made of stone? What about decomposition?