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Adding Ability Scores: Agility and Perception

Started by Xeviat, March 19, 2006, 06:10:54 AM

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Túrin

It's a tough decision. Since you can argue either way, perhaps you should let it be decided by what is more convenient mechanically. Which in this case means moving initiative to Perception IMO.
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Xeviat

That's what it seems like to me. Then onto a slightly less difficult question: Exactly which skills will go into Agility and Perception?

Currently I want to place Jump and Tumble into Agility, and I definately know that Listen, Sense Motive, and Spot will be Perception. But there are a few other skills that could be moved to Perception.

What's all of your opinions?
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daggerhart

*bump*
i like this thread.

concern:   i dont really see the need to create these stats just as a way of re-organizing currently existing skills.

opinion:  i understand that you are trying to create a specific sense of balance within your setting, but i dont think re-labeling currently existing skills is the best way.

i mean, obviously, you could just have 3 physical and 3 mental stats based on the current ability stats, which is a balance of some sorts, but you want to have 4 o make things 'fit'...
i understand, but i just think it over-complicates the game for the sake of a setting, and that just doesnt make sense to me.

I think there isnt enough difference between Dex an Agil, or  Wis & Perc. ...  it seems like the changes you're attemping to make are superfluous, because they don't actually anything to the game.   Its just a matter of convienence for your setting's sake.
 
i like/respect how you're thinking.. ;) i just dont agree on the solution.

surely there is a bette way to create the sense of balance you're seeking, w/o making it significantly harder on the player.
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Xeviat

Think of a marksman, or a fat hunter. They are coordinated, and steady with a shot, but they aren't necessarily agile and fast.

Sure, a high dex and a high agility run hand in hand, but so do a high con and a high strength.

I also like adjusting to hit to be based purely on Dex, as I have been considering switching to Armor as DR and splitting up AC and Damage makes sense.

Remember, currently Strength is a little more important for melee classes than any other ability score. That shouldn't be.

There's no other way to make the four elements representative of your physical and mental make up than to add the additional ability scores. My players like the idea, I'm just having a hard time picking which skills go to agility and perception.
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