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Ladrona (revisited): Disscussion thread

Started by ~Kalin~, January 10, 2007, 05:24:05 AM

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~Kalin~

Feel free post all comments, constructive criticisms and observations about my campaign setting; Ladrona, in this thread
The link to the main thread can be found  here
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Matt Larkin (author)

Ah, good to see work resume.

Intro
Sets a post-apocalyptic feel, which is, I assume what you were going for.

Do we know what caused such a cataclysm?

The World
This section is really just a continuation of the Intro section, but that's okay.

Is the world a planet, like many settings?
Is it some strange flat world?

If it is a planet, how large?  You may also find a little info on the moon(s) can add a bit of flavor.

Tone
It sounds very dark, so if it is "less dark than it was," it must have been really dark.  I think you mean that life was more full of struggle prior to modern times when nature started to regrow?

Alignment
Good move.  I rarely like alignment for most settings, and for dark ones of political intrigue, it's kind of limiting (or pointless).


I look foward to seeing more.  You've got a good start, but there's not enough yet for me to fully review the setting, since all I really know about is the tone and that it is some years after an apocalypse.
Latest Release: Echoes of Angels

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~Kalin~

post-apocalyptic is what i was aiming for, and yes i know what caused the cataclysm, but you will have to wait until i post it, sorry.


The world is just that, a world as the races know it, im debating whether or not to have it be an entire planet or just part of the world that they have explored

I have the moons detailed in another section, the 1st post for my setting was designed to get people interested and wanting to know more

It was a very dark time, each race struggled to survive, ill post more about the cataclysm so you will get a better idea.
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~Kalin~

Before i post anything about the races, i would like to know your opinions on where the best place to put the creations myths, you see each race has its own creation myths, so should i put each myth with each race or just post all the creation myths together under the chapter: Life in the world?
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Matt Larkin (author)

If you're going to write one for every race, I'd probably say put it with the race.  The myths of a people tell you a lot about that people, so the myths of a race will help define your race.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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Matt Larkin (author)

I just saw your new post on The Storm.  I really like the reason behind it - someone trying to become a god was a unique cause for an apocalypse.

I'd say, however, you should specify how long it has been.  You use the vague phrase "a few decades" a couple of times.  I'm not saying narrow it down to the month, or even the year, but I think knowing whether you mean 31 years or 57 years makes a significant difference.

Also, friendly correction:
QuoteThe Storm after many weeks receded back to its focal point, the land of Danlomn, where the misguided archmage Lodis was said to have performed
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

~Kalin~

the reason i havent specified an exact time is because i really havent decided how long it has been, somewhere between 20-50 years is what im thinking at the moment, hence the few decades, i will eventually narrow down an exact time.

Spelling error fixed, thanks for noticing.
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Tybalt

I was thinking about your sense of alignment and the results of the disaster. It might be interesting to have the fact that all societies that survived had in one way or another to devote any moral teachings towards survival be the main reason for there being no sense of alignment. There might be odd remnants of groups who believe in forms of archaic morality around.

It would also be interesting to see what kinds of magics might have been specifically researched in order to produce food and drink and shelter. There might be specially trained and perhaps guarded spellcasters devoted to this kind of task alone.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

Matt Larkin (author)

Create food and water goes from moderately useful to every community's best friend!

Tybalt actually gave me an idea.  In the wake of the storm, you could have a new philosophy arise that increasing numbers of people subscribe to - a cult or philosophy that prizes survival above all else (sort of like Nietzchians on Andromeda).
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

~Kalin~

Sorry about taking so long to rely i just havent had enough time to.

Quote from: tybaltIt would also be interesting to see what kinds of magics might have been specifically researched in order to produce food and drink and shelter. There might be specially trained and perhaps guarded spellcasters devoted to this kind of task alone.
create food and water[/i], so if a spell caster was to use this spell they would not create the food and water, but rather they dematerialize the food and water from somewhere else and have it materialize infront of them.

And as for having groups who believe in forms of archaic morality and cults that prize survival above all else, i really hadn't thought to much about it, but ill try and encorperate these idea in the setting.

Also i wouldn't mind hearing how anyone else has dealt with the ecomomy breaking spells.
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~Kalin~

Update - the first of the race has been added to the races section. You may notice that i have divided the races traits into Racial and cultural, Racial being what a race is born with and cultural being what the race is taught while growing up. Ive decided to leave the cultural traits in the races section for the time being as im unsure how i might add a culture chapter.

The orochi and thier culture is based loosely on japanese mythology and on some Magic: The Gathering cards from the Kamigawa block.

Im trying to think of a way i could incorperate Yamata-no-orochi ("eight-forked serpent") into the orochi culture and the world itself, so any suggestions would be appreciated.

I should have one or two more races up in the next few days
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~Kalin~

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Matt Larkin (author)

Quote from: KalinWell ive been trying to devise a way to limit economy breaking spells, such as create food and water and various others,i dont particularly want to remove them, so ive been recently toying with the idea that magic magic can not create something from nothing, it must come from somewhere, for an example i will use the spell create food and water, so if a spell caster was to use this spell they would not create the food and water, but rather they dematerialize the food and water from somewhere else and have it materialize infront of them.
I don't think this will fix your overall problem, of clerics in the setting using it.  Unless you have truly altruistic people (which doesn't seem to fit the tone of your setting), most are going to say, well, I don't know where the food is going to come from, but people are hungry here...I could easily see someone rationalizing use of the spell the first few times, then suddenly it's easy.

In another game I did have a create water spell which coalesced water out of available sources (such as the atmosphere), so in a dry area, once you had used it, it probably wouldn't work again for a while.

Another idea would be to limit how many can cast the spell; but if you plan to run games, the fact is that a PC that gains the spell could become a messiah (which might not be bad, you just should know for sure if that's what you want).
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Tybalt

I can think of a way around it. You after all control the options about how the religions work. Imagine that say you modify the spell so that it requires blood (thinking of Dune as an example) or some kind of ritual that can't be done casually. The devotions required could necessite them being done only on a certain kind of sacred spot, making those paramount for the survival of communities of worshippers.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

Matt Larkin (author)

Quote from: TybaltI can think of a way around it. You after all control the options about how the religions work. Imagine that say you modify the spell so that it requires blood (thinking of Dune as an example) or some kind of ritual that can't be done casually. The devotions required could necessite them being done only on a certain kind of sacred spot, making those paramount for the survival of communities of worshippers.
I like that idea.  If you have to make sacrifices, it restricts usage, while allowing for the possibility.  If you want to go really grim, say you must sacrifice a person - one dies so the community lives (only do this if you want a really dark setting).
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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