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Motivation and Inspiration

Started by Xathan, January 28, 2007, 12:33:24 PM

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Xathan

Hey everyone.

A few of you are probably wondering why, seeing as I have "returned" to the CBG, I'm hardly ever around of late. Part of that is my hours: I keep really bad ones, and I'm usually logged in here around 2-5 am CST (sleep is for the week). However, I've been dealing with a new problem lately, and I decided to seek help from the community. Namely: how do you motivate yourself?

It's not that I'm suffering from a lack of ideas. My mind is a full of them as ever. However, the task of transfering these ideas from my head to the computer screen or to paper has become nearly impossible of late. Does anyone else have this problem? How do you get around it?

As always, thanks for reading, and I look forward to your thoughts.
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SDragon

my personal advice is to simply write the ideas down. don't worry about any sense of orderliness, just get the thoughts on the page/screen. once you have the ideas all down, then you can go through them and sort things out- what you like, what you dont like, what ideas go together, etc.- and come up with whatever you come up with.
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Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Seraph

I have a whole folder of files related to my world, D&D, and various campaign things on my laptop, and I take my laptop with me most everywhere I go, so if I am struck with inspiration at any odd moment, I can whip out my laptop, open a file and jot it down.  then it's there for me to fiddle with later if I don't have time at the moment to develop it.
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Raelifin

My best bet is to get myself really bored and have nothing but a word doc and a lot of free time. ;)

Matt Larkin (author)

Sometimes I have the problem.

Sometimes it's best to take a break and do something else.  If you don't feel like working on a hobby, then you shouldn't be obligated.  On the other hand, sometimes you get in a rut and you just need to pick something and start writing.

If it helps, break up your projects.  Sketch out history until you get bored, then maybe do a little religion, then some mechanics (if you do that).
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Polycarp

The same thing can happen to me.  I take a break from writing for a while, or like Phoenix Knight said, change up what you're writing about.I often don't bother to write prose for some things - just writing down my ideas as notes can be helpful.  You can always come back to them later and expand on them.
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limetom

Sometimes a break really does help.  Other times, though, it's time to pull teeth; this is especially true after said break has lasted for a while and you're still stumped.

Recently, I've gotten into the pattern of getting a small idea, and just not really running with it.  However, as of late, I've been trying to force myself to develop some of those ideas, seen as I've been here for a while and don't really have a setting that compares with anyone else's.

Point in case: Even though I had a week to do it, in one night, of course the very last last night before it was due, I pulled out a really good piece of flash fiction for my Composition class that everyone who read said was really good.  I spent more time stumped for ideas than actually writing, and when I started I really didn't even know where I was going with it.

Epic Meepo

I always get lots of work done on old projects whenever I start new projects with hard deadlines. As those deadlines approach, I get more and more work done on my old projects as I seek out ways to procrastinate working on the new ones.
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The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Fatum

The problem I generally have is getting it from paper to the computer. For motivation I got several of my usual DnD players involved with the design on a basic level for input and I found that their questions about the world got me going pretty well as well as my upcoming first playtest this upcoming Saturday.
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Darkxarth

I always try to carry some form of mostly-blank notepad and pencil (or pen, if you prefer) spefically for ideas and inspirations.  This in and of itself isn't necessarily helpful as far as motivation goes, but going through said notebook can sometimes inspire action.

Of course, there are times when one justs gets "stuck".  When you don't even want to look at anything RPG-related.  During those times, I find myself drawn to videogames, fantasy books, or movies.  They can last from as short as a few days (though I wouldn't really call that getting stuck so much as just taking a break) to as long as several months, maybe even years.  I had a 3-month long period in which I didn't play RPGs, didn't look at any of my D&D books, didn't visit any RPG sites, or even talk about RPGs.  I'm not sure what brought it on, nor am I really sure what made it go away, sometimes you just have no motivation, and you have to wait for that random moment when you're inspired to return.

Of course, if I were trying to become re-motivated, I might try reading fantasy books (not LotR, but much lighter ones), watching the Sci-Fi channel (always a good source for inspiration, even if it does need to be translated into fantasy from sci-fi), or play some videogames (not Final Fantasy if I can help it).
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Matt Larkin (author)

In case all you need is a little encouragement, I am still looking foward to seeing what you've got for Aelithia.  I was fond of some of your fantasy settings before (like Pirates), and I think there is something to be said from letting something new grow out of old treasures.

I'm sure I'm not the only one hoping to see you become a regular around here again.

Another random thought, perhaps reading some others work will help inspire you again.  There's the guild here, plus lots of great fantasy novels out there.
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khyron1144

My recommendation, if you have a free day and money:

Put some favorite rulebooks in your back pack along with pencils and paper, go to your favorite fast food place (my choice is usually Zoups or Panera Bread), buy a meal and a coffee or just a coffee.  Drink coffee.  Get refill.  Repeat.  Feel brain unfog and creative juices flow.  Write down ideas.
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