• Welcome to The Campaign Builder's Guild.
 

War of Air and Sea

Started by Tybalt, February 10, 2007, 09:06:18 AM

Previous topic - Next topic

Tybalt

I've figured out the climax to the siege part of my war campaign at last!

Rumors come: the giants are coming. They have swept over the forest of Carnmag and the hills of Nibelheim, and are coming into New Edom to the assistance of the Celtic king. Worse than their mere size and strength is the principal leadership in the form of a connected group of Cloud Giant islands which are used to level attacks on the ground dwellers.

Desperate for some solution to this, knowing that the elves can only spare so many windriders, the war council in Fineberg clutches at a straw. According to their aquatic allies (lizardfolk, sea elves, locathah, merfolk) there exists a great bronze dragon under the sea, resting and sleeping. However this old heroic creature lives in an area now occupied by the Sahuagin.

I'm envisioning this adventure involving obtaining a device or magic to enable the characters to go under the water. It makes perfect sense for them to be the ones, since their first adventure was the one that secured the alliance with the aquatic creatures and helped drive off a previous sahuagin incursion. I'm also picturing that what they really obtain from the dragon is a horn or something that will summon him when they truly need him.

Thus when the cloud giants lead in their attack there will be a force that can meet them. I also thought that perhaps there might be a couple of younger ones so that the players perhaps could get up to the cloud to join in the attack. (I'd rather not have an aerial campaign so this would be a perfect way to do that without simply robbing them of their mounts--obviously the 'mounts' would be consenting to a brief alliance not becoming steeds)

I am not entirely sure what everything on a cloud giant's island would be built out of, but I was picturing that if the island broke apart it might very well shatter elements of the enemy force and ultimately drive them off, freeing Fineberg from the siege. (I was listening to the 1812 overture and the image came to mind, hence this post)
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

Matt Larkin (author)

I like it, it's a good twist.  Plus it sounds like it ties the beginning back to the end, which is a good thing in writing.

Perhaps they swallow magic pills that let them breathe water.  Can no one in the party cast freedom of movement/water breathing?
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Poseptune

A few ideas.

Device for underwater: The lizardfolk, sea elves, or merfolk have been trying to develop a device to allow their allies ambassadors to visit their city. The device is a mask of water breathing.

Adventure ideas:
1.) The party must find resources needed to make the mask, but some are in enemy controlled or otherwise dangerous area.
2.) The wizard of such a device has been kidnapped by the enemy and must be saved by the party.


Cloud Giant Island:
Made of rock, stone and cold earth. Cloud giant island was once a large mountain that the cloud giants broke from the earth and flattened for their purposes. Years of floating above the earth has stressed the island and there are a few points if destroyed will break the island apart.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Tybalt

I don't know offhand if the cleric can cast such a spell, I will need to check. I know that the Psion can personally adapt to the environment but certainly the Ranger cannot, nor can their followers. I imagine that the Pseudo dragon has a good ability to swim and hold its breath but would need assistance as well.

I like the idea of the mask...it is actually in a way better than what I was thinking which was of a sort of magical submersible or bathysphere. I also prefer it to be resources than a person because I want to avoid the 'rescue the...' scenario which I want to save for later.

I also like the premise for the material of the Cloud Giants' island, which lends a certain "Destroy the Death Star" style to the adventure!

le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733