• Welcome to The Campaign Builder's Guild.
 

Discussion: The World

Started by daggerhart, March 29, 2006, 02:13:11 PM

Previous topic - Next topic

daggerhart

hi,    

i'm going to post the questions from the Fantasy Worldbuilding Questions to get some more ideas out of all of us.

Quote from: The World; Basics on non-Earth
    Are there different human races, whether or not there are non-humans like elves or dwarves? How does the cultural and ethnic diversity of this world compare to the real world?
        *How long have there been people on this world? Did they evolve, or did they migrate from somewhere/when else?
        *How many people are there in this country? How does this compare with world population? What is considered a small town/large town/city in terms of number of people?
       
[/i]
[note] Just keep in mind that we don't actually have to answer all of these questions.  I'm just atempting to provoke thought.[/note]
    How does this world differ physically from earth? Is it the same size (same density, same gravity), same ratio of land/water, same atmosphere, etc.? Does it have more than one sun or moon? Rings? Are there spectacular constellations/comets, etc. visible at night or by day?
        *Are there non-human inhabitants of this planet (elves, dwarves, aliens)? If so, how numerous? How openly present? What areas do they occupy?
        *How are the continents laid out? If there is more than one moon/sun, how does this affect winds, tides, and weather generally?
        *How much land is there, and how much of it is habitable?
[/i]
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

daggerhart

we should totally start taking submissions for world-maps too. ;).

if we had somethign to look at, it would help us decide how the world interacts with itself (due to the lcoationof resources and what-not).

I hope this thread will help us with some details, once we've officially agreed upon the major theme.
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

Captain Obvious

a just a really quick and simpe way to brainstorm quick continent layouts, i present this.
http://www.webpages.uidaho.edu/~putn4403/Campaign_World/MapCreator.html

this is a random continent generator made by Areas from the wizards boards that he made when we we working on his "indistinguishable from magic" setting.

they are really rough continents, but they help to inspire basic layouts and proportions (i used them when making my setting)

as for those questions, i think we should stick with the laws of physics since the rules mechanics are already set for them. we should change the time measurements though (i.e. calendar, year length, maybe # of moons)

as for magic, we started to work on that over in the brainstorming thread a bit
[spoiler=My Campaign Settings]
The Age of Kings: My main CS(Comments and Criticism welcomed)
Shadows of the Last Alliance: My PbP game\'s CS (Not much written here yet)
...As it is in Heaven: My newer CS (currently mostly just brainstorming)
Vorsatz: my newest setting.[/spoiler]
[spoiler=Quotes]
\"We cross our bridges when we come to them and burn them behind us, leaving only the memory of smoke and the presumption that once our eyes watered.\" -Samuel Beckett
\"Who am I lady? I\'m your worst nightmare. A pumpkin with a gun!\" -Merv Pumpkinhead
\"This whole Case is like a chocolate jigsaw puzzle: It\'s messy, it sticks to your fingers and you don\'t know whether to fit the peices together or just take a big bite.\" - Jack Leaderboard
"Pig's lips meet my lips,
Pig's Stomach meets my stomach,
A meeting of meats."
- Anonnymous hotdog haiku.[/spoiler]
My Unitarian Jihad Name is Brother Boot Knife of Forgiveness.
Instigator of the Weirdo Invasion! :weirdo:

!turtle Are you a member of the turtle club? You bet your boots I am!

Túrin

A magic thread will be up soon, as well as a classes thread. If this thread is just here to discuss geography, I suggest we turn our attention to other topics first.
Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Xathan

It isn't just geography, though - Daggerharts original questions merit thinking, though alot of them are answered simply because we are playing DnD, and there are certian things that go with DnD.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Ishmayl-Retired

Yeah, and geography is pretty important too.  For instance, I find that it makes much more sense to have a map first, and base events around that map, instead of creating a map based on events.  You get a much more realistic-feeling setting that way, one that feels as though it actually chronologically and geographically evolved, as opposed to just coming out of nowhere.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

daggerhart

i trimmed the questions some more.

with geography, we can invent history (which is generally 'resource' driven).

i vote we have an archapelago  somewhere....
doesnt have to be big,   i just really dig them.

wonderful cultures develop in archipelagos. :)

.. and im not so sure the BFG and te CSs have to be seperated by mountains. ...

spread them out all over the place.  <-- my vote.
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

daggerhart

QuoteHow does this world differ physically from earth? Is it the same size (same density, same gravity), same ratio of land/water, same atmosphere, etc.? Does it have more than one sun or moon? Rings? Are there spectacular constellations/comets, etc. visible at night or by day?

How about a ring around the planet?  
im not sure this matters too much, but it would be pretty neat to have meteor showers randomly.

how do rings normally effect a world ?   can you see them from the surface?
QuoteHow much land is there, and how much of it is habitable?
I would say 30-40% of the world is land,   and about 50% of that is inhabitable, and about 40% of that is actually inhabited.

so,7-10% of the world is inhabited.  (that right ?)

gives us a good amount of wilderness and civilization.
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

Ishmayl-Retired

You can definitely see the ring from the surface.  There's concept art all over the internet of "Views from Saturn," that generally have a pretty realistic feel to them.  The thing about a ring is, physically, the planet is generally extremely large to support a ring.  For instance, in our solar system, the four "gas giants" have rings, while none of the others do.  Now, that's probably not to say that a smaller, rocky-terrained planet couldn't have a ring (I honestly don't know 100%), but I think it's unlikely.  

I don't think you would notice any effects of the ring, though, except for shadoww (which I'll get to in a moment).  Most likely, it would be decoration and backdrop, though it really depends on what the ring is made out of.  This is a fantasy world, so the ring could be a solid ring all the way around that powerful mages build their homes on; or it could be where all the demons live.

The shadow could make some interesting things.  Any part of the world that has the ring between it and the sun is going to be almost constantly in shadow (depending, of course, on how wobbly the orbit of the planet is).  This could mean that there are parts of the equator that never see the sun, and suffer blizzards year-round, or it could mean other things as well.  

I actually like the idea of a ring, but I think we should figure out if it's astronomically correct (and thus, just decoration basically), or if it's a fantasy version of a ring, in which case, it could be anything we wanted.

(brainface may be able to expand a bit more on this issue, I'm not sure if he's kept up with his astronomy in recent years).
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Quote from: daggerhart
QuoteHow much land is there, and how much of it is habitable?
I would say 30-40% of the world is land,   and about 50% of that is inhabitable, and about 40% of that is actually inhabited.

so,7-10% of the world is inhabited.  (that right ?)

gives us a good amount of wilderness and civilization.

You should take a look at this:

http://www.lysator.liu.se/~johol/fwmg/fwmg.html

Play around with it and see what you think of a world that is 30-40% land and the rest water.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

The only problem with that program I linked you to is that it seems to focus all the land on pretty much just one contient... I'm having trouble finding any random patterns that have several continents spread across the globe.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Gaaar, figured it out... it's based somehow on the number of iterations you input.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

(All the maps are a few posts down now so they can be compared to each other easily)
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

daggerhart

that totally looks like a final fastasy map...

I dig it .
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

daggerhart

please copy the coede for these if you get good ones.. ;-) .. that way we can recreate it.
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"