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Golia

Started by Wix of Bel-Air, March 17, 2006, 03:51:47 PM

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Wix of Bel-Air

The spirits are nice, but they are kinda bland. I really like the fact that my campaign has different political factions (The Outcasts, Order of Naffehael, The Sunfall Warriors are the big ones) and they are all against each other. I might do that or maybe I'll do something else. Who knows.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

Swamp Gnome
Small Humanoid (Gnome)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 20ft.
AC: 15 (+1 Dex, +1 size, +2 leather, +1 small wooden shield)
Attack: Club +0, Sling +2
Damage: Club 1d6-1, Sling 1d4-1
SQ: +1 attack/damage against Lizardfolk, Spells, Speak with Animals, Low-Light Vision, +2 Balance, Listen, and Swim, +2 AC against Reptilianoids
Saves: Fort +3 Ref +1 Will +0
Abilities: Str 8  Dex 13  Con 13
        Int 8   Wis 11   Cha 8
Skills: Balance +4, Hide +6, Listen +5, Move Silently +2, Spot +3, Swim +2
Feats: Alertness
-------------------------------------------------------------------------
Climate/Terrain: Warm Marsh (Deep Neverglades)
Group: Solitary, Pair, Gang (3-5), Troop (4-10), or Throng (30-60)
Alignment: Usually Lawful Neutral
Challenge Rating: 1/2 (+0 lvl., 1 ECL)
Advancement: By character class
Treasure: 50% coins, goods, and items
_________________________________________________________
Speak with Animals: Only with Alligators, Snakes, and Lizards.
Spells: Create water, detect poison, and ??? (i just can't find my original) if Wisdom is higher than 10.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

And a few organizations...

Order of Naffehael (Vunaes): AL LG; 56,400gp resouce limit; Membership 282; Mixed (Human 225, Aasimer 26, Half-Elf 8, Halfling 6, Half-Orc 5, Elf 4, Dwarf 2, Half-Celestial 2, Gnome 1); Authority Figures: Naffehaelâ,¬,,¢s Herald, male half-celestial Fig 6/Pal 6/Rgr 4/CHr 4 (<--- might change the levels aroudn a bit); Lieutenant Haraga, female dwarf Cle 8/Wpr 6, Valtire, male aasimer Pal 7/Hosp 4; Other Info: The Order is dedicated to erradicating evil from the world, just as other Paladin sects, except they will use such devices as scare tactics and mental torture to reduce the enemy. They also believe that the angel Naffehael will give them all the Final Task when the time comes.

Outcasts of the Sands (Kacerno): AL LN; 16, 600gp resource limit; Membership 322; Isolated (Human 302, Dwarf 15, Gnome 3, Half-Orc 2); Authority Figures: Chief-Major Fanbare, female human Fig 5/Rng 4/Wiz 5; Chief-Captain Opentoe, male half-orc Brb 4/Rng 4/Drd 3; Important Characters: Daila Mallethill, female dwarf Cle 5/Wiz 5; Other Info: The Outcasts are the remaining faction of the Kacernian special forces who have banded together to serve one goal: the unity of Kacerno and all its people. They have been known to use guerrilla tactics and symbiosis procedures on unwilling members.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

Ah, heck... let's throw in the template too.

ANTEDILUVIAN CREATURE
CREATING A ANTEDILUVIAN CREATURE
The base creatureâ,¬,,¢s type remains unchanged. The paragon creature uses all the base creatureâ,¬,,¢s statistics and special abilities except as noted here.

HD: An antediluvian creature always has maximum hit points. Paragon creatures also gain an additional 20 hit points per HD.
Speed: An antediluvian creatureâ,¬,,¢s speed doubles, for all movement types.

AC: Antediluvian creatures gain a +10 insight bonus to AC. They also gain a +3 natural armor bonus (if the creature already has natural armor, use whichever is better).

Attacks: An antediluvian creature makes all its attacks with a +10 insight bonus on the attack roll.

Damage: An antediluvian creature has its unarmed damage increased to 2d8.

Special Attacks: An antediluvian creatureâ,¬,,¢s special attacks, if any, all gain a +13 insight bonus, if applicable. They also pick one ability from this list.

Extreme Speed: The base creatures speed quadruples (instead of doubles), they gain the improved evasion class feature, and they are constantly under the effect of haste.

Hyper Metabolism: The creature gains regeneration 20 and can only be dealt normal damage by fire and acid damage or epic weapons with the holy or unholy descriptor.

Stellar Senses: The creature can see invisible creatures, creatures on the ethereal plane, and can see 30ft. through total or even magical darkness. They also gain the other effects of true seeing and an extra +5 insight bonus to their AC and attack rolls.

Aura of Petrification: All within 60ft. of the antediluvian must make a Fort save each round (DC 20 + 1/2 HD + Con) or be petrified. They can suppress this as a free action.

Supernatural Might: The antediluvian gains another +20 bonus to their Strength and for every hit, they may make a bull rush attempt and can do it as if they were going with them

Special Qualities: An antediluvian creature retains all the special qualities of the base creature and also gains the following.

Ã,·   Electricity and cold resistance 30.
Ã,·   Damage reduction 15/epic.  
Ã,·   Spell and power resistance equal to the creatureâ,¬,,¢s HD + 25. If the creature already possesses power or spell resistance, use whichever is higher.
Ã,·   Poison, disease, stunning, paralysis, and death from massive damage immunity.
Saves: Same as the base creature.

Abilities: Str +20, Con +18, Dex +12, Int +10 Wis +10 Cha +14

Skills: (4 + Int) x8 or same as the base creature if greater.

Feats: Extra bonus feat otherwise same as the base creature.

Climate/Terrain: Any land and underground.

Organization: Same as the base creature.

Challenge Rating: Up to 8 HD, as base creature +18; 8 HD to 17 HD, as base creature +19; 18+ HD, as base creature +20
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

*cough* feedback...*cough*
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Epic Meepo

Antediluvian creatures scare me.

Also, consider adding some fluff to the antediluvian template.  I, for one, would be interested in learning what it is (story-wise) that makes antediluvian creatures so powerful.  Are they powerful because they are very old, or were all creature from long ago more powerful than most modern creatures?
The Unfinished World campaign setting
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Unless noted otherwise, this post contains no Open Game Content.
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Xathan

I'm with Meepo. The Antidiluvian creature template is terrifying, and you hinted you could have a Paragon Antidiluvian creature...good merciful Pelor, spare us!!!

Flavor for them would be nice, as Meepo said. The mechanics look fair, if godly frightening, and the CR adjustment seems accurate for them..
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
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[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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[/spoiler]

Wix of Bel-Air

I'll probaboly be writing some stuff for them soon but till then you'll just have to wait. I've made up a normal antediluvian sheet (where is it?) and I should correct myself saying that it is BASED off of the paragon template.

And hell yes, they're scary. Their power comes from the fact that their almsot extinct and in hibernation. I'll put in more about it.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

Couldn't findz my antediluvian sheet. Here is a list of prestige classes instead...

Prestige Classes
-Academy Spirit Warrior: Monk with ranged ki assisted attacks.
-Alley Shadowbrawler (NPC): Shadowboxer, only the shadows come to you.  :boxed:  
-Blossom Stormer: Elegant weather caster and elementalist.
-Circle Powerbowman: Archery specialist.  
-City Stalker: Urban ranger with stealth abilities.
-Country Witch: Divine caster that uses common folk remedies as power.  
-Dawnlight Pirate: Fighting sailor specialist and swashbuckler.
-Dead Walker: Ingenious diplomat and force magic mage.
-Death Druid: Nature and necromatic based abilities.
-Disruptor Agent (NPC): Anti-magic expert.
-Enchanter Companion (NPC): Sorcerer with group based abilities.
-Eulrose Shaman: Wild warpriest with animal expertise. :horse:
-Gallante Drifter: Knowledge gatherer and combat acrobat.
-Ginger Gypsy: Supernatural stealth and enchantment caster.
-Golian Commander: Large martial combat tactician.
-Gray Druid: Warrior druid focusing on earth-based magic.
-Grove Warden: Moving sphere of natural influence.
-Hawkmaster: Caster focusing on air-borne attacks and avian control.
-Imperial Wizard (NPC): Emissary between the throne and the magocracy.
-Mage Slayer:  Martial expert focused on disrupting magic attacks.
-Naturebound Archer (NPC): Biologically enhanced ranged specialist.
-Nefarious Dabbler (NPC): Common mage using dark powers for might.
-Orcblood Reveler: Using inner anger and power of the orcs to kill.  :headz:
-Outcast Thrower (NPC): Bandit using mundane ranged attacks.
-Outcast Bomber: Elite bandit using magical ranged attacks.
-Pious Disciple (NPC): Expert healers and commonplace laborers.  :halo:
-Sinister Enforcer: Roguish blackguard with fear inducing abilities.  
-Soilforce Hermit (NPC): Earth magic spell slinger.
-Spiritfist Savage: Barbarian warrior using unarmed spirit infused attacks.
-The Devout of Menyr: Unarmed martial specialists with a divine edge.
-Vanorâ,¬,,¢s Champion: Aura specialist with an array of divine combat abilities.
-Wild Surger: Sorcerer using uncontainable inner powers to boost magic.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

History of the Antediluvians

The word 'Antediluvians' on the continent of Golia is a reference to the ancient people who lived in Golia before the Golian settlers came and named it Golia. According to history, there was really only one race of people -now refered to as 'The Grand Elders'- and the offshots of their kind. There were many different creatures living on the lands during the time of the antediluvians, but this was also due to the Grand Elders.

The Grand Elders -and later on, all the Antediluvians- were masters of evolution. Through selective processes, magical arts, and various other technological advances, the Grand Elders had made their visions come true: A perfect race. The Grand Elders were skilled in all arts, had excellent learning capacites, and made their bodies perfect. However, with the race at its peak potential, it was only possible for their race to decline. Their absence of new ideas and no possible further gains threatened their very existence. Wars and famine streamed across the Grand Elders' lands and almost brought their civilization to an end.  The solution became clear: to create a new race, in their image, to mix in with the Grand Elders and to diversify their people. Through their expert engineering, the Grand Elders made a new race to suit their needs: The Ahaen.  

Some cultural-evolutionary references need to be cleared up before we go on, however. The Ahaen back then are quite different then what are commonly refered to as Ahean now. Although they display the same outward physical characteristics as the first Ahaens, the Ahaen of the current age are nothing like the Antediluvian Ahaen in both a physiological and ethical sense. The Ahaen of the current age were engineered carefully to evolve over the period of time when the Grand Elders created them. The Antediluvian Ahaen is another story.

The Antediluvian Ahaen were the lower class people in the antediluvian world. While the Grand Elders thrived off of their work, the Ahaen saw it troublesome that the Grand Elders kept these gains to themselves. The Antediluvian Ahaen -very much born in the image of their creators- developed their own evolutionatory process and started to become more like the Grand Elders. When the two races crossed in an uproar of the power conflict, new and terrible forces were created. These forces -which historians still have little information about- brought both races to a downfall. The Grand Elders and the Antediluvian Ahaen nearly became extinct through this time and both sides retired into the bowels of the earth, never to be heard from again.

On thing historians do know is that the Grand Elders developed a series of races after their downfall, and set them on the lands without their influence so they would not crave the power that the Grand Elders. These races were the beginnings of what kinds of people and monsters inhabit Golia today. All the races were implanted with the Ahaen evolutionary code, but very few stems of it have survived till today.

What the historians are curious about is what purpose will the new and slowly evoled Ahaen have for this world? The Ahean today live in the deserts of Kacerno, which in turn, is theorized to be the birthplace of the Antediluvians. They lead out a simple life -interestingly enough, without any racism towards them- and many are quite oblivous as to the importance of their origins. Ahean today can be characterized through their large ears, small blackened eyes, and their rough brown skin. Only the future knows what holds for the destinies of these people.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

Ahaen
Medium-Sized Humanoid (Antediluvian)
Hit Dice: 1d8+29 (37 hp)
Initiative: +10
Speed: 60ft.
AC: 29 (+3 natural, +6 Dex, +10 insight, +8 bracers)
Attack: Slam +20, +5 Longsword +25
Damage: Slam 2d8+10, +5 Longsword 1d8+15 (x2/17-20)
Saves: Fort +11 Ref +8 Will +5
S.Q.: Electricity and Cold Resistance 30;  DR 15/epic, PR 26, SR 26; Poison, Disease, Stunning, Paralysis, and Death from Massive Damage Immunity; Regeneration 20, Darkvision 60ft.;
Abilities: Str 30 Dex 23 Con 28
        Int 20 Wis 21  Cha 22
Skills: Balance +10, Climb +14, Hide +10, Jump +14, Listen +11, Move Silently +10, Spot +7, Swim +14, Tumble +10
Feats: Improved Initiative, Endurance, Power Attack
--------------------------------------------------------------------------------------------
Region: None (Jambe Ruins)
Group: Solitary
Alignment: Usually Neutral
Challenge Rating: 19
Treasure: Quadruple Standard
_________________________________________________________
Items: +5 Keen Longsword of Ghost Touch, Bracers of Armor (+8)








Grand Elder
Large Humanoid (Antediluvian)
Hit Dice: 5d8+140 (180 hp)
Initiative: +7
Speed: 120ft.
AC: 32 (+5 natural, +10 insight, +7 Dex)
Attack: Slam +23,
Damage: Slam 2d8+11
Saves: Fort +12 Ref +11 Will +6
S.Q.: Electricity and Cold Resistance 30;  DR 15/epic, PR 31, SR 31; Poison, Disease, Stunning, Paralysis, and Death from Massive Damage Immunity; Hasted, Improved Evasion;
Abilities: Str 32 Dex 25 Con 26
       Int 25 Wis 21 Cha 24
Skills: Balance +15, Climb +19, Hide +15, Jump +19, Knowledge (arcana) +15, Listen +15, Move Silently +15, Spot +11, Swim +19, Tumble +15, Use Magic Device +18
Feats: Improved Initiative, Run, Skill Focus (Use Magic Device), Dodge
--------------------------------------------------------------------------------------------
Region: None (Kacerno Desert)
Group: Solitary
Alignment: Usually Neutral
Challenge Rating: 23
Treasure: Quadruple Standard
_________________________________________________________
Items: Epic Staff of Mighty Force (46 charges)
Mighty Force: This staff has three powers.
Ã,·   Shield (quickened, 1 charge, may be activated once per round)
Ã,·   Forcecage (1 charge)
Ã,·   Crushing hand (1 charge)
Caster Level: 21st; Prerequisites: Craft Staff, Craft Epic Staff, Quicken Spell, crushing hand, forcecage, shield; Market Price: 265,000 gp.

Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Wix of Bel-Air

Have you ever seen a CR 19 NPC with 37 hit points?
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]