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Discussion: Races

Started by Xathan, March 29, 2006, 06:43:30 PM

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Xathan

I know it's a bit preemptive, but the vote for/against the current Core Ethos is 12:1, so I think it's safe to say we are going to have that as our core ethos. I decided I wanted to start talking about races.

A few questions we need answered, no matter what ethos we go with:
Quote from: Big Empire EthosWhat races rule the empire?
What races rule city states?
What races live in the wilds?
What races live in what climates?
What view do humans take towards other races? Visa-versa?
Do humanoids grant other humanoids equal right?
Are any humanoids treated as slaves?
Are any races regarded as superior?

That's all I got for now. Feel free to add on if you have any questions, and please answer the ones I have that you think are worth answering.
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[/spoiler]

Xathan

Guess I'll answer my own questions, or at least the first set:

As for what races/Homebrew/Core, I think we should have a mix of them. Some homebrew, to give our world a unique feel, but some classic, to give it a sense of familarity. Oh, and humans are definatly in.

I think we should change the existing races culturally, and I think they should have cultures that vary depending on their Totem and/or status in the Empire. Slave Elves in the Empire will be different than those that rever the Terrasque on the plains.

I'm going to say we should have cultural subraces, but only mechanical ones if there is a Very Good Reason(TM).

I'm not sure on non-humanoids, but I think they should play a large role - their great physical and magical power would mean they would, assuming they exist, unless their is a logical reason why they don't. (low birth rates, lack of Totems to protect them, strenght of Imperial Army, etc.)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

brainface

i think we should be eberronish, and include all core pc races, and THEN add on a couple homebrew.

i think players tend assume to be able to do at least core when they get into a game, and finding out 'oh yeah there's no gnomes here' after they've come up with a concept is kinda frustrating. i know thats how i act, at least ;)

QuoteI think we should change the existing races culturally, and I think they should have cultures that vary depending on their Totem and/or status in the Empire.
yo[/i]
"The perfect is the enemy of the good." - Voltaire

Numinous

I think core should definitely be included.  Even if it isn't the most original, at least it will be functional and player friendly.
Previously: Natural 20, Critical Threat, Rose of Montague
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daggerhart

i like the idea of using core w/ a few extra & sub-cultural races that are not statistically different (slave elves see as far in the dark as high elves, etc).
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Ishmayl-Retired

Yeah, I think that's the best idea too.  Changing the cultures of the races is a good way to make them stand out without having to create 10 new races.  And no, I don't this thread is too early; it's time to discuss lots of things.
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Túrin

I personally favour either completely original races (which of course will still have to fill some of the roles that are currently played by the core races: the "fighter race", the "wizard race", the "rogue race", etc.) or core-only races which have a few twists each that make them unique in our setting.
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Wix of Bel-Air

We should focus on the core races when it pertains to the empire and also some more original races that are made to live in the empire and help it flourish. As for the city states, we could have a massive variety of races and monsters controlling them. We could also make some new race mechanics of some of the more prominent city states.

I suppose that we'd have to make a more wild version of the core-races or simply just make their culture a bit different. As for what is to be living in the climates, that is an easy thing to do. I've already made a list of every creature that lives within every region and realm within my world.

I'd love to step on the design train for the races once everyone has got their two cents in. Keep postin'!
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[/spoiler]
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[/spoiler]

Soup Nazi

I like the Eberronian concept. Keep the core races with a cultural twist, and maybe add a couple homebrews that fill a specific role within the setting.

The closer to the core we stick the better, but if some fantastic idea comes along (who doesn't think changeling are cool) we shouldn't completely dismiss it.

-Nasty-
The spoon is mightier than the sword


Xathan

Eberron concept does seem to be the way to go. I would like to see a couple homebrew races, as races can really help showcase the flavor of the settings, much as Warforged and Changelings did for Eberron (Shifters and Kalashtar did showcase the flavor, but it was a particular aspect of the flavor, (the wildness of the untamed parts and the psionics, respectively) not the flavor as a whole.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Ishmayl-Retired

Quote from: WixmanWe should focus on the core races when it pertains to the empire and also some more original races that are made to live in the empire and help it flourish. As for the city states, we could have a massive variety of races and monsters controlling them. We could also make some new race mechanics of some of the more prominent city states.


I'm kinda liking this idea.  I see it as basically giving two different campaign setting options in our one setting.  On the one hand, in the BTG, a traditional panetheonic system is used, and a traditional race list is used, giving people who play it a bit of familiar ground.  In the outskirts and the city-states, we have our totem religion, and also have some new, homebrew races, which give some flavor and uniqueness to those who want something a little different.
!turtle Ishmayl, Overlord of the CBG

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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Xeviat

Eh ... I'd rather see the Empire being predominantly human ... here's my idea:

The Empire is made of mostly humans, as they descended from the survivors of the lost empire. Likewise, the city states are mostly human.

As for other races, which I think should remain relatively core, I'd prefer to see a more mythological take on them. Halflings can be part of the city states, but maybe they're opressed by the empire (their original settlements may be gone now). Gnomes, Dwarves, and Elves are more closely tied to their "terrain type"; Gnomes can be found in the foothills and hills, Dwarves are underground, and Elves live in the forest. These races will be flavored to be a little more unique, a little more mythological and fantastic than their PHB interpretations. These races were once allied with the Lost Empire, but when it fell they decided it would be best to associate less with humans.

In the present, the new Empire may be trying to reforge relations with dwarves, elves, and gnomes. They would be separated into their own clans, settlements, and kingdoms, and may be treated similarly to the city-states by the Empire.

Orcs and goblins should remain "merely" monsters.

I just think this would would benefit from being a little more wild, a little more primal, and a little more mythological.
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Proud recipient of the Silver Tortoise Award for extra Krunchyness.

brainface

i've personally never the default campaign set up where 97% of  everybody! is human. i'd like to see the BFG at least a little mixed. maybe not composed of every race, but at least an alliance between 2 or 3. maybe it's absorbed a few dwarven cities, maybe also it has a few elven settlements it's barely hanging onto, while it also has a group of elves that are really gungho about the BFG, cuz they like the stability. i jus think pure human is kinda bland.
"The perfect is the enemy of the good." - Voltaire

brainface

QuoteWhat view do humans take towards other races? Visa-versa?
Do humanoids grant other humanoids equal right?
Are any humanoids treated as slaves?
Are any races regarded as superior?

i think i'd like the idea of culturally very different peoples of the same race being in different city states. 'Thrakledom', for instance, might consider pretty much everybody, even weird stuff like nagas, as a-ok. 'Snortmelt' might be a horrible tyranny of orcs and hobgoblins that periodically raids neighboring settlements. 'Gigglebit' might be a very martial city of mostly orcs that  are well prepared for a war but typically get along fine with their neighbors, and have open trade with everyone who will sell them weapons.
"The perfect is the enemy of the good." - Voltaire

Numinous

I second brainface on this.  Variety is the spice of life!
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!