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Discussion: Races

Started by Xathan, March 29, 2006, 06:43:30 PM

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Ishmayl-Retired

I third brainface!  And second Nat 20!  I think different mixes rock.  Maybe even have settlements of some non-core D&D races that have good role-playing options:  githyanki; centaurs; sahaguin; formians; minotaurs; and troglodytes are all neat and fun choices.
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

BTW, I meant my previous statement to say that those races would have settlements within the BTG, meaning they get along with other cities, and are not just settlements set up for PC-raiding.
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

daggerhart

im not sure i understand.

are they a part of the BFG, or just happen to have a city w/i the BFG's borders?

i think you need to keep races in their enviroments.
like, i dont think you should find a tribe of sahaguin on a mountain, or in a desert.

maybe a good way to work out the empire's races, is to develop 8 CS, then unify them.
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Captain Obvious

i fourth (or whatever) brainface. the two campaign setting within the one worl sounds like a wicked idea.
i also like nat 20's idea of lots of mixed settlements.
the small states just got overpowered by the BTG but there are little settlements left.
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Wensleydale

So, shall we agree on this? It's kind of integral before we start making our own states, no?

Poseptune

I thought it kinda was.

The empire is made up mostly the core races.

The core races (including a few monsterous) also make up the rest of the world. What makes them different is their culture.
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 Markas Dalton

Wensleydale

Mrm. I was guessing the Empire was mainly human? That's kinda stereotypical, I know, but...

Poseptune

They have been conquering some of the other races for years now. What ever race they started with has now been diluted by the conquering of other regions :)
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 Markas Dalton

Túrin

So, if we assume that all of the core races are at least present, how do we deal with them? Do we just copy-paste their Player's Handbook entries? Will they be completely redesigned and only share their names with the established stereotypes? Or something in-between? If so, what exactly does that mean?

Two somewhat more radical options are:
- a human-only setting (at least in terms of playable races, I assume we want to keep the possiblity of non-human monsters)
- all-new races (probably including humans, but all other races designed from scratch)

Túrin
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Ravenspath

Quote from: TúrinTwo somewhat more radical options are:
- a human-only setting (at least in terms of playable races, I assume we want to keep the possiblity of non-human monsters)
- all-new races (probably including humans, but all other races designed from scratch)

Túrin

I am okay with whatever the group decides, but I like the all human setting for playable races. This will probably not be the popular choice but I wanted to put it on record. While it makes for fewer options I think it can build a more cohesive history for the regions. If we introduce elves, dwarves etc then we will have to build histories for all of them too.

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Ishmayl-Retired

The thing about the all-human setting is, you have got to work extra, extra hard to differentiate the different human cultures from one another.  It's certainly doable, and I would be willing to participate... I'm kinda fond of all-human worlds and settings.

Another option that Turin didn't mention is, we could take the standard races, and keep their general personalities the same (for the sake of ease), but give them different roles and relationships with one another in the world.  There's no need for elves and dwarves to dislike each other, and there's no need for gnomes to be mischievous tricksters and pranksters (unless that's what we want!).  We could turn them upside down, but still keep them familiar enough that we don't have to give them new names (meaning, we don't have to complete rewrite the PHB).
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Wensleydale

Ech, I DESPISE gnomes and halflings as they are. And elves. But I see your point. I would much rather have an all-human setting (perhaps with a couple of playable monster races), however, I have a particular liking of them.

Túrin

I wouldn't be opposed to an all-human setting. I'd like to hear those who are speak up.
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"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Poseptune

I oppose an all human setting.

Having other races and even some monsterous races allows a lot of diversty when making the regions. The core races don't have to be sterotypical, there are many regions and the Empire is big. That leads many different cultures. For Example: Leftbonia is a nation of territorial dwarves, that do not allow anyone inside their borders. While Rightbonia is a nation of dwarves that are shipbuilders and are known for their prowess on the high seas.
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 Markas Dalton

Wensleydale

The problem with elves, dwarves, etc, is they rapidly become just humans with a different appearance and some different stats. Their personalities are just aspects of humanity - the elf is the educated hippy, the dwarf the vertically challenged celtic man with an axe, the gnome the irritating child who stays in his house all day long and plays with chemistry kits to play pranks on the other kids, and the halfling is the equally annoying happy-go-lucky wannabe-gypsy child. And orcs? Don't get me started. It doesn't really tend to matter whether they're stereotyped or not, you REALLY HAVE TO WORK to make them seem at all, well, nonhuman.