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Convergence Meta-Thread

Started by Epic Meepo, April 05, 2006, 06:52:07 PM

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Epic Meepo

As some of you may know, Nasynate, Salacious_Angel, and I have been kicking around ideas for a collaborative setting tentatively called Convergence.  What you may not know is that all three of us are in quite different time zones, and thus far, only two of us have ever been able to discuss the setting at any one time.  I had proposed giving up trying to coordinate things using private messages, Nate had suggested posting everything to a thread on these boards, and now I've decided, "Screw it, why not?"

I'm hoping to have Nastynate, Salacious_Angel, and I use this thread instead of private messages when kicking around ideas for our collaborative setting.  If all goes according to plan, threads other than this one will be used to present finished material and ask for feedback.  This thread is just going to be us debating one another and generally airing our dirty laundry in the interest of better coordinating our efforts.

So now that I've explained how I hope this thread will work: Nasty, Salacious, would either of you care to present the first suggestion, argument, flame, or death threat in a new discussion of how to proceed with our collaboration?
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Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

Well none of us have resorted to death threats yet...but there's still time.

What are your thoughts about the maenads previously being a race of humanoids (possibly even humans) subjugated by the duergar and forced to mine deep crystal for 500 (or so) years?

I envision the cruelty of the duergar and constant exposure to deep crystal (handling it, mining it, breathing in the dust, and so on) altered them both physically and psychologically into what they are now. At some point they rebelled and now travel world in nomadic barbarian tribes, or live within human settlements, who also hate the duergar.

The duergar for their part want their slaves back and have gone to war with the humans of Nhalassad to reclaim them. Of course they don't mind expanding their holdings at the expense of the empire, sacking imperial villages, or mercilessly slaughtering anyone who gets in their way.

-Nasty-
The spoon is mightier than the sword


Soup Nazi

Eric I was wondering if Angel mentioned our idea about the duergar eating the flesh of sentient people, and skinning the maenads for the crystal in their skin?

We thought it might be cool if they made a crytalline alloy from their skin that could be used to make deep crystal weapons. Maybe the weapons forged from this alloy are automatically considered psychic weapons (as per the enhancement).

-Nasty-
The spoon is mightier than the sword


Epic Meepo

All of the duergar and maenad ideas sound interesting.

Of course, my main concern is still the small number and large scope of nations present in the world.  To refer back to your last PM regarding internal and external conflict:

Quote from: nastynateExample: a province which rebels against the priesthood of Izud is an internal conflict (a civil war occuring within the human race, with the rebels trying to break away from the central government of the empire); Humans vs. duergar is an external conflict (because both sides of the civil war, dispite their vast cultural and political differences, agree that they must unite against a common foreign enemy).

True, this parallels an example I had previously mentioned (githyanki vs. githzerai is internal, gith vs. mind flayers is external), but I still have concerns about an overall lack of external conflict in a setting with five or six comparmentalized race-nations.

As in my gith example, all external conflicts in Convergence are being drawn along racial lines.  A conflict between two nations is automatically a conflict between two races.  This set-up can work for the gith, because they have been in contact with the other races for the multiverse since the beginning of their conlfict with the mind flayers, so no matter how far back in history you look, external conflict involving the gith exists.

However, the humans of Convergence have only been in contact with other races for 1,000 years.  Prior to that, there were thousands upon thousands of years where humans were the only race in the world.  That means that any external conflicts that existed over 1,000 years ago have been erased, because no external conflicts that exclusively involve humans still exist.  That's what I mean when I say that there are no external conflicts: there are no conflicts between truly independent groups of humans; all humans are required to belong to a single political entity.  If you want a storyline involving humans, you must necessarily involve the empire.  So a if a DM doesn't like this one specific element of our world, the DM is not going to use any part of our world.

Compare this to the Forgotten Realms.  Love it or hate it, you have to admit that the Realms are an incredibly flexible world because it has many diverse and semi-independent areas.  If a DM doesn't like the Dalelands, he could just say that the armies of the Cormanthor drow have wiped them off the map.  The DM has just destroyed an entire human nation, but the human race goes on, mostly unchanged, everywhere else.  In fact, a major conquest of an entire nation in the Realms does surprisingly little to change the flavor of that world.  I would like to see Convergence have similar flexibility.

Angel has mentioned similar concerns about there being a lack of flexible backdrops for adventures.  I'll wait for Angel to say that he's okay with this thread before I respond here to his last PM, but I do have a lot to say regarding his take on magic, psionics, and politics.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

QuoteTrue, this parallels an example I had previously mentioned (githyanki vs. githzerai is internal, gith vs. mind flayers is external), but I still have concerns about an overall lack of external conflict in a setting with five or six comparmentalized race-nations.
Understandable.

QuoteAs in my gith example, all external conflicts in Convergence are being drawn along racial lines. A conflict between two nations is automatically a conflict between two races. This set-up can work for the gith, because they have been in contact with the other races for the multiverse since the beginning of their conlfict with the mind flayers, so no matter how far back in history you look, external conflict involving the gith exists.
Almost all nations at their heart are based around a single race, so this doesn't bother me too much, although I do completely understand your concerns. It could turn into a completely race related series of conflicts, rather than nationally related conflicts.

QuoteHowever, the humans of Convergence have only been in contact with other races for 1,000 years. Prior to that, there were thousands upon thousands of years where humans were the only race in the world. That means that any external conflicts that existed over 1,000 years ago have been erased, because no external conflicts that exclusively involve humans still exist. That's what I mean when I say that there are no external conflicts: there are no conflicts between truly independent groups of humans; all humans are required to belong to a single political entity. If you want a storyline involving humans, you must necessarily involve the empire. So a if a DM doesn't like this one specific element of our world, the DM is not going to use any part of our world.
This is the one thing that has been a huge block for us from the beginning, so allow me to try once again to explain. Each province of the Nhalassad empire is a completely different animal. It's like rome when they had conquered Egypt, Gaul, England, Carthage, Asia Minor, Greece, the Iberian Penninsula, and so on...these provinces are very different, and when the empire was strong they could keep everything running pretty smoothly. Now that the empire is weakening, they cannot realisically control these provinces any longer. Provincial wars and rebellion could be a very real possibility. Heck they could be happening right now. The weakened imperial state, opens the gates for this kind of conflict, only outside threats from the new races keep the empire from falling apart completely, because it forces their people to unite to fend off invasions from forces like the deurgar.

QuoteCompare this to the Forgotten Realms. Love it or hate it, you have to admit that the Realms are an incredibly flexible world because it has many diverse and semi-independent areas. If a DM doesn't like the Dalelands, he could just say that the armies of the Cormanthor drow have wiped them off the map. The DM has just destroyed an entire human nation, but the human race goes on, mostly unchanged, everywhere else. In fact, a major conquest of an entire nation in the Realms does surprisingly little to change the flavor of that world. I would like to see Convergence have similar flexibility.
If you kill the empire, you'll have a bunch of provinces that once again are independent nations, just like what happened when Rome fell. If you kill a province the empire can live on. It's different, but I doubt it's very restrictive.

QuoteAngel has mentioned similar concerns about there being a lack of flexible backdrops for adventures. I'll wait for Angel to say that he's okay with this thread before I respond here to his last PM, but I do have a lot to say regarding his take on magic, psionics, and politics.
I can't wait to hear what he's got in the works. We worked pretty closely on the elan together, but I have no idea what he's been working on in the meantime.
The spoon is mightier than the sword


Soup Nazi

Have either of you worked on alternate convergence myths/stories/theories? I'll be happy to do one on the duergar if nobody else wants it.

I'm also curious if anyone has put thought into the impediments placed upon magic. The rough version I once mentioned of an extended knowledge check (arcana or religion) with a DC 10 + spell level, that must be met before it goes off, seems pretty solid, but are there any inherent flaws within it? The DC might be too low I think.

What about religion? I kind of chose a defacto religion for Nhalassad based upon a single over-power who crushed the other rival faiths within the provinces of the empire. Was this a little too presumtuous, or does the church of Izud seem alright?

The other gods (and their respective churches) could still exist...though they'd obviously only be practiced away from the Dol'dolra, and the watchful eye of the Council of Theurges.

-Nasty-

The spoon is mightier than the sword


SA

Gnarf!

Angel is here, though his efforts of late have been somewhat lax.  First year of uni and already assignments are raining down in blighted droves like the damnable edicts of Dispater!  The constant pestering of his players to put more work into Dystopia so that it's ready for play soon doesn't help either.

Nevertheless, the elan are coming along nicely, and he should have some more tasty goodness for you soon.

Anything you guys have been wanting to ask/talk about, ask away.  The angels are listening.

EDIT:
I will FIGHT you over development of the duergar, and the kenders must DIIIIIIIIIIIIEEEEEEEE!!!
 :rambo:

(seriously, what are kenders?)

Soup Nazi

Quote from: Salacious AngelGnarf!

Angel is here, though his efforts of late have been somewhat lax.  First year of uni and already assignments are raining down in blighted droves like the damnable edicts of Dispater!  The constant pestering of his players to put more work into Dystopia so that it's ready for play soon doesn't help either.

Nevertheless, the elan are coming along nicely, and he should have some more tasty goodness for you soon.

Anything you guys have been wanting to ask/talk about, ask away.  The angels are listening.

EDIT:
I will FIGHT you over development of the duergar, and the kenders must DIIIIIIIIIIIIEEEEEEEE!!!
 :rambo:

(seriously, what are kenders?)
Kender are kelptomaniacial halfling-like tricksters from Dragon Lance, who are exremely curious and immune to fear. They are very naive, and get themselves into all sorts of trouble.

I want to hear your thoughts about the issues I already asked about in this thread. What are your thoughts about the Nhalassad empire? What about the magic question I asked? Just go back through and address the things I already asked about, and pipe in your two cents worth.

BTW: What's that empty thread over at WotC all about? I must know.... :chase:

-Nasty-
The spoon is mightier than the sword


SA

The empty thread will be filled.  If it is deleted before I begin to propogate within it, I will create another and fill it.  Perfect World will be my attempt at a post-apocalyptic Earth, some hundreds of years into the future, when the Sidhe, who had not meddled in the affairs of men for untold eons, came to exact retribution for humanity's sins perpetrated in an age that could not possibly have existed.

In this instance "sidhe" is a catch-all term for the strange things of the earth; that-which-must-not-be-named, the place where missing socks go, and so on.  They are not elves (well, some are... kinda): they are "demons", they are things with many eyes or many ankles (with or wothout the requisite legs), beasts from obscene geograhies and toasters that drink the blood of athiests.

It's actually more serious than that, but ultimately it is kinda like what my ideal Earth would be: a corporeal Yog Sothoth playground...

However, it probably won't be around in any appreciable form for a while.  I've got Convergence and Dystopia in the oven already, and study is also a priority.

EDIT:
Immune to fear, eh?  I will soon cure that!

Bloody kenders...

Soup Nazi

Perfect world sounds like it will be fun to make.

-Nasty-
The spoon is mightier than the sword


SA

It sure will, and I could use any help I can get.  Of course, it aint collaborative; I merely take suggestions.

Soup Nazi

Quote from: Salacious AngelIt sure will, and I could use any help I can get.  Of course, it aint collaborative; I merely take suggestions.
That my friend is the whole purpose of this board. I'd be happy to.
The spoon is mightier than the sword


SA

As soon as I've got some real time on my hands I'll give my two platinums about what's going with Convergence so farrrrrrrrrrrrrrrrrr.

Epic Meepo

Quote from: Salacious AngelAs soon as I've got some real time on my hands I'll give my two platinums about what's going with Convergence so farrrrrrrrrrrrrrrrrr.

As you can see, Nasty and I have some creative differences (and different opinions about what constitutes an independent realm) so I look forward to hearing your thoughts.  I agree with much of what you said in your last PM before the meta-thread came to be, but rather than extensively quoting that message, I'll let you be the one to present your two platinums on this thread.

I will, however, say that I particularly agree with the approach to magic and psionics that you are taking with Dystopia.  That set-up is essentially the exact same scheme I had been picturing when I had initially suggested that Convergence be a "psionic world."

I'm also pleased that you enjoyed my "love across time and space" vignette.  I suppose that imagery can be adapted to the cosmology that we currently have, but it loses much of its panache when the psionic side of magic doesn't transcend all planes of existence.  Once psionics is relegated to being one, specific plane's version of magic, "love across time and space" becomes just another (extraplanar) long-distance relationship.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

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Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

Quote from: Epic_Meepo
Quote from: Salacious AngelAs soon as I've got some real time on my hands I'll give my two platinums about what's going with Convergence so farrrrrrrrrrrrrrrrrr.

As you can see, Nasty and I have some creative differences (and different opinions about what constitutes an independent realm) so I look forward to hearing your thoughts.  I agree with much of what you said in your last PM before the meta-thread came to be, but rather than extensively quoting that message, I'll let you be the one to present your two platinums on this thread.

I will, however, say that I particularly agree with the approach to magic and psionics that you are taking with Dystopia.  That set-up is essentially the exact same scheme I had been picturing when I had initially suggested that Convergence be a "psionic world."

I'm also pleased that you enjoyed my "love across time and space" vignette.  I suppose that imagery can be adapted to the cosmology that we currently have, but it loses much of its panache when the psionic side of magic doesn't transcend all planes of existence.  Once psionics is relegated to being one, specific plane's version of magic, "love across time and space" becomes just another (extraplanar) long-distance relationship.

I too eagerly await your response man. We're kind of stuck at a crossroads here, and one or the other (Eric or Myself) needs to give in some way, before we can progress. I'm fairly certain that I speak for both of us when I say we'd like to get back on track, and are both willing to go in another direction, if we get out-voted.

You hold the tie-breaker, so nothing is going to happen until you speak up. How's it feel?  :D

-Nasty-
The spoon is mightier than the sword