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SULOS

Started by Soup Nazi, April 02, 2006, 04:26:22 AM

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Soup Nazi

I've added some nice additions. The Psionics of Sulos spoiler has finally been written, and I added an alternate variant of the druid class to the classes section. I also put a few extras in at the end including a couple new feats (with many more to come), a new template, and a new demon type, all completely unique to Sulos.

-Nasty-
The spoon is mightier than the sword


Soup Nazi

Added a little blurb abput the Elseworld to the "Extras" section.

-Nasty-
The spoon is mightier than the sword


Soup Nazi

I finished up the demonic nether-shape feats. I guess now it seems like I should make similar feats for angellic nether-shape, entropic nether-shape, and justicated nether-shape. A complete cycle would be nice, but of course I need to make the angel, entropic beast, and justicar types first.

-Nasty-
The spoon is mightier than the sword


Soup Nazi

The Monsters of Sulos spoiler is just about all set. Rather than address monsters one by one, which would have been over-kill, I chose to explain them by general descriptions of each monster type.

Think of it as a mini history and ecology for each general kind of monster. It's a guideline of sorts that helps DMs place their encounters appropriately throughout Sulos, and understand their nature.

-Nasty-

 
The spoon is mightier than the sword


Soup Nazi

I pretty much wrapped up the classes and prestige classes of Sulos. While it is certainly possible to create new PrCs for the setting, I found many interesting classes within the complete series that fit the roles and duties I had in mind for just about everything I wanted. Maybe in the future I'll write up a interesting PrCs anyway, but for now I'm pretty satisfied.

-Nasty-
The spoon is mightier than the sword


Numinous

Alright man, I've decided I'm going to use Sulos as the setting for my games, so I'll let you know how it goes.  The first game is either next saturday or the one after.  It's lookin' good too.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

If you've got any questions or concerns about things let me know. If I don't have a direct answer I can always write one. :D

-Nasty-
The spoon is mightier than the sword


Soup Nazi

I added the bayou and lizard folk to L'Landra...Enjoy

-Nasty-
The spoon is mightier than the sword


Soup Nazi

I added A Touch of Chaos spoiler to Ilsen, that helps to explain the nature of the war which destroyed the illithid empire.

-Nasty-
The spoon is mightier than the sword


Numinous

I have read the stats for the L'landran pistol, and it sounds cool.  I just wonder what would happen if one were stolen and used.  Would the thief be hunted forever, merely chased out of the country?  What would be the reciprocations of such a theft?
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

Quote from: Natural 20I have read the stats for the L'landran pistol, and it sounds cool.  I just wonder what would happen if one were stolen and used.  Would the thief be hunted forever, merely chased out of the country?  What would be the reciprocations of such a theft?

The Syndicate would not be pleased. They would attempt to get it back, and punish both the theif and the L'Landran who lost it. (they may even resort to assassination)

It is inevitable that the technology will either be leaked or stolen, but L'Landra still holds the secrets of gun poweder and shot. Thoth knows how to make black powder though, so a really determined person who doesn't mind making enemies of the Syndicate could get their hands on the technology.

A whole nation would be hard pressed to do the same. When dealing with a nation L'Landra has much more power, and could cripple them economically; firearms aren't worth it.  

-Nasty-
The spoon is mightier than the sword


Numinous

So do you think it would be possible for any character to use a pistol as a weapon without great repecussions?
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

Quote from: Natural 20So do you think it would be possible for any character to use a pistol as a weapon without great repecussions?
If you can afford to buy one from a black market vendor, or steal one, then it shouldn't be a problem. The cost would be prohibitive, probably like %200 or so, and the availability of shot and powder might be a problem from time to time, but if you live (or operate) in L'Landra, it wouldn't be too hard.

You'd just have to be cautious not to get caught by the authorities, or have proof of your L'Landran citizenship (like identification papers & a firearms license). I can easily see adventurers getting their hands on them. They have the money, the motivation, and the means to get them...although it would be unlawful.

-Nasty-
The spoon is mightier than the sword


Numinous

More questions...  This time about the Syndicate.  If my PC's are natives of L'landra, how much should they know about them?  does the Syndicate employ adventurers to help with their agendas?  Are they even recognized as the rulers of L'landra?  I guess what I'm asking is how much secrecy do they maintain and how much could/should the players know?
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

Quote from: Natural 20More questions...  This time about the Syndicate.  If my PC's are natives of L'landra, how much should they know about them?  does the Syndicate employ adventurers to help with their agendas?  Are they even recognized as the rulers of L'landra?  I guess what I'm asking is how much secrecy do they maintain and how much could/should the players know?
How much the players know, would be up to you, and the level of intrigue and mystery you want in your game. They should be at least a little mysterious, but unless you run a game really into politics and economics, your PCs are unlikely to learn much about them.

The Sydicate has money; lots of money. They also like to keep their hands clean, so hired adventurers would be very common. People hired for the dirty work of the Syndicate are most likely hired through proxies, agents, and allies of the Syndicate, rather than by the Syndicate themselves. They probably don't even know that they're employed by the syndicate at all.

Suppose for example the players get hired by a member of the garrison, to investigate the smuggling operations at the docks. The man who hired the players has been bribed by a sailor to look into things (but keep them on the DL), and the sailor in turn works for House Jorunda.  

The Syndicate is really just a board of directors of the most powerful and influencial men and women of L'Landra, and even though people don't know who many of them are, they are recognized as the official leaders of the nation. It would be like cutting congress out of the equation in our country, and handing the nation over to the big corperations (who fund all the election campaigns anyway). Sure we know know some CEOs, but not all of them. That's what the Syndicate is like.

What the players know is up to you, but they shouldn't ever know enough to become a threat; unless you want to run a story with the PCs on the run, afraid for their lives, paranoid, and unable to find anyplace safe to hide.

-Nasty-

The spoon is mightier than the sword