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CCG RPG

Started by Gnomemaster, September 26, 2007, 01:03:57 AM

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snakefing

Quote from: Epic MeepoThey already have that: Vanguard cards. All you'd have to do to make an RPG is create some sort of means of character advancement.
Well, that or some way to choose/customize your abilities.

I'd kind of heard of Vanguard, but never really looked at it until now. It's been a while since I played.

Role-playing and advancement in a CCG really only makes sense to me if you can find a way to make a league or a campaign out of it - providing some kind of continuity. Otherwise it plays more like the Vanguard stuff - a variant set of rules that you can choose to play with or not. ("Wanna play your level-4 Necromancer deck against my level-3 Warlord deck?")
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My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

sparkletwist

There was an RPG on the PC a long time ago that was based around MTG. You represented a sorcerer and you went around with your deck, representing your spells, and you fought magical duels against various monsters, other wizards, and whatnot.

The concept was sort of interesting but the game itself was kind of stuck in early 90s Windows PC game design methodologies (in other words, the user interface was crap), and the RPG got a bit tedious. Oh well.