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Asilikos: Averting Disaster (Discussion Thread)

Started by Knight of Ravens, October 08, 2007, 04:49:24 PM

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Knight of Ravens

Take aim and post here for discussion of the Asilikos Campaign Setting.

We all know the smell of apocalypse is irresistable, so fire away.
Campaign Setting: Asilikos

Knight of Ravens

Cut and Pasted (was too slow in bringing this thread up)

Quote from: LordVreeg[blockquote=KoR]There are many worlds of the Mortal Coil besieged by the forces of uttermost good and evil from the realms of belief;[/blockquote]  
Love, love, love this line.  Well said.
(of course, the neutrals want their share, but I am nitpicking)

[blockquote=kOr]Gods of the Toma '" These eight gods arose as a reaction to the death of their forebears in The Shearing, and carry most of the burden of preserving mortal life. Though some are wicked, they are all strongly bound to work together and do not seek to bring about the end of the world or the destruction of their mortal charges. Each also represents one of the schools of magic.[/blockquote]
Ahh.  A mature cosmology, full of dieties with portfolios people might follow.
(But Death, Necromancy, and....Trade???  )

I also like the draconic dieties having dual roles, both patron of a species and humanoid portfolios as well.
Love the transformations of the drow and dark elves, and how it is reflected in the worship.  But what does a drow who uses and respects enchantment, the mind, and self-empowerment?  Can they worship sami Anad?

Campaign Setting: Asilikos

Knight of Ravens

Thanks for enjoying  my...choice of words, I suppose.  :D

The Toma: As you see, the idea is a single pantheon that encompasses a pretty broad range of mortal interests. The choice of these portfolios is, perhaps, strange, but I have a plan for it. In fact, had I posted the full range for each, reconciling trade and necromancy would likely be the least of your concerns (I should have those up very soon in fact, once I smoothe out new domain concepts).

Dragons: I always wanted to work with the premise of dragons having dominion over the most primal aspects of creation, among other things. With the work on Wrath and Greed leading to many other lines of thought about dragons (a subject close to my heart), I have some tentative work done on significantly and consistently expanding the 'canonical' draconic pantheon and how it interacts with other dragon types established over the years (linnorms, landwyrms, etc.).

Drow: Yet another 'I always wanted...' thing; making the drow a bit more visible, and give them a new environment. In this case, there were also influences from Morrowind that I have to admit to. As to worship: Lolth is 'it' for the drow pantheon, just like the other racial deities; most of the drow follow her still, and given that they live far out to sea on floating, living cities they have less exposure to the Toma. But they can indeed worship Sami Anad and her brethen, and I'll get to how these pantheons interact hopefully soon.
Campaign Setting: Asilikos

LordVreeg

[blockquote-kOr]But they can indeed worship Sami Anad and her brethen, and I'll get to how these pantheons interact hopefully soon.[/blockquote]
Well, in that case, I'll stay tuned.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

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Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Tangential

It's good to see you here KoR. I'm going to hold off  for the most part commenting until there is more material and not just stuff to nitpick. :P

Are the fenwyr more humanoid or animalistic?
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Knight of Ravens

If you're referring to physical description, humanoid.
Campaign Setting: Asilikos

Epic Meepo

This is exactly the kind of setting I like most: start with a fairly basic, familiar concept - in this case, "world ravaged by celestials and fiends" - then spice it up with some interesting little twists and some nicely written prose. I also like the wide scope of options available to players when it comes to races and classes; this would definitely be a fun setting in which to have a character.

I like the descriptions, and I also like the original names given to many of the stereotypical D&D races (drow, kobolds, etc.). On the other hand, I was a bit jarred out of the narrative every time a Core D&D deity was mentioned by name. Being surrounded by all sorts of new and interesting characters, the Core deities come across as being rather bland and out-of-place. I would recommend at least renaming them (and parenthetically listing their old names) the way you did with certain races.

Lolth in particular seemed rather strange. Having a benevolent Lolth is like naming an evil archmage Gandalf. There's no reason that you can't have an evil archmage named Gandalf, and he might be completely unrelated to Tolkien's works, but Gandalf's going to invite imagery of - and comparison to - the Gandalf, no matter how different he is.

So, I guess what I'm saying is that everything you created for this setting is brilliant. My only real reservations have to do with characters that weren't specifically created for this settings, primarily because they pale in comparison to the 'natives' and remind me of the less-inventive settings in which they originally appeared.

P.S. The setting thread could use a link to the discussion thread in its first post.
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Knight of Ravens

Quote from: Epic MeepoThis is exactly the kind of setting I like most: start with a fairly basic, familiar concept - in this case, "world ravaged by celestials and fiends" - then spice it up with some interesting little twists and some nicely written prose. I also like the wide scope of options available to players when it comes to races and classes; this would definitely be a fun setting in which to have a character.

I like the descriptions, and I also like the original names given to many of the stereotypical D&D races (drow, kobolds, etc.). On the other hand, I was a bit jarred out of the narrative every time a Core D&D deity was mentioned by name. Being surrounded by all sorts of new and interesting characters, the Core deities come across as being rather bland and out-of-place. I would recommend at least renaming them (and parenthetically listing their old names) the way you did with certain races.

Lolth in particular seemed rather strange. Having a benevolent Lolth is like naming an evil archmage Gandalf. There's no reason that you can't have an evil archmage named Gandalf, and he might be completely unrelated to Tolkien's works, but Gandalf's going to invite imagery of - and comparison to - the Gandalf, no matter how different he is.

So, I guess what I'm saying is that everything you created for this setting is brilliant. My only real reservations have to do with characters that weren't specifically created for this settings, primarily because they pale in comparison to the 'natives' and remind me of the less-inventive settings in which they originally appeared.

P.S. The setting thread could use a link to the discussion thread in its first post.

Thanks. Prose is generally what I'm best at; mechanics...not so much but I usually manage to wrangle solutions fairly well.

As far as the non-originals, I do sort of agree, even now at the outset. I generally have not used racial deities (being to me an illogical concept), but I thought they would be an excellent way to present the past as it's reflected in the divine/cosmic history of Asilikos (and something 'familiar' to grasp for some people, I suppose). I like the idea of renaming them, and I will see what I can do about that. Further, it's probable that these will be presented as 'alternate aspects' or somesuch to distance them even further from the original concepts. Integrating them is a WIP, largely fueled by the desire to see Yondalla as the patron of OoTs's Belkar  :cool: , if nothing else.
Campaign Setting: Asilikos

Eclipse

Lots of really fun stuff here. I usually dislike a few elements you incorporate here, such as racial gods, but you put such an interesting spin on them I find myself really enjoying the flavor. I do agree with Epic Meepo, however - the existence of existing racial gods hurts the setting more than it helps. I also really like the separation of fiends and celestials from gods, making it into a three sided war as opposed to simply good v. evil.

QuoteFrom the storm of divine energies born that day came the Toma
The dragons and their gods, long put to slumber in the depths of time by the gods of old, have returned in power to assume mastery over much of what is left.[/quote]Amidst forgotten legacies, mad elementals, twisted aberrations, duplicitous dragons, diminished cosmic beings, and gods both ascending to new heights of power and descending into gloom and madness are the last keys to survival. Mortals, preserved by will and might and what faith can still live on, exist in scattered pockets and shielded societies, the fringes of magical wildernesses and hovering on the verge between nightmares and dreams. Steel exists still, in hand and mind and will, and heroes and villains alike arise to wrest back their world from the brink of apocalypse. It is a world unlike any other, neither living nor dying but waiting for someone to decide its fate. It is eternal apocalypse. It is hopeless, and eternally hopeful. It is Asilikos.[/quote]The Shearing freed the drow as no amount of effort on the part of the Seldarine could, and over the three centuries since have completely altered their former wickedness and hatred of light to breathe the salty airs of the seas. Dwelling in enormous living cities on the backs of gargantuan shellfish, the drow are a completely remade people that are content to stand aside from the strife of the land dwellers[/quote]Facets
Crystals grow on the shores of the Massethar, forests of glittering spires that resonate with the powers of the mind. But these are not just natural (or supernatural) formations, they are the origin of the facets. Stunted, mobile shards of crystal, the ability of the facets to focus and channel psionic power is unmatched.
Favored Class: Psion[/quote]Fenwyr
The wolflike fenwyr were once the true masters of the wilderness, and were the servants of the fey court in times long past. Now they guard the few remaining connections to Annwn, and serve the dragon Diarath in protecting nature from the chaotic ravages of the world itself.
Favored Class: Druid[/quote]

Maybe I missed something, but what is Annwn? the faerie realm? (Btw, that word could use another vowel) I love the general idea, and kudos for avoiding the usual "Lup" or "Lyc" name for the wolf men. What is Diarath like? Do they worship him/her, or is he/she just a powerful ally? Also, when it comes to favored class, the culture you described seems more like rangers to me - why druids?

Oh, and the shadowfolk and stormborn sound amazingly awesome - I'd love to see more about their culture.

Question for you: It seems like all your races have a pretty homogenous culture. Does the same hold true for humans, or do they have variable cultures. If so, why do only humans have different cultures and other races only have a solitary culture?

Great stuff, and I look forward to seeing more. :)

Oh, on a final note - you might want to link back to the content thread from here.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Knight of Ravens

Augh! What do I reply to first?  :D

Racial Gods: I will seriously continue to work at that; as with all these other new spins (my reasons for putting this out in the first place is the freshness of the concept), I'm sure I can arrange something.

The Storm: It is just that, The Storm. And it still rages over the former homeland of the halflings, spewing out a divine sort of wild magic that is so cool...I haven't any clue what it does yet. But The Storm is, for lack of a better term, the lock itself on Asilikos. It is the source of the continuing disruption of the fabric, and the ultimate key to its end. The flavor on this is probably going to be a while in coming.

Dragons: Only the ones I term 'First Brood' (Bahamut, Chronepsis, and Tiamat) are commonly visible to most and have strong followings. Divine dragons do hold sway over some parts of Asilikos, but I haven't determined to what extent yet. The dragons are indeed a match for the other forces, but at the same time theyare a)just as locked to the world as the others, and b) the energies of all but the First Brood are also keping Asilikos together to a degree (or rather, keeping it from shaking all life to pieces). Mortal dragons are fairly uncommon (or are no more common than what might be called default), and though they are, perhaps, more devoted to these fully-present deities than the agnostic norm elsewher they are generally little changed from the MM entries by and large. This is due to the fact that they, for all intents and purposes, just woke up and have yet to fully establish themselves.

All Kinds of Win: Thanks.

Drow: That's gonna take some time more to fully justify, but I will explain it.  And the dwarves aren't doing so badly either. Its primarily the elves and halflings that got hit bad, and though I don't intend to make them plunge into Athasian-style antics, they will certainly not be their usual cheerful selves.

Facets: I've been torn on that decision, actually. My intent was first a sort of dwarf-like humanoid studded with crystal; that was meh. When I posted that, I was thinking something more insectoid, like a crysmal (2nd edition; updated in Dragon only, I believe). Now I lean far more in the direction you also seem to like. But I'm getting to that.

Annwn: That is the proper spelling for it in this case, and is a reference to a part of the Plane of Faerie as it is being created at Dicefreaks. One could call it 'Near Faerie', and like the transitive planes is still accessible to Asilikos. I honestly need to browse the subject over there more before I can expand the thought, but it is the only 'link' that may still be open to farther ventures at this time. That's sort of a proto-thought still.

Fenwyr: Thanks on the name. I was sick of a bastardization of the word 'lycanthrope' and its cousins too.

Diarath: I'll simply say, think The Lion King. With scales. And a breath weapon.

Fenwyr and Diarath: Allies, primarily. And the reason they don't favor rangers is because that's taken. I was really trying to have each race have a distinct favored class.

Shadowfolk and Stormborn: Thanks, and they're my favorites, personally (as well as being some of the oldest PC races I've had brewing for some time and have been dying to stat and fit into a niche).

Homogneity: Hmm...good points. I mention ethnicities above, and now I can see why they've been a sticking point so far. I agree to the patent illogic of having multicultural humans and homogenous nonhumans, but there's a certain practicality that vies with in creating compelling flavor for them all. I will likely trim the ethnicities down. Further, because most civilization is lumped close together, there is a high degree of cosmopolitan sentiment that would cause the ethnic differences fade away, and this may be how I'll delve into it.

Thanks for your input.
Campaign Setting: Asilikos

Epic Meepo

Quote from: Knight of RavensI agree to the patent illogic of having multicultural humans and homogenous nonhumans...
On the other hand, having multicultural humans vs. homogenus nonhumans is a very clever way to justify humans being a dominant race. The ability to look at the world from many different perspectives instead of a single racial perspective is a clear advantage for humans.
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Knight of Ravens

Quote from: Epic Meepo
Quote from: Knight of RavensI agree to the patent illogic of having multicultural humans and homogenous nonhumans...

Okay, granted. But at the same time, everyone's...things...are in the wringer on Asilikos; there's not so much a question of dominance there anymore, and no reason to establish it that I can see. Humans' advantage, in this case, is probably going to be that a few of their realms were not hit so hard. They have an infrastructure still extant that others have been falling back to.
Campaign Setting: Asilikos

Eclipse

Quote from: Epic Meepo
Quote from: Knight of RavensI agree to the patent illogic of having multicultural humans and homogenous nonhumans...

The other option is to relegate most races to a homogeneous culture since they lack the area necessary to have multiple cultures, have other races with multiple cultures, and then put humans with the most to justify their dominant culture.

I don't think you can't have humans being the only nonhomogeneous culture. I just think it needs to be explained if it is that way. :)
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Eclipse

Quote from: Knight of Ravens
Quote from: Epic Meepo
Quote from: Knight of RavensI agree to the patent illogic of having multicultural humans and homogenous nonhumans...

Okay, granted. But at the same time, everyone's...things...are in the wringer on Asilikos; there's not so much a question of dominance there anymore, and no reason to establish it that I can see. Humans' advantage, in this case, is probably going to be that a few of their realms were not hit so hard. They have an infrastructure still extant that others have been falling back to.

Actually, that raises a question:

What is the dominate/baseline race/group for Asilikos?

Oh, and where'd you get the name? It sounds greek, but I don't know enough to know if it's a real word.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Knight of Ravens

Quote from: Eclipse
Quote from: Knight of Ravens
Quote from: Epic Meepo
Quote from: Knight of RavensI agree to the patent illogic of having multicultural humans and homogenous nonhumans...


Okay, granted. But at the same time, everyone's...things...are in the wringer on Asilikos; there's not so much a question of dominance there anymore, and no reason to establish it that I can see. Humans' advantage, in this case, is probably going to be that a few of their realms were not hit so hard. They have an infrastructure still extant that others have been falling back to.

Actually, that raises a question:

What is the dominate/baseline race/group for Asilikos?

Oh, and where'd you get the name? It sounds greek, but I don't know enough to know if it's a real word.


I haven't considered any race as dominant now; pre-Shearing it would have been humans.

The name is not real afaik; it came as a bastardization of the word basilisk. Originally, I was brainstorming a world that would offer new niches for dragons and their gods, and the word stuck out as a place to start.
Campaign Setting: Asilikos