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Justify Breaking Genre Conventions, CBG version.

Started by SilvercatMoonpaw, January 31, 2008, 08:01:39 AM

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SilvercatMoonpaw

I found a good thread of ideas on RPG.net and I thought I'd post a link in case there was anyone around here who hasn't seen it:

Justify Breaking Genre Conventions

Also I thought it might be a good idea to continue the thread here.
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"No matter where you go, you will find stupid people."

SilvercatMoonpaw

Convention: Demons are evil.

Breaking It: Demons just work for the Celestial Bureaucracy punishing the wicked and are really no threat to good people.

Justification: I think that's sort of how Chinese mythology handles it.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Matt Larkin (author)

It seems to be the common convention in many Asian mythologies. The Dharmic hell, Naraka, is really more like purgatory. Except the part about demons never hurting good people, which could still happen.

On a side note, in older Judaism it's kind of similar, too. The satans were not apostate; they worked for God to test the faith of humans.
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Stargate525

Where is that in Judaism? The Devils were from the fall of Angels, not working with God.

Convention: The Elven language is beautiful and fluid, and Dwarven is gutteral and short.

Breaking it: Dwarven is renowned for its beauty, and Elven sounds like someone clearing their throat.

Justification: To Dwarves, deep underground, water is the most valuable resource. Their language would emulate the smooth sounds of flowing water, as a reminder of what to look for. Elves, in the middle of nature, would emulate the sounds of the forest animals, which are often harsh and abrupt.
My Setting: Dilandri, The World of Five
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SilvercatMoonpaw

Quote from: Phoenix KiteExcept the part about demons never hurting good people, which could still happen.
I wasn't sure.  I think I actually did read this.  Possibly they're still not very nice, it's just that they also have a job doing it.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Matt Larkin (author)

Quote from: Stargate525Where is that in Judaism? The Devils were from the fall of Angels, not working with God.
That's Christianity (and possibly more modern Judaism, I cannot comment on that). In traditional Judaism, there were no fallen angels, per se. There were, however, the nephilim.

Quote from: Dictionary of AngelsSatan--the Hebrew meaning of the word is "adversary." In Numbers 22:22 the angel of the Lord stands against Balaam "for an adversary" (satan). In other Old Testament books (Job, I Chronicles, Pslams, Zechariah) the term likewise designates an office; the angel investing that office is not apostate or fallen.

In Christian theology (especially developed by Milton more than the Bible), 1/3 of all angels rebelled against God and were cast into Hell for it.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

LordVreeg

Convention: Orcs, Bugbears and humanoids are intrinsically evil and stupid.  They band together in race-sensitive groups.


Breaking it: Some of them actually wnat to be in a cultured, civilized world, and some are very valuable memebers.  Bugbears are actually the smartest humanoid race on the average.

Justification: civilizations evolve, and after years of conflict, trading develops between the civilized worls and the humanoid tribes.  The grudging admiration the civilized, aculturated world for the cleverness of the Bugbears and the hardworking orcash eventually have enough cross-pollinization that some orcs and other humanoids start prefering to live in the integrated world.
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Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Haphazzard

Quote from: Stargate525Convention: The Elven language is beautiful and fluid, and Dwarven is gutteral and short.

Breaking it: Dwarven is renowned for its beauty, and Elven sounds like someone clearing their throat.

Justification: To Dwarves, deep underground, water is the most valuable resource. Their language would emulate the smooth sounds of flowing water, as a reminder of what to look for. Elves, in the middle of nature, would emulate the sounds of the forest animals, which are often harsh and abrupt.

Actually, if you think about it.  It would make sense for the dwarves to have short, gutteral language.  They live in mostly-stone environments, thus if they had a smooth language it would be impossible to hear anybody because of the reverberations.
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Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.

Stargate525

not really. Guttural sounds and clipped languages will, if anything, be harder to understand, as you'll be getting hard cutoffs at different times from the echoes.

And that's also assuming that all stone has incredible amounts of echo. only hard stone will do that, and only in large areas or long distances.
My Setting: Dilandri, The World of Five
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SilvercatMoonpaw

Quote from: LordVreegConvention: Orcs, Bugbears and humanoids are intrinsically evil and stupid.  They band together in race-sensitive groups.


Breaking it: Some of them actually wnat to be in a cultured, civilized world, and some are very valuable memebers.  Bugbears are actually the smartest humanoid race on the average.

Justification: civilizations evolve, and after years of conflict, trading develops between the civilized worls and the humanoid tribes.  The grudging admiration the civilized, aculturated world for the cleverness of the Bugbears and the hardworking orcash eventually have enough cross-pollinization that some orcs and other humanoids start prefering to live in the integrated world.
The whole "race = culture" is, In My Maybe-Not-Too-Humble-Sounding-But-Certainly-Nothing-To-Get-Worked-Up-Over Opinion, used in completely the wrong way.  It's okay if one needs a regional shorthand in a place where populations spend little time mixing, but too often (as I see it) it's applied universally.  A single race should not always act the same way in every environment.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Jharviss

Convention: Elves are both the frailest and the longest lived race.

Breaking It: Elves are frail but also relatively short lived.  Gnomes have the longest life.

Justification: This one's fairly obvious.  Based on their physiques, elves should be among the shortest lived races.  They eat the least and, typically, with little meat, and they sleep very little (rather, they meditate).  Gnomes, on the other hand, are small, have an enhanced constitution, and seem to live rich lives.

Kindling

As a vegetarian, I have this to say about your meat = lifespan thing... wtf?
all hail the reapers of hope

Stargate525

Proteins are arequired by the human phisique, and unless you know about nutrients and diet, it's hard to get protein from plant matter.
My Setting: Dilandri, The World of Five
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SDragon

Quote from: KindlingAs a vegetarian, I have this to say about your meat = lifespan thing... wtf?

Isn't there a vitamin that vegetarians can only get through supplements? Besides, somehow, I don't think elves grow very many dairy cows or soy plants, so I think they're probably a little low on protein, too.

That said, I can see how physiological differences could make up for that. We don't know much about the elven digestive system, so for all we know, they might be designed to be herbivores.
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Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg