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The Discussion Thread at Dawn!

Started by Polycarp, November 02, 2007, 08:51:52 PM

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Polycarp

Not sure.  Given that updates seem to take about 1-2 weeks and we'll probably go through at least another 2 or 3, possibly a month.

If you'd like to play in this chapter, go ahead and PM me your prospective state, or ask any questions you have here or by PM.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Polycarp

Which reminds me...

[ooc]Announcement
Despite the delay in the last update, we are still in fast update mode!  Your orders are due next Tuesday.[/ooc]
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Kindling

well, here's my prospective state... tell me if I've done anything wrong, Im not sure if I understand correctly...

Name: Zorvia
Government: Theocracy. Power lies with the Sacred Council, made up of the 13 Matriarchs and Patriarchs. Administration and local government are handled by the lesser clergy.
Religion: Zorvian Dualism is the belief in the sibling-deities Tysk and Usk, the first representing the sky, and the latter embodying earth and the sea.
Culture: Zorvians are principally shepherds, and move with their flocks. As such, there are no static settlements, but rather tent-towns that move with the seasons.

The exception is the Sacred Keep, a fortress-cathedral at the heart of the land, which houses the Sacred Council and their attendants.

Horses are rare in Zorvia, but camels are commonplace, employed both as mounts and pack-animals. In fact, the Zorvian nation relies on them so much, it would probably collapse without camels.

Plant-pots are widely used to create easily-transportable herb gardens, allowing the Zorvians to add a variety of different flavourings and sauces to an otherwise repetitive diet of mutton and sheep's-cheese.
This also allows them to have a constant supply of dye-producing plants on hand, resulting in an abundance of brightly-coloured clothes.

The arts are highly prized by Zorvians, but theatre as such does not exist in their culture. However, poetry, music, painting, sculpting, storytelling, and many more are widely practised in Zorvia.
Location: Imagine a triangle, with Celend, Beitar and Nem-Ammar as the points. Roughly in the centre of this triangle, lies Zorvia.

As for other questions... well, perhaps a tad more clarity on how the orders work?
all hail the reapers of hope

Polycarp

That all looks fine to me.  You can go ahead and post that in the main thread.

The orders are just a concise, out-of-character way to sum up the things you want to do.  Ideally they should be a "concentrate" of your in-character stories and posts, but it's alright to put things in your orders that aren't mentioned IC (as everybody does).

The point of the orders is to make things easy for me.  I skim through the thread whenever I'm making the update, but it helps to have all the OOC info in once place so I don't miss anything important.

Because your state isn't on the map yet and doesn't have stats yet, your orders for the first turn should remain rather vague (for instance, military orders are hard to do when you don't know your military units yet).  Once your stats are up (when this coming update is posted) you can get more specific.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Kindling

Cool cool, I shall post it, and my first IC-ness. When should I do my first set of orders? Straight away or what?
all hail the reapers of hope

Polycarp

Doesn't matter, as long as they're in by the due date.  I don't read them until the due date anyway, so you can post them now and edit them, or wait to post them until later.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Locknpop4life

hey guys my life is swamped right now so i have to drop for a bit.  the play im in just started running and between that and school my schedule is full.  I hope to be back relatively soon though. if it isn't too much trouble
TBC

Tillumni

eheh, small heads up, due to being busy must of today, then I gotta post final orders wednesday, hope you don't mind and sorry for any trouble it causes.

Polycarp

The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Polycarp

The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

amikaligula

What of my attempts to build a road suitable for chariots to link mainland Andos to the Sorghedai?
Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

Polycarp

That is a project still under construction.  It was hampered somewhat by Hayrine raids into Andosen lands in the east.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Polycarp

Yeah, yeah, I know.  I'm in the process of getting a new job right now, which takes a lot of my time.  Not to worry, I haven't forgotten you!
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Haphazzard

Don't worry dude, personal life definately takes precidence over the game.
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.