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[Games] Interest reckoning thread: an "online gaming vignettes" group?

Started by Lmns Crn, April 20, 2008, 05:59:03 PM

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Kindling

I'm so ridiculously up for this. Like, actually, massively, hugely up for it :D
all hail the reapers of hope

LordVreeg

well, maybe I'll finally get someone to run a Bugbear death mage.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Kindling

Another thought, what with the whole playing-online-is-slow-due-to-mechanics.... Reth Jaleract is rules-neutral. I've also, coincidentally, come up with a basic rules system recently, which I designed for situations just like this - where you want to play but not worry about/get bogged down in the rules.

Needless to say, it's ridiculously simple.

So, I could run any possible Reth Jaleract online game using that, which would make play a lot more streamlined, if somewhat unrealistic due to the very simple rules.
all hail the reapers of hope

Jharviss

I would definitely be interested, but I couldn't see myself joining more than one in four vignettes. (As has been stated, that's the beauty of the system!)  I would also love to run Tephra, but Tephra has a high learning curve.  It'd be awkward.  Still, I'd love to see what everyone else does!

Lmns Crn

Quote from: L to tha CI don't know about you, but I have definitely got a long list of other people's settings on this site that I'd jump at the chance to play in.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Hibou

I'm actually interested in doing this with Vilydunn (The Original Nightmare version) as well as Haveneast, though the former would use multiple variant rules from UA.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Matt Larkin (author)

Quote from: WickedTrollI'm actually interested in doing this with Vilydunn (The Original Nightmare version) as well as Haveneast, though the former would use multiple variant rules from UA.
Haveneast definitely makes my list. I don't remember much from Vilydunn, honestly, but I'd give it a look if you were running something for it.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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Lmns Crn

Quotethough the former would use multiple variant rules from UA.
Required Texts[/b] ought to be listed on it.

Depending on the levels of interest, I'm not sure that this will be an impediment to getting a group together. I don't have a copy of UA, but I'm betting there's tons of folks here who do.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Hibou

UA is available at www.d20srd.org under "Variant Rules". If you can remember way back to when Vilydunn was on the WotC forums, it used the Sanity mechanic, which is found under the Variant Rules > Campaigns section I think :D

Required text lists are definitely a good idea. Vilydunn can run entirely on Core + Unearthed Arcana, while Haveneast would probably require access to most of the Complete Series as well as Libris Mortis. I'm assuming there will be a large variety of game systems that people will consider using, but it may end up that D&D 3.5 and/or d20 Modern will be the systems easiest to use due to widespread familiarity - I'm sure almost everyone at the CBG is familiar with at least one, if not both of these.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Numinous

Quote from: Poseidon
Quote from: Luminous CrayonYeah. I hate that the old IRC game never really got off the ground, but I really had bitten off much more than I could chew when I set that one up.
I blame Crit for being so dashing.... :P
*poof* you called? *poof*

In other news, I am interested in this, and as long as my nocturnal streak keeps up, I look forward to participating.  Hopefully LC, you run a vignette game on a time slot that I am available.  I'd love to play Sarenin again.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Kindling

Can I just say, please let's not let this idea go by unused. I dunno if anyone else has been thinking about it or not, but in my mind, it's too good an idea to be simply forgotten :)
all hail the reapers of hope

Nomadic

This idea sounds so awesome. I would totally love to do it and I am mIRC scripting language knowledgeable in case anyone needs certain scripts whipped up for sessions.

LordVreeg

[blockquote=LC]So, an offhand comment in the Tavern set me to cogitating, and that's never a good thing.[/blockquote]

Every other Tuesday might turn out being possible for an online Celtricia thang.  Baby on the way might be a monkey wrench and a half.

I might continue the Ocodig setting group online.  The person heading that group says he might take on two new ones.
  Ocodig
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

*Kisses Vreeg's feet*

I haven't been part of a session in over a month. I am beginning to have roleplay withdrawals.

LordVreeg

This is getting closer.

The pacing on online gaming is a little different, at least for me.  Generally, we keep one IM 'window' open for the game, and the GM keeps one extra window open per player, so as to be able to give them some info on the side if nec.  
Sometimes only a few rooms in a crawl get done in a session.  The group has to stay together, as well, so while the sep. windows make the sneaky types easier to play, they cannot really get away to do 'Bad Things' as easily.
Experience is normally given after a session.
At least that's how we do it.  Any other conventions that mnight need to be discussed?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg