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[Games] Interest reckoning thread: an "online gaming vignettes" group?

Started by Lmns Crn, April 20, 2008, 05:59:03 PM

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Nomadic

I have played sessions on AIM before. That was generally how it worked. It actually went along at a decent speed. I would think IRC sessions would have a similar feel and design. There are other bonuses to IRC sessions as well because of the ability to code mIRC to run scripts.

Hibou

I've actually been running my recent D&D games on IRC, on the Otherworlders server (the one that host ENWorld's "official" chat; Ish knows the place I'm referring to). That would probably be a great place to run games - they have a dicebot and everything.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

LordVreeg

Quote from: WickedTrollI've actually been running my recent D&D games on IRC, on the Otherworlders server (the one that host ENWorld's "official" chat; Ish knows the place I'm referring to). That would probably be a great place to run games - they have a dicebot and everything.
So how condusive would this be to other systems.  Pardon my ignorance.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Lmns Crn

Quote from: LordVreeg
Quote from: WickedTrollI've actually been running my recent D&D games on IRC, on the Otherworlders server (the one that host ENWorld's "official" chat; Ish knows the place I'm referring to). That would probably be a great place to run games - they have a dicebot and everything.
So how condusive would this be to other systems.  Pardon my ignorance.  

In most IRC servers (I've only played on Magicstar, so Otherworlders might be set up differently), the dice are pretty flexible. I've had no issues typing /roll 17d42+190, and getting the totaled results for seventeen forty-two-sided dice. We kept character sheets in word processor documents. There's no system built into IRC, so it's a piece of cake to run just about anything as long as you don't mind keeping track of stats and resources in a separate document.

The only thing I could foresee being a problem would be running systems that use, for example, a deck of cards for randomness. There are plenty of dicebots floating around, and I'm sure it would be possible to program and run a "cardbot," but it might be a bit tough to put together.

Edit: LV, I've heard you describe your process of playing on instant messenger programs, and it sounds a lot like using IRC. The main exceptions that stand out are IRC's ability to be more customized, players' ability to emote actions (and have them separated from normal talking by text color, etc.), and GMs' ability to have greater channel permissions (like, for example, emoting actions on behalf of NPCs.) You're really not going to lose much functionality if you were to move from one to the other.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Ishmayl-Retired

My campaign has been using OpenRPG for the past 2 or 3 years now (with occasional live sessions thrown in), and it works really well nowadays - many of the bugs of old days have been fixed in recent patches, and being able to have battlemaps (which you can save), dice rollers, character sheets, and private windows all in one program is pretty nice...
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

LordVreeg

The mapping part is mentioned as 'buggy' in a few reviews.  Has this been the case in your experience?
Way more dice rolling in Guildschool.  Much of it is percentiles, however.

I figure right before spawning I might as well find another way to not sleep.
Maybe I'll learn to type like the ten-fingered do someday...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Like I have said guys I am pretty advanced with mSl scripting. If we need a dice script or a card script or anything else I can code it. :P

Don't worry about that. I think we just need to worry about how sessions are handled and who all is going to be in them.

Kindling

I have absolutely 0 experience with IRC. I'm not even entirely sure I know what it is, Lol.

Just saying...
all hail the reapers of hope

LordVreeg

It continues.

Soon.

obscure reference is here

So I've been talking to the other folks involved (mainly Grakdung-not that anyone would know) about this, and it is moving slowly forward.  Hopefully, there will be other folks doing similar.

I have him looking at OpenRPG right now.  The mapping seems neat.
Nomadic, Guildschool has a few idiosynchrasies I'd like your input on.
(the ones that might affect the prgrams effectiveness, not the other peculiarities).
1) Continuous initiative system.
2) dividing dice
and how does it save data?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Ishmayl-Retired

LV,
There have been new upgrades and patches to OpenRPG for the past year or so, and my group hasn't noticed the map being particularly buggy - is it possible those are older reviews?
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Nomadic

Quote from: LordVreegIt continues.

Soon.

obscure reference is here

So I've been talking to the other folks involved (mainly Grakdung-not that anyone would know) about this, and it is moving slowly forward.  Hopefully, there will be other folks doing similar.

I have him looking at OpenRPG right now.  The mapping seems neat.
Nomadic, Guildschool has a few idiosynchrasies I'd like your input on.
(the ones that might affect the prgrams effectiveness, not the other peculiarities).
1) Continuous initiative system.
2) dividing dice
and how does it save data?

I would need a better look at it. Perhaps an explanation of it or better yet a link that can show me what it looks like/does.

LordVreeg

Quote from: Nomadic
Quote from: LordVreegIt continues.

Soon.

obscure reference is here

So I've been talking to the other folks involved (mainly Grakdung-not that anyone would know) about this, and it is moving slowly forward.  Hopefully, there will be other folks doing similar.

I have him looking at OpenRPG right now.  The mapping seems neat.
Nomadic, Guildschool has a few idiosynchrasies I'd like your input on.
(the ones that might affect the prgrams effectiveness, not the other peculiarities).
1) Continuous initiative system.
2) dividing dice
and how does it save data?

I would need a better look at it. Perhaps an explanation of it or better yet a link that can show me what it looks like/does.
We're overusing our pronouns.  Which it do you need to see?  Do you need to see how the continuous initiative and the dividing dice systems look like?  I'll be more than happy to comply.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

sparkletwist

I also think IRC could work out quite nicely. There is no "system" built in but the ability to run bots/scripts/whatever means that you can automate just about whatever you can think of, and create a pretty good experience for players.

(About the only thing it can't do very well is a visual depiction of the area you're in)

Nomadic

Quote from: LordVreeg
Quote from: Nomadic
Quote from: LordVreegIt continues.

Soon.

obscure reference is here

So I've been talking to the other folks involved (mainly Grakdung-not that anyone would know) about this, and it is moving slowly forward.  Hopefully, there will be other folks doing similar.

I have him looking at OpenRPG right now.  The mapping seems neat.
Nomadic, Guildschool has a few idiosynchrasies I'd like your input on.
(the ones that might affect the prgrams effectiveness, not the other peculiarities).
1) Continuous initiative system.
2) dividing dice
and how does it save data?

I would need a better look at it. Perhaps an explanation of it or better yet a link that can show me what it looks like/does.
We're overusing our pronouns.  Which it do you need to see?  Do you need to see how the continuous initiative and the dividing dice systems look like?  I'll be more than happy to comply.


It is more of the whole thing overall. I have no idea what this guildschool thing is. Perhaps as a starter you could show me the continuous initiative and dividing dice.

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg