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Astrological Alignment

Started by Epic Meepo, May 03, 2006, 02:40:02 PM

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Epic Meepo

The content of this post is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d).

The following is a rough work-up of a variant alignment system that I'm considering using in a setting I'm working on.  Do you think it is worth developing further, or is making alignment astrological instead of moral just too weird?

Astrological Alignment

A creature's alignment has nothing to do with its moral outlook.  Instead, it reflects the position - the "alignment" - of the stars and the planets at the moment of the creature's birth.  Some astrological signs are universally recognized as being good, others as being evil.  Some are chaotic, others are lawful.  Many are neutral.  Creatures born under an astrological sign of a given alignment have that same alignment, and are affected by spells and effects accordingly.

For example, a creature born under a lawful good astrological sign counts as lawful good for the purpose of spells and effects, regardless of its morality.  That lawful good character might be heroic, villainous, or anything in-between, because there is no such thing as "violating" the lawful good alignment.  The same is true of any alignment.

While astrologers like to describe behaviors that are typical for creatures of each given alignment - indeed the astrological alignments are named for the moral character of the deeds sometimes associated with them - these vague trends are not strict rules.  Except in the case of unwanted compulsion effects, a creature's behavior is not determined by its alignment, and vice versa.  Alignment simply measures the ways in which certain effects interact with a creature, as determined by the heavens at the moment of that creature's birth.

Alignment-Based Requirements: Many classes, cleric domains, and other game elements have alignment-based requirements.  These requirements do not measure the "worthiness" of a character in any way, instead measuring the fate that the cosmos has in store for a character.  The character may or may not have a personality that matches the paths that the circumstances have laid at his feet.

Sometimes, a character who wants nothing more than an peaceful, orderly life is cursed with the fiery soul of a raging barbarian.  Other times, a hero who cannot master the ways of the paladin discovers that he has an aptitude for abilities that he finds morally repugnant.  Just as often, a character's alignment perfectly matches his moral outlook, allowing him to pursue avenues of advancement that fit his demeanor without being tempted by other, less-desirable paths.

Alignment Descriptors: Some spells and similar effects are associated with various astrological alignments.  Using a spell, power, or effect that has an alignment descriptor counts as an action of that alignment.  (Actions other than these do not counts as actions of any alignment.)  Performing an action that has an alignment does not affect the alignment of the creature performing that action, but it may violate codes of conduct that prohibit actions of particular alignments.

For example, a paladin who casts a spell with the evil descriptor has performed an evil act; though he remains lawful good, he has nonetheless violated his code of conduct.  A paladin who willingly burns an innocent creature at the stake, on the other hand, has not violated his code of conduct, because that action, while morally evil, does not count as an "evil act" for rules purposes because moral evil has nothing to do with an evil astrological alignment.

Alignment Subtypes: Some creatures - those with alignment subtypes - have stronger connections to the astrological alignments than others.  Unless it is altered by a magical or psionic effect, such a creature's alignment always matches its alignment subtype, even if the creature was not born under a different astrological sign.  Except in rare cases, a creature with an alignment subtype always has a moral outlook that corresponds to the name of its alignment subtype.

Changing Alignment: Normally, a creature's behavior cannot cause its a change in its alignment.  However, some magical and psionic effects exist that can make such a change, essentially doing so by overriding the influence of the stars.  For example, an atonement spell can change a willing creature's alignment.  However, doing so does not also change the creature's moral outlook; the creature is merely "atoning" for the original sin of being born under an undesireable astrological sign.

There also exist some compulsions that force a creature to adopt a new alignment against its will.  When a creature is forced to adopt an alignment in this way, the creature's behavior actually does change to match the moral outlook that corresponds to the name of its astrological alignment.  This change in behavior is an additional effect of the compulsion that changed the creature's alignment against its will, not an inherent property of the creature's newly aquired alignment.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

OMG! This is so simple and yet it solves so many problems! I would have removed alignment eons ago, if I just had figured something like this out. Post the rest please. I'm going to use this in Sulos.
The spoon is mightier than the sword


Epic Meepo

I'm glad you like it, and I feel honored that you'll be using it in Sulos.  Astrological alignment is pretty straightfoward (you've got most of what you need in the OP), but I'll get to work on the more complicated details (things like alignment-based requirements, alignment subtypes, and the such).
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

Here's a little something Xathan and I worked out that functions along similar lines. Alignment fluctuates from month to month as the waxing and waning of the planes influences the world in subtle ways. People have "alignment" based upon the planar alignment during the time of their birth.

We created a calendar with 360 days, nine months, and a rotating alignment configuration. The months have 40 days each divided into four 10 day "cycles." I also made sure to note seasonal changes.

We tied the seasons to the law/chaos axis. The harsh weather of winter is chaotic and unpredictable, but during the summer the weather is mild and consistent.

We may have the planar alignments effect spell-casting as well. For example in chaotic months spells from the chaos domain function at +1 caster level, but spells from the law domain function at -1 caster level. We're not 100% sure if we will use this option, but it's something that was mentioned in passing.

Xathan may be using constellations as well, but I don't think I will be. I think the pull of the planes is enough fo me.

The Calendar

Lerast
40 days Chaotic
40 days Neutral

Sunest
20 days Chaotic
20 days Neutral
40 days Evil

Monevan
40 days Neutral
40 days Good

Xeriat
40 days Lawful
40 days Neutral

Innolus
40 days Lawful
40 days Evil

Suval
40 days Lawful
40 days Good

Anilalon
40 days Neutral
40 days Neutral

Meninar
20 days Neutral
20 days Chaotic
40 days Evil

Raemedir
40 days Chaotic
40 days Good

Other Info:

Summer 4/16 through 6/25 (90 days)
Fall 6/26 through 8/35 (90 days)
Winter 8/36 through 2/5 (90 days)
Spring 2/6 through 4/15 (90 days)

40 days of every alignment in a repeating cycle
10 Days in a Cycle
4 Cycles in a Month
9 Months in a Year

Edit:Thanks Eric; this planar alignment idea kicks royal behind!
The spoon is mightier than the sword


Epic Meepo

Cool.  Though I'm not going to include specific alignment-to-calendar associations in the OP, I encourage anyone who wants to use astroligcal alignment to come up with an original scheme to fit the flavor of their own campaign world.  It could serve to add an extra level of detail to any world's calendar, I'm sure.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Epic Meepo

I've just added new rules to the OP.  These will probably be a little more controversion than the overall concept, since they invovle the paladin code of conduct, so feel free to offer comments or feedback, so that I may hone them to perfection.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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Ishmayl-Retired

This is looking very good Meeps.  It seems so simple, just like  the nasty man said, but it completely answers the question of how to deal with alignment-based spells and abilities without having actual alignment in the campaign.
!turtle Ishmayl, Overlord of the CBG

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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Túrin

Very good idea! Thumbs up! This is a very good way to remove the idea behind alignment without having to tie up each individual loose end in the rules. I would like to point out that Vaalingrade (sp?) also posted a system with the same intention (though the system itself was completely different) on the WotC-boards recently.
Túrin
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"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Numinous

I hate to differ with popular opinion here, but I must say that I do dislike this system(referring to OP).  Although many people may adopt it, and most everyone seems enthusiastic about it, I just won't use it.  Although the current D&D alignment system has issues, a lot of them can be prevented with a good DM, and a little bit of help from any of various articles found strewn over the internet.

I dislike how alignment is determined by fate, and this system is largely screaming to be a pain.  Every PC would choose his own alignment anyway, making it match his moral views.  And if the DM made peasants alignment Evil, the player's would kill on sight.  I realize that the system could be explained, but old habits die hard.  Even if the players began to understand how the system worked, this system would greatly reduce the effectiveness of such spells as detect evil or protection from evil as alignment has no bearing upon the behavior of it's recipients.

No offense to the OP, or anyone else here, but I do think this system is more trouble than it's worth, at least for me.
Previously: Natural 20, Critical Threat, Rose of Montague
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Soup Nazi

I added a much more detailed and expanded calendar to Sulos in the history spoiler. There's a link in my sig.
The spoon is mightier than the sword


CYMRO

Quote from: Natural 20I hate to differ with popular opinion here, but I must say that I do dislike this system(referring to OP).  Although many people may adopt it, and most everyone seems enthusiastic about it, I just won't use it.  Although the current D&D alignment system has issues, a lot of them can be prevented with a good DM, and a little bit of help from any of various articles found strewn over the internet.

I dislike how alignment is determined by fate, and this system is largely screaming to be a pain.  Every PC would choose his own alignment anyway, making it match his moral views.  And if the DM made peasants alignment Evil, the player's would kill on sight.  I realize that the system could be explained, but old habits die hard.  Even if the players began to understand how the system worked, this system would greatly reduce the effectiveness of such spells as detect evil or protection from evil as alignment has no bearing upon the behavior of it's recipients.

No offense to the OP, or anyone else here, but I do think this system is more trouble than it's worth, at least for me.


True.  If being evil is just an astrological lottery, then detect evil becomes untenable.


Soup Nazi

What the astrological alignment system does is enable you to divorce the restrictions of alignment as little or as much as you desire from the game. You can have 95% of people born under the lawful good alignment act lawful good, but it won't force you to make alignment central to your character.

For example, a character who is alstrologically aligned can make decisions and choices that his alignment might otherwise prohibit, without forcing the DM to enforce his player's alignment, for the good of the game. Sometimes a lawful good person won't act in a manner that would be considered lawful good, and that is just human nature; people are nut cut and dry, but alignment is.

Many of us wish alignment did not exist at all in our games, but it is so central to the mechanics of D&D, that removing it causes huge issues. Astrological alignment enables you to pay lip service to the alignment mechanic without having a great impact upon your characters and NPCs.

Yes sometimes detect evil will fail you. A good person will sometimes do evil things, and an evil person may want to put their devious past behind them, and the spell used to detect their alignment will (in these cases) send you mixed signals. That is not a problem in my eyes (though it may be for other people). That's going to cause role-playing situations...

For those who like alignment and it's effect on the game, this system will seem pointless, and it is if you actually enjoying mediating alignment issues. I do not like to waste time defining what a character can and cannot do within the boundaries of his alignment. I already let my players choose their own actions, and sometimes they act on impulse rather than thinking things through, and weighing the effects they will have on their alignment. Well now I won't even worry about it. I'm using this system because it fits the style of game I already run.

The spoon is mightier than the sword


CYMRO

QuoteMany of us wish alignment did not exist at all in our games, but it is so central to the mechanics of D&D, that removing it causes huge issues.

Removing alignment is actually quite easy.  You just do it. Detect/ protection spells become enemy or situationally specific.  Classes that require alignments just list prohibited actions.

Adding an alignment system that allows you to act against the alignment is just the same, though more complicated, as ignoring such issues in the first place.


Xathan

Quote from: CYMRO
QuoteMany of us wish alignment did not exist at all in our games, but it is so central to the mechanics of D&D, that removing it causes huge issues.

Removing alignment is actually quite easy.  You just do it. Detect/ protection spells become enemy or situationally specific.  Classes that require alignments just list prohibited actions.

Adding an alignment system that allows you to act against the alignment is just the same, though more complicated, as ignoring such issues in the first place.

So what does detect evil do? What does detect law do? or chaos or good? How does protection from Evil fuction? What creatures can you ward with antipathy? Who do you smite with smite evil? What creatures can you apply the half-fiendish template to? What creatures can be summoned by Good clerics? evil clerics? neutral clerics?

The list goes on and on. Meep's system provides an elegant answer to these questions based off of astrological sign: How would you answer these questions?
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[/spoiler]

CYMRO

QuoteSo what does detect evil do? What does detect law do? or chaos or good? How does protection from Evil fuction? What creatures can you ward with antipathy? Who do you smite with smite evil? What creatures can you apply the half-fiendish template to? What creatures can be summoned by Good clerics? evil clerics? neutral clerics?

Detect [whatever] becomes detect hostility or detect enemies. Same for protection or smite.  they become situational spells, based on need or specific pc background.  

You apply alignment specific templates according to actions or predetermined criteria(sacrificing  kittens allows template X).

Clerics summon creatures associated with their deity/cause.
QuoteThe list goes on and on. Meep's system provides an elegant answer to these questions based off of astrological sign: How would you answer these questions?

Elegant in that it allows LG characters to murder puppies if it fits their crusading mentality?

QuoteSometimes a lawful good person won't act in a manner that would be considered lawful good, and that is just human nature; people are nut cut and dry, but alignment is.

This is just a handy excuse to ignore alignment repercussions, which is all I see this astrological system as.  It is eating your cake and having it, too.