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The Hidden: Mutanst and Masterminds IC

Started by Xathan, May 17, 2008, 11:39:03 PM

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Xathan

[ooc]Here's some brief OOC information: I'll fill in more later on, but I figure this post has waited long enough without stalling for me to fill in that info.

You have been given a base of operations built off the coast of Manhattan. It's beyond state of the art by human means, incorporating technology from all the various Hidden cultures that are participating. This facility has a large staff and, besides your personal living quarters, is also home to the various Hidden diplomats as their embassy, making it sovereign soil. You all receive for free the Benefit (Diplomatic Immunity) feat as well as equipment in the form of a communication link with your base (I'll let you guys pick a name for it. The first meeting with the Hidden Ambassadors  and the UN went surprisingly well, though the public at large is still unsure how to react to entities that were - at best- myths and rumors. Each of you has your private quarters - please describe them in your opening post. [Xeviat, if your alter-ego doesn't reside on base, and only arrives astrally when called, describe instead where you live.] Now, the IC begins. We are assuming for the sake of this post that you are all in your quarters. I'll name important NPCs as they come up with a brief OOC background for them, until I get the main post updated.

NPC:

Maya Ochoa

A member of the Hidden lycanthropes, Maya is a highly developed shape shifter, able to assume a number of human/animal hybrid forms as well as full animal forms. She is also in charge of public relations for the Hidden (a name she wishes they would drop), and organizes most of your public appearances.

[/ooc]

[ic]Each of your communicators beeps. Maya is on the line.

'Everyone, meet me in the main operations room in twenty minutes, human standard measure.'[/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xeviat

[ooc]Simon does have a room at the base, as he is trying to allow his normal identity to remain functioning; the perks are too good to lose. I'm not sure if he tries to keep his true nature secret from the other Hidden, but he'll never be in the base in his normal form. Oh, and I'm saving this post to edit with my IC post.[/ooc]

[ic]In his perfect form, Simon is just over six feet tall, with slender defined features that are perfectly symmetrical, a textbook example of handsomeness. His mental might requires him to rarely physically exert himself, as he finds it easier to fly or teleport everywhere and use telekinesis to interact with the world. Perceptive observers will notice that while he uses many of his impressive mental powers, his appearance loses its luster and grows dull and forgettable.

Simon is currently sitting in his room, apparently in a half trance, as he uses his ESP to check up on friends, colleagues, and academic rivals; to better keep up his cover story. His room is more than sparse, and the walls are made up of countless facets sitting at nearly impossible angles. Candles encircle him on the floor. Upon receiving the call, he focuses on the main operations room and teleports into his seat.[/ic]
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Belabras

[ooc]
Rhaj Athbakar Urlaw, PL 10
Str 34/20 (+12)
Dex 12 (+1)
Con 30/16 (+10)
Int 12 (+1)
Wis 20 (+5)
Cha 10 (+0)
30pts

Skills: Acrobatics 8 (+9), Notice 7 (+12), Knowledge (Arcane Lore) 8 (+9),  Knowledge (History) 8 (+9), Search 5 (+10), Sense Motive 8 (+13)
Languages 4: English, German, Russian, Spanish, Hindi
12pts

Feats:
    *Blind-Fight
    *Diehard
    *Fearless
    *Fearsome Presence (3 ranks)
    *Improved Initiative (2 ranks)
    *Power Attack
    *Ritualist
10pts

Powers:
    *
Enhanced Constitution 14
14pts
*Enhanced Strength 14
14pts
*Immunity 11 (Life Support)(Aging)(need for Sleep)
11pts
*Protection - Impervious (10)
10pts
*Regeneration 5 (Recovery Rate 2)(Ability Damage 2)(Resurrection 1)
5pts
*Speed 3
3pts
*Super-Strength 6 (Heavy Load: 100 tons)(Ground Strike)
12pts
[/list]

Combat: Attack +8, Damage +12 (unarmed), Defense +4, Initiative +9
24pts

Saves: Toughness +10, Fortitude +10 (+3 w/out powers), Reflex +5, Will +10
9pts

Drawbacks:
    *Noticeable: Enhanced Constitution (Glowing runes and eyes, skin and clothes go to total black)
    *Noticeable: Enhanced Strength (Glowing runes and eyes, skin and clothes go to total black)
    *Noticeable: Protection (Glowing runes and eyes, skin and clothes go to total black)
    *Noticeable: Super-Strength Strength (Glowing runes and eyes, skin and clothes go to total black)
-4pts


[spoiler]


    *
Real name: Rhaj Athbakar Urlaw
*Alias: Mr. Urlaw, Senor Yurlaj, Comrade Urhlav, etc.
*Age: 123
*Physical description: Urlaw looks like a man of indeterminate age, of mixed Asian and Eastern European descent.  His skin is a sun darkened brown, he has short cropped black hair, and dark eyes.  He is muscled like a professional athlete, and has a complex, interlocking set of tattoos covering his whole body.
When his powers are activated, which is much of the time, the tattoos and his eyes glow a poisonous green color while the rest of him turns a light drinking black that obscures all details.
*Powers: Urlaw's powers are a combination of innate Lengite abilities and powers granted by the old-speech spells tattooed on his body.  They break down like so:
The Enhanced Abilities, Protection, Super-Strength, Immunities, and Speed are all mystical in nature and granted by the body art.
His Fearsome presence ability is the result of the key sigil, a symbol that appears on his forehead when his powers are active, that is loathsome and painful to human sight.  It takes an act of will to even attempt to read it, as the eyes of the observer water, then bleed from prolonged exposure.  He can dim or brighten the symbol at will, and it is not present as a tattoo, only as a glowing sigil when his powers are active.
The Regeneration is a result of his heritage, and all Lengites possess it.
*Source of powers:  Extensive magical alteration and extra-dimensional origin.
*Notable skills/knowledge: Urlaw has in depth knowledge of arcane practices, a detailed grasp of history gained from study in the libraries of Leng and personal experience from a long life, as well as highly honed senses and physical prowess.
*Background/Origin:
Leng, Specifically the Plateau of Leng, is a kind of inter dimensional nexus.  The walls between worlds are thin in some places, but in Leng, they are thin everywhere.  For much of the time before pre-recorded history this meant that it served as a way station for the Old Ones and their servants.  And even though the ancient powers have been bound away for eons, their touch can still be seen and felt in the frozen halls of Leng.

The Denizens of Leng arose from the abandoned servants of the Old Ones.  They appear in varying forms - from the totally alien looking, to those that can pass for human in all but the most detailed inspections.  Even those that can pass must avoid hospitalization, as their internal workings share traits with mushrooms, cephlopods, insects, as well as mammals.  Yet, despite all this, they are close enough to their human ancestors that they can interbreed.  Lengites all share a gift for magic, and to some degree, the touch of their archaic masters.

Despite the taint, the Plateau has served as a meeting point and bazaar for magical practitioners and dimensional travelers since the rise of man.  As a result, word of Leng can be found in esoteric lore all over the world, and for the determined, travel there is just a matter of applying force in the right manner.  The return trip is often more costly, but travelers and the incautiously curious continue to find their way to the frost haunted streets of Leng.

The Lengites themselves are often inscrutable, as they are guided by a council of elders whose lives stretch back thousands of years, many whom can recall first hand encounters with their sanity crushing masters of old.  They are not active as other remnants (such as the Deep Ones) in efforts to return the Old Ones to the world, but they do still revere them, and the libraries of Leng hold the greatest collected lore about the Primeval Powers in existence.  Sages who know of the paths to reach the forbidden streets of Leng speak of the inhabitants as aloof, eccentric, and merciless.  For all intents and purposes this is a correct description.

It seemed natural for those of Leng to side with the Thulians against the rest of the Hidden.  For reasons of their own, and perhaps unknowable to any not possessed of their often alien mindset, those of Leng choose the other side.  And so Rhaj Athbakar Urlaw, Denizen of Leng and Physical Adept, was sent to join the other good will emissaries.

Urlaw himself is the child of a Russian mystic and a Lengite sorceress.  Such unions are uncommon, but not unknown in Leng, and the mixed ancestry holds no stigma.  Indeed, his parentage is largely responsible for his very human-like appearance and such individuals are valued for their ability to pass between worlds and return with news of human civilization.  This was Urlaw's task for much of his life, and he traveled the world observing events and reporting back to the Council.  Now, with the Hidden revealing themselves he was chosen to represent Leng, and move among the humans once more, no longer hiding his nature, but serving as an emissary of his people.

*Allies: Leng has never made alliances with other races or civilizations.  Their extreme remoteness, neutrality, and mystical might have allowed them to stay free agents throughout history.  Urlaw himself has some contacts in the darker sections of many cities all over the world, but no one close, and none that he trusts.
*Enemies: the Thulians
[/list][/spoiler]
[/ooc]

 [ic]Urlaw's room is relatively unadorned, but what is present is a mix of time periods.  In addition to a few items of extra-dimensional origin, he has decorated the room with books and items from the last 100 years, from all over the world.  A Soviet propaganda print is hung next to an original promotional poster for Enter the Dragon, and on the desk a button for the Kennedy presidential campaign sits next to an armband from the Italian facist party.

Urlaw himself is sitting on a meditation mat as the call comes in, and he slowly rises from his contemplative pose before heading out to answer the page.[/ic]

Poseptune

[ic=appearance]
Ilurean is slender compared to a human and a little shorter that the human average. He is hairless (well not actualy), what appears to be his skin is in fact that his hair is interwoven over their entire body in a coarse shell allowing him to survive the depths. The pigmentation of the hair is a little lighter than a human. His clothes are simple, dark blue, and form fitting. He the only ornamentation that he wears is a fancy looking belt and the watch communicator given to him by the hidden
[/ic]

[ic=Ilurean]The Atlantian slips into the shallow pool that takes up about half the room. The water seeps into his "skin" rehydrating his body. Ilurean relaxes and is about to fall alseep when the blasted communicator goes off. He sits there for a moment hoping it will just go away, as it continues to beep he reaches for it. Twenty minutes? Ilurean sighs he might as well start getting ready now.

He slips out of the pool and starts getting ready. The pool is the only thing that makes his room stand out from an ordinary one. The rest of the room is furnished with a bookshelf containing old and new text mostly on biology and historical books, with a few smatterings of magazines such as ExtremeTech, and InfoWorld, a closet, a small flat panel tv, and two small tables.

Ilurean takes his time getting dressed and ready and heads down to main operations, making it with a few minutes to spare. He also notices he isn't the first one there.
[/ic]
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xeviat

[ic]Hello Ilurean, Simon's resonating "voice" sounds in the Atlantian's mind as he enters the room. I haven't yet heard your opinion on coming public as our peoples have; has it changed your view of the world? Simon "speaking" would be slightly unnerving to those not used to it; he rarely made eye contact, and the act of "speaking" didn't seem to take any effort.[/ic]
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Poseptune

[ic=Ilurean]Ilurean counters projecting is own thoughts.You won't hear much, if the conversation is never spoken... He continues with spoken word Atlantis was public once, it did not work out then. Hopefully this time will be better. In time I suppose, we will see. .[/ic]

[ooc]That brings up an interesting question, would Ilurean's telepathy work on Simon given that his body is far away? Does it work on his alternate form?[/ooc]
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xathan

[ooc]Yes, it works on his alternate form, since his consciousness and "mind," are contained within it. Everyone who enters, make a notice check - if you make DC 15, look under the spoiler. Remember to use the dice roller here for dice rolls.[/ooc]

[ic]Maya enters, appearing in her human form as an attractive Mediterranean female of indeterminable age wearing a dark red business suit - virtually indistinguishable from a normal human, if not for the somewhat elongated ears and yellow eyes. The room itself is large and spacious, including a wide, panoramic window showing the skyline of New York city.
[spoiler=Notice DC 15]A bit in the distance, five small forms - too small to be planes - fly in a V formation.[/spoiler]

"The humans have changed a lot since then, Ilurean." She smiles at all of you in turn. "Pleasure to see you all. We've still another couple of minutes for Emain to arrive. How'd you all sleep?"[/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Poseptune

[ooc]Notice=[dice]1d20+10[/dice][/ooc]

[ic=Ilurean]We'll see, Ilurean responds to the woman as she claims humans have changed.[/ic]
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xathan

[ic]Maya clucks her tongue and shoots towards Ilurean. "Just keep that attitude to yourself in public. It wouldn't do for a member of the goodwill team to be distasteful of humans."[/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Belabras

[ooc] [dice]1d20+12[/dice] [/ooc]

 [ic]Leaning against the wall, Urlaw replies "We are discussing the humans?  Certainly their capacity for greatness or depravity has grown in the last hundered years.  Whther they, as a people, have grown with it..." and he shrugs.[/ic]

Poseptune

[ic=Ilurean]I only answered as simply as I could. I did not think we were here to debate the growth of the human race since their humble beginnings. I could have given extensive reasons beyond what was the truth of the matter, the secret organization is no longer secret and we will see how the humans react and whether or not they have grown as a species. However we probably do not have the time to debate such reasons. Ilurean straightens in his chair.[/ic]
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xeviat

[ooc]I forget how the dice roller works. My notice skill is +20, though ...

Oh, and Simon lacks the capacity for physical speech. As his brain power has grown beyond that of a normal human, certain physical capabilities have shut down. He doesn't walk or use his limbs in this form either, he flies and uses telekinesis to interact.[/ooc]

[ic]Telepathically to all in the room, As an awakened human, my presence here shows the capacity of the human species. I worry for their fear overtaking them, but I have long suspected that irrefutable proof of the supernatural would force them to grow, and maybe even to unite. Long ago when religion was more important to humans, they were closer, at least with those of the same faith. As he speaks, he focuses on the flying objects.[/ic]

[ooc]I switch my AP from Enhanced Charisma to ESP, which has a range large enough to cover the world, moving my mental sense to the flying objects. What do I see?[/ooc]
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Numinous

[ooc]Notice=[dice]1d20+14[/dice]
[ic]Emain's room is an indoor garden, centered around two apple trees that weave together to form an arch, which sends a prickling sensation through anyone foolish enough to approach it.  A small stream runs around the room, filling it with a soft and natural melody.  After waiting until the absolute last second, Emain zips from his perch in a bushel of fruit, through the ventilation duct that serves as the only entrance into his quarters, to the main operations room at the leisurely pace of 70 mph[/ic]
[ic=Emain]A humanoid figure of about 7 inches in height appears in the main operations room abruptly, to adopt a hovering position at eye-level with the others present.

"Sorry-I'm-late, the-fruit-was-so-delicious, I-simply-had-to-relax-after-such-a-reassuring-welcome, such-a-grand-show-of-goodwill-indeed!" His speech is rapid and of an unnatural tinny sound[/ic]

Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Xathan

[ic][spoiler=Xeviat]With your mental senses, you'll only pick up one mind. It's a human, male, feeling the unique blend of bored alertness only a professional soldier on guard duty is capable of. He's also slightly distracted, because he is manipulating something else while he flies.[/spoiler][/ic]

[ooc]Ahh, ninja'd. Ignore what was here: I'll get new IC up tomorrow.[/ooc]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xeviat

[occ]The mental sense should give him a sense of surroundings too; it's built off of the "Spatial Awareness" example power in Ultimate Power; it just also has the Mental Awareness on it.[/occ]
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.