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Problems Understanding 4E

Started by Atlantis, June 14, 2008, 11:49:48 PM

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Haphazzard

Quote from: Luminous CrayonThe deal with potions is that they're one of the few ways most characters have to access their own healing surges during battle. You have one second wind, whatever surges and healing you can get from powers (aka, very little... unless you've got a cleric or warlord hanging around to help), and that's it. The point of potions is to help you use the rest of them.
So, you can't use a healing surge without something inducing it (healing spell, potion, etc)?  And what happens  if you don't have any more healing surges left, but want to use a potion?  I don't think they thought that one out very well.
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Quote from: Haphazzard
Quote from: Luminous CrayonThe deal with potions is that they're one of the few ways most characters have to access their own healing surges during battle. You have one second wind, whatever surges and healing you can get from powers (aka, very little... unless you've got a cleric or warlord hanging around to help), and that's it. The point of potions is to help you use the rest of them.
So, you can't use a healing surge without something inducing it (healing spell, potion, etc)?  And what happens  if you don't have any more healing surges left, but want to use a potion?  I don't think they thought that one out very well.
I'm seconding the first question:

To be absolutely clear, you cannot use healing surges without someone/something external you use them? And what is "Second Wind"?

I've got a bad feeling my players are going to be rather unhappy with me...>.>
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Quote from: Xathan Worldsmith
Quote from: Haphazzard
Quote from: Luminous CrayonThe deal with potions is that they're one of the few ways most characters have to access their own healing surges during battle. You have one second wind, whatever surges and healing you can get from powers (aka, very little... unless you've got a cleric or warlord hanging around to help), and that's it. The point of potions is to help you use the rest of them.
So, you can't use a healing surge without something inducing it (healing spell, potion, etc)?  And what happens  if you don't have any more healing surges left, but want to use a potion?  I don't think they thought that one out very well.
I'm seconding the first question:

To be absolutely clear, you cannot use healing surges without someone/something external you use them? And what is "Second Wind"?

I've got a bad feeling my players are going to be rather unhappy with me...>.>


Page 291, has the second wind ability.

Basically you can only use your Second Wind (which spends healing surge) once per encounter. After a sort rest you can do it again. The healing surges are more to be used outside combat than in combat (unless you have potions or powers that use them.)

If you are that low on healing surges that you worry about not having any in combat it may be time for a long rest to regain some of your dailies back.
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Matt Larkin (author)

Yeah, out of combat, you can use up as many of your healing surges as desired, basically.

Xathan your players should be fine. They can heal themselves once every encounter, and more if they have a leader in the party or potions. After a 5 minute rest they can start each new battle completely fresh (minus daily abilities/potions used). It has to be set up that way--if you could use multiple healing surges on your own in battle, they're back to people needing long rests all the time as they blow through their capabilities too quickly.

Ra-Tiel, all I meant was that Poseidon seemed to be saying it was not that useful even for a 1st level dragonborn fighter (at least that what I thought he meant), and I was pointing out the disparity would likely be slightly greater since it's designed for 5th level. Obviously characters may have it sooner or after 5th level, but it wouldn't work well to discuss the balance of an item that is balanced for 5th level at other levels.
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