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Evil Campaign

Started by Ariel Hapzid, July 29, 2008, 02:34:42 AM

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sparkletwist

Quote from: Willetta world where everyone is evil
Sounds like real life... :P

LordVreeg

2) Divine + Martial nation. Paladins and inquisitors galore. Take the usual "detect -> smite" paladin and reverse it--UA paladins of slaughter and tyranny, plus some blackguards, are all over the place and will torture citizens for hours at the slightest perceived goodness ("You helped a little old lady cross the street! Torture the heretic!"). Mystic theurges will play inquisitor for a few hours, kill the victim, and play necromancer with the corpse.

So put Dick Cheney as the high inquisitor, claim that all the evil being done is actually doing good to defend his people, have him repeal of all the hard-earned rights of the people so he can protect them with his assassin uber-police, have the laws against flagrant scrying repealed so he can watch for dangerous communications.  I think if you take this real life example to a very logical fantsy equivalent, you'll have the PERFECT evil empire.

Snargash, that was my serve.  Care to volley?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Let's leave politics out of this. Sure it's an evil campaign with human sacrifices and endless bloodshed, but we should probably draw the line somewhere. I mean we are all still civilized... at least I hope we are.

Ariel Hapzid

I think there should be no line. Naturally, if you the DM want to impose one, I support that. The most important thing is that we all have fun, and if wanton slaughter and rape is not fun for you then no reason to include it. Naturally the comment posted about an evil empire is perfect (removing the Dick Cheney part, Cheney would be considered a kitty cat in this world).

LordVreeg

Quote from: NomadicLet's leave politics out of this. Sure it's an evil campaign with human sacrifices and endless bloodshed, but we should probably draw the line somewhere. I mean we are all still civilized... at least I hope we are.
i could find little better example of true evil...

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Quote from: WillettI think there should be no line. Naturally, if you the DM want to impose one, I support that. The most important thing is that we all have fun, and if wanton slaughter and rape is not fun for you then no reason to include it. Naturally the comment posted about an evil empire is perfect (removing the Dick Cheney part, Cheney would be considered a kitty cat in this world).

I understand it is hard to read humor in a post without tone of voice but that was meant as a joke.

Ariel Hapzid


Pair o' Dice Lost

Quote from: NomadicPerhaps they are all at war because they consider the other heretics for using arcane+divine/arcane+martial/divine+martial...

Ensures unending war, and also adds beautiful irony in that they all are not all that different from each other.

Ah, but they can't all find the others to be "heretics" per se, as only 2 of the 3 have divine magic.  Perhaps the arcane+martial country consists of rabid atheists who want to wipe out the other two not because they worship a different god, but just because they worship any gods.  Then the other two get in debates about religion but both want to wipe out this one because they don't acknowledge any god at all.

You could do very interesting things with this; the arcane+divine country is going "Heretics!  They don't worship our god!  We must destroy them al--wait!  They don't worship any god at all!  Infidels!  We must destroy all of them!  No, the other--they--I mean--we--ack!" That way, each country is further split in two; Country X is fighting Country Y and Country Z, but is itself split into those who think Country Y is a worse threat than Country Z and those who think Country Z is a worse threat than Country Y.  A six-way war!  Think of the evil!  Think of the chaos! :demon:
Call me Dice--that's the way I roll.
Current setting: Death from the Depths; Unfinished Setting I'll Probably Get Back To At Some Point: The Living World of Glaesra
Warning: This poster has not maxed out ranks in Knowledge (What the Hell I'm Talking About).

Kindling

Quote from: WillettLike Sparta with all the goodness squeezed out of them.

What goodness? If you ask me, classical Sparta was one of the most "evil" societies in real-world history.
all hail the reapers of hope

Nomadic

Quote from: NomadicPerhaps they are all at war because they consider the other heretics for using arcane+divine/arcane+martial/divine+martial...

Ensures unending war, and also adds beautiful irony in that they all are not all that different from each other.
per se[/i], as only 2 of the 3 have divine magic.  Perhaps the arcane+martial country consists of rabid atheists who want to wipe out the other two not because they worship a different god, but just because they worship any gods.  Then the other two get in debates about religion but both want to wipe out this one because they don't acknowledge any god at all.

You could do very interesting things with this; the arcane+divine country is going "Heretics!  They don't worship our god!  We must destroy them al--wait!  They don't worship any god at all!  Infidels!  We must destroy all of them!  No, the other--they--I mean--we--ack!" That way, each country is further split in two; Country X is fighting Country Y and Country Z, but is itself split into those who think Country Y is a worse threat than Country Z and those who think Country Z is a worse threat than Country Y.  A six-way war!  Think of the evil!  Think of the chaos! :demon:
[/quote]

Good ideas yes, though to be technical atheism becomes in fact its own form of worship for those wholly committed to it (see: those that so believe in it that they desire to kill anybody that believes in something else... like a god).

Gamer Printshop

Played a 1st Edition D&D game, 30 years ago where all players were evil in a standard alignment fantasy setting. AntiPaladin, Cleric/Assasin, Fighter/Mage... one note the fighter became a Shade (intelligent undead with powers that increase based on level of shadow & light). Since these characters were at 20+ level, the cleric could and did easily control the undead player. Undead players have to be extra protective against control by evil priests - their greatest weakness. We fought solars and their ilk, causing havoc everywhere we went. Still it wasn't evil against evil, more evil against good, which made it more fun.

GP
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Pair o' Dice Lost

Quote from: NomadicGood ideas yes, though to be technical atheism becomes in fact its own form of worship for those wholly committed to it (see: those that so believe in it that they desire to kill anybody that believes in something else... like a god).


Technically yes, but in the perspective of the other two countries it doesn't matter--slice it any way you like, "devout atheist" still means "someone who worships something besides our god," and that's what sets them against each other.
Call me Dice--that's the way I roll.
Current setting: Death from the Depths; Unfinished Setting I'll Probably Get Back To At Some Point: The Living World of Glaesra
Warning: This poster has not maxed out ranks in Knowledge (What the Hell I'm Talking About).

Nomadic

That was actually in regards to your response. My whole point in the matter being that saying they can't find the others as heretics is only true in the most technical sense. They are effectively treating them as if they were thanks to their supreme hate of religion. So the technicality that they aren't actually calling them heretics is moot as the whole thing was in regards to their religious like zeal being a more than acceptable equivalent for actual religious zeal (and indeed becoming a religion unto itself).

Pair o' Dice Lost

Quote from: NomadicThat was actually in regards to your response. My whole point in the matter being that saying they can't find the others as heretics is only true in the most technical sense. They are effectively treating them as if they were thanks to their supreme hate of religion. So the technicality that they aren't actually calling them heretics is moot as the whole thing was in regards to their religious like zeal being a more than acceptable equivalent for actual religious zeal (and indeed becoming a religion unto itself).

Actually, you'll note that they called the atheist folks "infidel" (though I might not have made that as clear as I should have), which means "one who doubts or rejects central tenets of a religion or has no religious beliefs," rather than "heretic," which is "a person who expresses or acts on opinions considered to be heresy."  So then the mootness of the technicality is then moot in turn. ;)
Call me Dice--that's the way I roll.
Current setting: Death from the Depths; Unfinished Setting I'll Probably Get Back To At Some Point: The Living World of Glaesra
Warning: This poster has not maxed out ranks in Knowledge (What the Hell I'm Talking About).

Ariel Hapzid

In Adara, a Heretic is anyone who is deemed so by a Priest. Which includes, but is not limited to, Wizards, Warlocks, Orcs, Drow, Dragons, Beholders, any other Non-Human, Women, Men, Children who exhibit dark tendencies such as harming animals, not listening to parents, sighing, etc. Men who speak foully, Men who move slowly, Men who eat too much, Men who eat too little, Men who drink too much, men who drink too little. Anyone exhibiting these traits are most likely corrupt by the dark powers and should be beheaded on sight.