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Systems other than d20

Started by Lmns Crn, October 03, 2006, 01:26:20 PM

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SilvercatMoonpaw

Go back and re-read the very first sentence in the entire thread, then, and it will answer your question.[/quote]
Ah, well your thread title is "Systems other than d20" so I wasn't sure.

Like I said before the only thing I can plug from experience is Mutants&Masterminds.  However reading a little about Jade Stage makes me think you want a system with less power focus, so I can't help you.
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Ishmayl-Retired

I thought (going solely on hearsay, no experience with it at all) that Mutants and Masterminds, much like Deadlands, was originally its own system that was eventually ported to d20?
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Jürgen Hubert

I've run GURPS 4E a few times, and I own most of the 4E books.

GURPS has a reputation for being "gritty", and it certainly can do that, but I found that it can do "cinematic" adventures in the style of the pulps equally well - in such cases, the PCs can be very competent, but they still shouldn't get too cocky like getting surrounded by hordes of mooks. They are powerful without being invulnerable, which is a balance I like.

For anyone planning to use GURPS for campaigns with a variety of supernatural powers of different origins, I recommend getting GURPS Powers. The Basic Set is a powerful tool for creating just the kind of campaign framework you want, and GURPS Powers shows you just how powerful it is. Your head will spin with ideas after reading it, and you will be easily able to come up with a setting with more than a dozen different types of supernatural powers which will feel completely distinct from each other - and yet still remain fairly balanced against each other.

And I can recommend GURPS genre books even if you are not interested in the rules. See my review of GURPS Space for an example.
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Jürgen Hubert

Quote from: Ninja D!Mutants and Masterminds is a D20 system.  The logo is on the cover.

I couldn't find it on my copy of Mutants & Masterminds 2nd Edition.

Mutants & Masterminds is an OGL system, but that's not the same as the "d20 system". Yes, it shares a lot of basic mechanics and expressions with the d20 system, but it is also radically different in a number of ways. It has no classes, and the only impact the "power level" of a character has is limiting the maximum of his powers and stat bonuses, which is a drastic difference to the numbers level-based benefits of D&D and most of its other variants.

It's a fun game, and definitely worth a look.
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Snargash Moonclaw

Thanks for the input - I'm trying to sort out what I will need after the Basic Set in 4e - I still want a different feel between "arcane" and "divine" magic as well as psionics, etc. (DnD ki effects I also treat as a form of magic.) Does Powers integrate smoothly with Magic or is it better to use one or the other?
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sparkletwist

Quote from: Snargash MoonclawWhere there any particular examples you recall working particularly well/easily or difficult/broken?
I recall having difficulty making the "Leech" power work right, because they broke it down and modified it in GURPS Powers, and didn't add up to the same points cost as the aggregate power as outlined in the basic book... or something. It's been a while. I also remember having difficulty figuring out when exactly something should count as a "Malediction."

I did like all of the flexibility though, I was able to create some fairly interesting powers and the game mechanics to drive them were already all there and tested, as opposed to something I'd have to make up.

Quote from: Jürgen HubertGURPS Powers shows you just how powerful it is
And also adds to the confusion... ;)

Jürgen Hubert

GURPS Powers is entirely based on the "standard" advantages in the Basic Set - if you want to know how they work, the Psionics chapter in the Basic Set is a good example. The system in GURPS Magic is entirely different, though you could conceivably use both in the same campaign - the latter will tend to give mages more versatility while possibly sacrificing raw power. GURPS Thaumaturgy (which is available as PDF and will soon be available in print) gives a huge range of options and variants for the "standard" magic system, although I haven't looked at it too closely yet.
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SilvercatMoonpaw

Quote from: Ninja D!Mutants and Masterminds is a D20 system.  The logo is on the cover.
But it's not a class-and-level system, which is what Crayon mentioned in his first sentence.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Snargash Moonclaw

@Jurgen: have you read/used any of the Power-ups or Dungeon Fantasy series materials?
In accordance with Prophecy. . .

Have Fun, Play Well,
Amergin O'Kai (Sr./Br. Hand Grenade of Seeing All Sides of the Situation)

I am not Fallen. That was a Power Dive!


I read banned minds.

Jürgen Hubert

No, I wanted to wait until they are released as POD products. Which recently happened, so I guess I should order them. But the Dungeon Fantasy series has been received very well...
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Lmns Crn

Quote from: SilvercatMoonpaw
Quote from: Ninja D!Mutants and Masterminds is a D20 system.  The logo is on the cover.
But it's not a class-and-level system, which is what Crayon mentioned in his first sentence.
Honestly, I've moved on from this thread's topic. If you notice, this thread was started in 2006. I've had plenty of time to find a system that works for me.

Now,  by all means, continue the discussion if you like. I'm having fun reading the suggestions and the commentary. But the specific details of my original two-year-old request can probably be disregarded by now, I think. Statutes of limitations, style of thing.
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Snargash Moonclaw

There is no SoL on Thread Murder
In accordance with Prophecy. . .

Have Fun, Play Well,
Amergin O'Kai (Sr./Br. Hand Grenade of Seeing All Sides of the Situation)

I am not Fallen. That was a Power Dive!


I read banned minds.

Matt Larkin (author)

Actually, some of what I've heard recently on GURPS (despite or because of the Real Men caveat) makes me want to check it out.

But since I'm not gaming right now, it's hard to justify the time or money.

I suppose I need to get a new group going. For that matter, I still want to try out 4e D&D.
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BlueSilence

It says:

"The Window assumes that the people who use it are intelligent and mature."

: D

I will edit my opinion once I finish reading.
I know I may not make sense sometimes (regardless of language) but... thanks.