• Welcome to The Campaign Builder's Guild.
 

Does it matter?

Started by Numinous, May 17, 2006, 10:01:40 PM

Previous topic - Next topic

Numinous

I have a question for all the people out there in this wonderful little community I call home.

In building my setting, I have come across a simple obstacle, and a simple choice.  To use the standard D&D cosmology of the great wheel.  however, though it is an imortant issue, I will not address that here.  What I want to know is where do we stop?

Most people here are building their own settings, toiling away to be original, or just make some sense out of the generic material put out by WoTC.  What I want to know, is how far do we go?  I know that it's generally seen as ok to borrow idea ofr your games at home, but if I snatch something from another CS and post it up here in my setting, it's disrespectful...

I guess the short version is, do you respect the people who just tinker a little and use all the crud wizards puts out?  Is it really alright to use other people's ideas almost identically?  Or should everyone alter everything just to make it truly "original"

I don't know if I made my point or not, discuss please...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Elven Doritos

I'm hammering out my cosmos as well at the moment, and I'm leaning towards a relatively traditional one. That being said, the whole point of a creative community and also published material is to collaborate and share ideas-- it's not "stealing" but recognizing a cool idea and going with it for what it's worth.

That being said, people get territorial about creative work sometimes, even about forcing themselves to not draw on any resources. I think that sharing ideas and recognizing good ones is one of the most important part of being a creative person-- incorporating those ideas and making them your own is the creative part.

~ElDo
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

Raelifin

IMO it becomes an issue when:

1. You don't have a goal. Have the end result (or a rough idea) in mind, if something fits then that's good, otherwise it's bad to keep it.

2. The idea is not "yours" in any way. Think of it like this, say you see a race you like (example: warforged). If you add the race to your setting on a whim it will seem stolen. But, if you think about what that race means to the world and how it would be different with the switch. For example, I have seen many settings where dwarves have been used and most of the original ideas are the same but the setting changes them and makes them belong.

3. The art becomes a clip-board. I see worlds as art, I'm sure many world builders agree. It's okay to use a style of painting or even paint the same thing or even both, but it's not okay to take a photograph and call it your own.

Soup Nazi

I say steal shamelessly my friend. A good idea is a good idea. If you like sombody else's format for something, or ideas related to it, then just post a little acknowledgement or PM them to let them know you plan on using it; 99% of us will be flattered that something we made was inspiring enough to see use in another setting.

If you like something WotC put out and want to copy/paste it for your world, that's what it was written for! Feel no shame or embarrassment that you used other people's ideas. If we didn't want them used we would not have posted them, sold them, or published them for others to see.

I stole ideas from Turin for my ancient faiths. I stole ideas from Xathan for classes and prosthetics. I stole ideas from Epic_Meepo on alignment. I stole ideas from real world history, Eberron, and even a few books I've read here and there (like Dune). I am not at all bothered by the fact that many of the ideas that I use and have used, are not my own, becuase they are good ideas, and I like them. Heck we all use at least some of the same stuff.

-Peace Out-
The spoon is mightier than the sword


Epic Meepo

Reinventing the wheel is cliche.  (In fact, so is the phrase, "reinventing the wheel.")

As long as you aren't stealing exact text from people or claiming that you invented ideas that were first posited by someone else, there's no harm in borrowing things from others.  (Unless you're publishing professionally or trying to present someone else's Product Identity as Open Game Content, I suppose, but that's a different matter entirely.)

The whole reason that people design rules and campaign worlds is to have people use those rules and campaign worlds.  If everyone always just ignored existing material and started from scratch, there'd be no point in having rulebooks, message boards, and online comminuties devoted to roleplaying game material.

(Edited for grammar, at least somewhat.)
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Xeviat

To reiterate what Meepo said; thinking outside of the box isn't all it's cracked up to be. Figure out what you want your setting to be, and use any idea that helps it become that. Again,a s Meepo said, don't claim things as your own if you were inspired by someone else.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.