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OOC Recrutement: Three Worlds Campaign

Started by Xeviat, September 24, 2008, 03:36:58 AM

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Xeviat

City Adventures could be done, with more of a focus on skills and skill challenges over tactical combats.

This is after my "Birth of an Outcast" short and after my unwritten "Outcast" novel.

For stat generation, use the 22 point buy from the PHB. Note that I will be increasing the stat requirements on paragon feats by 2 and epic feats by 4, but that is because I have modified the way stats are increased (at 4, 8, 14, 18, 24, and 28 you gain +2 to 2 stats, and at 11 and 21 you gain +2 to all stats; this helps keep players on par with monsters; heavy armor will be getting a similar AC boost that I have yet to determine).
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Numinous

Ifrit: looking at a lost-love avenger archetype.

I'm still interested, and one post a day is plenty for me.  So much to do...

Quote from: PoseidonAs for what kind of game.... I don't know. I'll wait until some of the others speak up then post "me too" on one that looks the most interesting
QFT
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

brainface

Still interested: a post a day is cool with me, though i guess i might try more if someone's trying to converse with me. (I'm not prone to post between 8-5 E.S.T. though, as playing PbP during work hours might not be kosher.)

I'd originally intended to play a triton star warlock or rogue, going for a gambler/scoundrel archetype. I might change class depending on the class loadout, or change race to "half-elf" if that's going to make someone not want to play a triton anymore. (I don't think it's necessarily bad to have the "team" be largely of one race--a lot of games are predominately human after all--but that's not entirely my call?)
"The perfect is the enemy of the good." - Voltaire

Xeviat

If a lot of people want to be Tritons I'll let them. I'm not going to say what you can or cannot play, and if the classes everyone chooses don't cover all of the roles, I'll shape the challenges to utilize what the players can do.

Here are the current Triton Racial stats:

TRITON
Ability Scores: +2 Dex, +2 Int
Size: Medium
Speed: 6 squares
Vision: Low-light Vision
Languages: Common, Draconic
Skill Bonuses: +2 Bluff, +2 Insight
Racial Power: Water's Embrace, Minor, Touch, Encounter: Touched creature can use a healing surge, and in addition makes a save against one ongoing effect.
Natural Swimmer: Swim Speed, can breathe water.
Regeneration: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.

I need to make a new ability and remove the skill bonuses so I can create bonuses for the two cultures. I'll take input.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Nomadic

I am interested in this. I haven't tried 4e yet and I want to give it a try (build up my thoughts on its design). I think a human of some kind would be fine for me. Oh and I enjoy a bit of inner city intrigue (but I do like a mix of wilderness exploration from time to time).

brainface

QuoteI need to make a new ability and remove the skill bonuses so I can create bonuses for the two cultures. I'll take input.
I dunno dude. I like the current skill bonuses and ability? I think you may be referring to setting text I'm not currently aware of with the two cultures thing.

Statting up your other custom races (Ifrit, Ogre, Valkyrie, and Elf if they're changed) might also drive interest in them, I don't know.

Also I'm cool with city intrigue. As nomadic I also like exploration as well (wilderness, caverns, abandoned houses, sewer systems, whatever). If there is a lot of roleplay and not much combat I'm probably not gonna bother min-maxing my character and just do whatever seems fun though.
"The perfect is the enemy of the good." - Voltaire

Ninja D!

If everyone else were to play Triton, I would do the same.  That could be interesting.  If we have some kind of variety, though, I may lean towards valkyrie.  I'll try to think up a character at work today.

Xeviat

My group has been joking that a male valkyrie could be a very fun an interesting character to roleplay. Here is what I have for the Valkyrie and Ifrit stats:

IFRIT
Ability Scores: +2 Str, +2 Cha
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 Intimidate, +2 Religion
Racial Power: Kiss of the Fire Dragon, Minor, Encounter '¦ (as Dragonborn's breath, but set to fire only).
Fire Resistance: 5 + 1/2 level Fire Resistance
Blood Rage: When you're bloodied you gain a +1 bonus on attack rolls

VALKYRIE
Ability Scores: +2 Dex, +2 Wis
Size: Medium
Speed: 6 squares
Vision: Low-Light Vision
Languages: Common, Draconic
Skill Bonuses: +2 Perception, +2 Endurance
Racial Power: Wing Thrust, Move, Encounter: Fly your speed +2. If a charge attack is made after this power in this round, you may continue to fly at +2 speed for movement of the charge.
Winged Fall: Suffers no falling damage, can travel horizontally 20 ft. for every 10 ft. fallen.
Racial Weapon Proficiency: Proficient with all spears and polearms.

---------

I'll get stats for my take on the Elves up soon, as well as more writing on the Valkyrie and the Ifrits.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Nomadic

Yea I think I am going to do a human rogue, probably a trickster. Is there anything we need to know before we look into statting our characters?

Ninja D!

Ah, I see the bit about the males being protected as property.  That could be interesting.

Quote from: NomadicIs there anything we need to know before we look into statting our characters?

Xeviat

I'd prefer we finalize your choice on a game type. If I've been understanding you properly, the group seems most interested in city intrigue with a focus on exploration. My thought is that the group could be explorers of a sort, possibly working for the Tritons. Maybe the tritons in the party are part of a diplomatic team attempting to reestablish relations with Hunurst, which would make for a reason why non Tritons would be in the group. Perhaps the Tritons are looking for something in particular, and they chose to search for it publicly and with Hunurst's permission.

How does that sound?

Oh, and it seems we have the following players still showing interest:

Brainface
Nomadic
Ninja D
Rose of Montegue
Ishmayl
Poseidon
Jaerc?
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Ninja D!

That sounds like it could work out well.  I'm leaning more towards a halfling now.  Do they still have monkey tails?

Xeviat

YUP Yup, and cockney accents (if you can manage).
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Nomadic

You could always have the non-Tritons stumble upon the Tritons at the start of the campaign. That's always fun (note that should you start us off in a tavern I will be obligated to strangle you :P ).

Ninja D!

Quote from: Kapn XeviatYUP Yup, and cockney accents (if you can manage).
:huh: ...  :?: ...  :-|  ...  :o  ...  :)  ...  :D