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Celtricia, World of Factions-Setting Information V2.0

Started by LordVreeg, October 11, 2007, 02:20:28 PM

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Nomadic

Sort of reminds me of the Mercantile guild of Karros. So I take it the money got them in. It would have been funny to have the guards go "do you really think bribing me with money will make me let you in where you can kill me and take it back?" Though that would have been mean.

LordVreeg

Dreadwing, Replanted
This was actually an explanatory post in the Celtrician 'discussion' post, but it is one of the four central overarching story-arcs that most of the sub-storys nestle into.  SO I thought it deserved to be here.
I wish I had more time to post, but I am in my busy season, crushing the competition and trying to manipulate all sorts of brands from behind the scenes. I clocked 125 in-office hours as well as 6 consults in the last 2 weeks. Add this to the baby, our holiday schedule ( we host thanksgiving for 25 people and normally have a wassail for about 30-40 folks), the 2 gaming groups, and the online group (that has gotten very little out of me lately), and working on the Celtrician Wiki...you can imagine...[spoiler=The small boy]

[/spoiler]
This is not to say all of us aren't busy: it is more to explain my absence to all of you, my intellectual cousins-of-choice.  I miss you all.

Dreadwing Post, replanted.
______________________________________________________________________________________________

One of the problems with public Wikis where the players contribute is a natural tendency towards some obfuscation.  Couple this with a tendency towards overlarge, connected storylines, and then I am properly on my way to explaining the large storyline that could be called the Progression of Great Enemies.  This is, believe it or not, and extrmemly abridged historical snapshot, very incomplete due to the desired aim of focussing on the story arc, not to delve into the makeup of 'The Park', or the keys, totems, and fetishes around the barrows, or what the ancient Ambrettons were doing there...

However, please feel free to ask any quesions, as we all love to answer questions about our settings.  And a special shout out to Llum for asking about it.

The 'Age of Legends' ended because the competition between the planars was more than the 'Waking Dream' could bear, leading to the "Accords of Presence".  Anthraxus of the Cycle's rebellion and his First Necromantic Night (which lasted five years) was imprisoned. Following end of the 'Age of Legends'...

"The second epoch is called The Age of Heroes, and it refers to the time during which the Celestial Planars continued their conflict for worship, but in a proxy war.  By the Omwo~ it is also called the Human Age, as the first Humans appeared right after the Planars left.  The Sauroids first started to change color, and build their Dragon Empire during this time.  It was also during this age that the birth and the growth of the first city-states such as Ambrettus, Winter, Grenwit Hollow, Vicoria, and Seou, to name a few, occurred.  But the Age of Heroes is remembered mainly for the great fratricidal conflict of the Avatar of Amerer, Numansongs the Bard and the Arch-lich Asol Arbor, Champion of  Anthraxus of the Cycle.  This age lasted until approximately -1500 RON."

Before I go on, it needs to be said, for purposes of greater understanding, that this was a proxy-conflict, a continuation of the 'balance versus the cycle' that had gone on during the 'Age of Legends'.  Even the Sauroid empire of the far north was torn apart by this conflict.  Pino Palladino was a human servant of the Omwo~ Numansongs, a bard of surpassing power himself...but as a human who watched the tortured Numansongs barely age, he was seduced by Asol Arbor, Numansong's sibling and enemy.  Palladino betrayed his friend, and gave up the secret Fastness of Numansongs, the Park.  In the battle for that underground fortress, almost all of Numansongs friends and allies were destroyed, though he escaped.[note=The Park] One group of PC's did find the wreckage of this titanic struggle in the underground castle...then they woke a Machman of the New Police (Oix Quomedi)...and they lost half of their party before they escaped...the powers that contested in the Age of Heroes are beyond the clay feet of those that walk under Tribin and Gerin today[/note]  Then Arbor, the Chanmpion of Anthraxus, found the shattered body of Palladino and used secret magics to make him a Vampyre vassal to the Arch-lich.   By itself, this is a story of base betrayal and tragedy.

The fate of the Bard-lord Numansongs is shrouded in mystery, a miracle that so much has been written and sung about so speculated an event.  But for those who have found out, he was saved by with of his last surviving friends, the original [note=Brother]  There are 3 major siblings in this story arc, Arbor and Numansongs, Lathe and Honor, and Bahamut and Callagistro (Sauroids)[/note]Leader of the Mysteriarchs, Lathe.  
Lathe of Tegel is another tortured figure overshadowed by the Numansongs tragedy, whose brother (Honor of Tegel)had become a servant of Arbor and whose sister had been turned into a living shade.  When 'The Brother' is referenced, it normally is speaking of Honor of Tegel, who escaped from Lathe's durance and betrayed where Numansongs was hiding.  Arbor at long last banished Numansongs to the Void, killing and dismembering the loyal, indomitable Lathe in the process.[note=Mysteriarchs]Yet Lathe had passed on his teachings, and the schools of Mysteriarchs, no matter their differences, all hearken back to him.  In Igbar, the Mysteriarchs are called "The Mysteriearchs of Lathe, millenia later.[/note]
Arbor began work on the Cairn Night at that point, using the power of Y'gorl's Curse to magnify the power of the Well of Death on the 'Waking Dream' itself, multiplying the power of Necromancy.  Even the beginning stages caused terrible havok.  
But before he could finish, an already-ancient omwo~ sage, full of regret and remorse for abandoning Numansongs to his fate, confronted the Arch-Lich.  Verkonenn Vreeg, apostate and founder, refugee of the White city, threw down Arbor in a duel arcane that pulled music directly from 'The Song' itself.  And regretted his late-coming to his senses, once again.

Sixteen hundred-odd years later, in the far North, centered in an old Ambretton mine, The creature known as the Dreadwing (EsioXo~h, White Omwo~) [note] To the Venolvians, later, the Dreadwing was also called 'Hagge-Dekkor', the Wing of Death, often translated as Deathwing in some old Winter-texts[/note] began to extend a powerful undead influence in the north.  A Vampyre of supassing age and Power, he created more and more servants.  This was, in actuality, the now-ancient and powerful Pino Palladino, servant of the fallen Arch Lich Arbor, and once-removed champion of Anthraxus, Lord of the Cycle.  He began to work in the same way as is awful master, and had spent centuries learning those baneful effects.  He re-activated parts of Y'gorl's curse  
At that time in the north, the Igboniat city states were just growing, and were rubbing shoulders with the State of Winter in the north.  Within fifty years, rumors of the presence of undead hordes came to Winterloo, capital of the State of Winter, and within a few centuries, Igboniat and Winter halted their conflict to defend themselves against the ogrillites and undead that the Dreadwing controlled in the far north.  The conflict was brutal and direct, with great names and powerful allies suffering defeat on both sides.  Over a century of cooperation was needed to finally pin the Dreadwing and his captains to their barrow-prisons, caged with a network of keys, locks, and fetishes of Law.  The Igboniats were totally destroyed as well in that struggle, leaving the State of Winter and Winterloo the only power in that northern corner of Celtricia. [note=Vampyres] Why not kill or destroy Vampyres and Liches?  Because powerful ones have too much power in the House of Death, and their souls do not go to the Well of Death.  Their spirits will always return and inhabit a new body.  It takes very specific magic from the House of Life to actually destroy these creatures, and only a magic as powerful as the creature they are attempting to destroy  have any real chance of working.[/note]
And yet the story does not end there, just before the year 0 in the Reckonning of Nebler.  Happy endings are rare in Celtricia, and when the Island Empire of the Venolvians spread to the north-western coast of the cradle area of Celtricia, it was only three centuries after the Igboniats fell creating the barrow-prison of the Dreadwing when Kexiol Texuman, Venolvian Priest of Jubilex, begins exploring the northern barrows, and is caught by Will "Black' Curry, Vampyric servant of the Dreadwing, and is invaded by the power of that awful force.  Kexiol recruited many Venolvians to his cause, some created into undead, many he did not, and there was a re-awakening once again of Y'gorl's curse staining the north.  Sages of the Grey March (formerly know as the State of Winter) discovered the presence of baneful necromantic magic, calling it the Anginarian Necromancy, after the powerful Anginarian clan of the Venolvian entropic priests where they thought the undead were coming from.  The Venolvians discovered the awakenning power of the Dreadwing after Kexiol and his minions had started to remove the powerful totems of Order that were holding the barrow-prison together, and after a five year struggle they resealed the prison.  But using their entropic talents to plug holes in a prison of order would prove fatal arogance.  


Kexiol was still loose, and he was the only Vampyre who was powerful enough to fainlty hear the whispered commands of the Dreadwing in his bondage, and he was sent south, to the Orbian Exiles of the Underdark, in the Wibble Hills.  However, after confounding the Orbian exiles for a decade, his actual strength and nature was discovered, and he was imprisonned himself.  
There are, of course, dozens of major historical movements going around while any of these events are happenning, and one of them is the Arcanic table of Orbi hiring the Venolvian Whiskanis League to find and destroy the Orbic exiles, and much as the Dreadwing and the Barrow prison passed into the mists of legends, so too, the Orbian exiles dissapeared from all but the most hidden of histories.
The Venolvians, in turn, were scourged from the North By Jon of Triston and the Grey March chased them off the continent and spent two decades destroying them in the War of the Shield, ending in 498 R.O.N.  

History does not slow down for an instant, and the next four centuries are eventful, yet the particular storyline we have been following pauses again, until in 890, when the entropic plugs of the Dreadwing's prison, whcih have always been at odds with the 'Prison of Law' that was originally built, start to fail.  Though not by any menas free, the Dreadwing starts to reach out his power to any undead in the area of his prison.
And in the beginning of 895, the Grey Legion inadvertantly released Kexiol Texuman Antroo form the hidden Temple of Mammon hidden within the ruins of the Underdark being used by the Firehazer tribe of the Wibble Hills.

So now, the Mistonian PC's grapple with the resurgent necromantic power in the north, having pillages some of the barrows and weakenned that prison further (yes, they did, though they figured that out later), while the Igbarians to the south are dealing with his servant...
Neither of these groups have yet to understand a 10th of the data given here.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

More added to Igbar, the capital of Trabler
More added to Undead

Comments appreciated.  Much love to all that post and read...we will always read and post in response.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

/Celtricia--World of Factions

Another good question on the posting thread has created the need to post this properly.

The histroy of the Vale of Silence and the development of that fated place into the metropolis of Stenron, largest city of the world.

Back in -8000 RON, when the Planars first created the Omwo~, it was one of the first jobs of the Omwo~ to create the first dwelling places (Dou~wis)of the Planar's in the Vale of Silence.  They built huge and solemn temples, inspired directly by the Planars themselves.  The PLanars would actually continue to live and appear in the dou~wis built in their name in the Vale, in the White City, and in the Silverwood, for almost 2 millenia.  And right after the last one was emptied, the first humans, Pablar's toys, were sighted.
The most important thing to notate here is that this Vale of Silence was in the Northern area of the Cradle area of Celtricia.


 in -3960, the Vale of Silence was rediscovered by some explorers from the Ambretton city-statesm about a weeks journey from the Vale.  By -3940, whole companies of priests had relocated to be near this spiritual center, where the echoes of the Planar's presence could still be felt.  It was often called the Silent Temple center, or WintreDou~is, at that time.  (It was right after this that the Vicorian Renaissance began, so many of the temples built in this time bear the circular, squat blueprint from this time)

The Ambrettons formalized trade realations to the WintreDou~is soon after, and in -3970, the Tarcleri~ knights, recently banished from trhe White city for their support of a relationship with the Apostate, became the guardians of the WintreDou~is.  Soon after, they built the Jarmin Fortress halfway up the Coriel Mount, above the new temples and the ancient ruins.  

in -3660, the Kal Tober Klaxik tribe began mining in the mountains just south of the settlement, then called WintreDou, and by the Mid -3500s, the large town had overgrown the temple complex of that holy city.  ANd it was then that it began to be caled the City of Winterlou.  It was something of a holy city, with so many temples and religions centered around it, but only the wisest of that time still knew what was buried under the temple area where people walked daily.  It was mainly and OMwo~ and clan Telman human city, with the Suprosian OMwo~ family in autocratic control, a family that had been thrown out of the Silverwood.
A great temple to Amerer was planned a few centuries later, and the Tarcleri knights, in great secrecy, swore the Hierophant of the Grey Chruch to secrecy, then brought him to the already-bruied but still intact ruins of the original Dou~wis of Great Amerer.  The Grand Grey Church of Stenron was built directly over it, completed in -3150.
Over the centuries and millenia grew, and the Ambretton City States fell, the city of Winterlou somehow kept growing and expanding.  By -2300, the Godstraat of Winterlou was a fabled place of wonder, a pilgrims paradise.  The Suprosians beuocracy also grows, and the economy of the area soon includes a dozen suburbs.  There were 2 major competing mage colleges, and though none knew what lay below, still the ancient temples that had first been built on the site of wintredou~is were ancient wonders by then.

To hurry this along, in -420 RON, the Dreadwing began his occupation of the old AMbretton mines to the North of Winterloo (note spelling change), while in -390, the Igboniat prelacy is formed in Teduic, (and old AMbretton fort, actually), in what would now be considered the middle-western Grey March.  By now, though the Omwo~ and humans are still the most numerous, there are a lot of Klaxik and hobyts in Winterloo, while the Igboniats have a hobyt, gnomic, then human population mix.  Thoug rumors of the undead hordes to the north are common, by -228, the Igboniats and the State of Winter and Winterloo enter hostilities, and though there were no huge battle, there were constant ugly skirmishes.  The Igboniats had many early victories, partially due to the overconfidence of the Suprosian-led Winterites, and partially due to the looting of ancient AMbretton places of power, such as the Temple of the Sky.  In -131 RON, Vexel Suprosian, Lord of Castle Ellis, was slain in the battle of the Valewood, just west of Winterloo, which got the Winterite's attention.

But by -126, the skirmishes ended abruptly, and the two united to face the Dreadwing's ogrillite and undead forces to the North.  The Vampyre of Palladino had taken his time, and had regrown much of Y'gorl's curse, enhancing his necromantic reach and the reach of his begotten brood.  This was no quick war, as the power of the Barrow, as it was often called, was great, and his forces were legion, and many talked about the Night of the Cairn come again...
in -105, Paly the Maligned drove the Suprosians from the throne of Winterloo and the State of Winter.  This began the Kingships of Winterloo, and in -64 the PAct Veritus, the peace of worship, was applied to the State of Winter during the reigh of Banir of Gotipan, fourth king.
in -4 RON, the Igboniat forcesm, led by Jericho of the Lance and many of the remaning Tarcleri Knights, manage to imprison the Dreadwing and his strongest leutenants in the barrows where they set up their last defence.  The Igboniats were also broken at the end of this, and their last strength was thrown into the Wards of Life and Law that held the disciple of Arbor in thrall.
Winterloo started a period of growth after year 0 RON, [note=Big Picture] The Vale of Silence was the beginning point of civilization in Celtricia, and on it's ruins a temple complex, WintreDou~wis, was build two millenia later.  This temple complex grew into a town based around the newer temples, then the twon grew into the city of Winterlou, then Winterloo. This process, described above in the previous post, going to year 0 RON, the Founding of the Theocracy of Nebler (the Reckoning of Nebler), covers in brief eight thousand years. [/note] both internally as a city, and as more towns and petty kingdomes came under the sway of the State of Winter.
But in the first couple of decades of this century, the Venolvian island Empire made numerous settlements on the far western coast of the cradle area, in what is now all Grey March territory.  The Venvolvians landed in force, and grew and spread quickly [note=Venolvia]  The Venolvian Empire's growth was greatly aided by pacts made by the Church of the Entropic Overlords with their Planar Patrons.[/note]  They had built 2 large fortresses by 30 RON.
It is worth mentioning that in 35 RON, explorers from the Grey Church found ruins of a temple to a forgotten planar named Kiminus in the second level sewers that abbutted their secret first temple.  This spawned the beginning worship of Kiminus, Patron of Heroes and Fools, and also let out a few rumors to loremasters that there was an underlying reason for their layer upon layer of sewers under Winterloo.
[spoiler=Current Map]



In this map, you can see the current Grey March, and the Location of Stenron, aka, the original Vale of Silence.  
[/spoiler]

By 75 RON, the Venolvians had a large town known as Tokorum on the hill-ridden Western Coastline of the Marches, maybe 800 miles west of Winterloo itself, but within 300 miles of the Western outposts of the State of Winter, the former Igboniat town of Hopiton.  However, much like the current world, due to the dangers of the Wild and the sparse populations, much of the space in between populations centers was and is completelyu wild.  So it should come as little surprise that the Venolvians went totally around the shore (they were a tremendous sea power) and also discovered the mountains in the northern coastal area of the March area, andf the ancient AMbretton Mines therein, by 100 RON.
 Winterloo was actually trading with the Venolvians at this point, though the Winterites were not aware of the Venolvian presence to the North.  IN 164 RON, Zyjman the first, the Orcash leader of the Bone-Ditty tribe, took the Red Pass from the Winterites.  This is the small pass through the mountainous sliver of land that connects the current Grey March with the 'Eastern Side' of the Celtrician continent.  Losing control of this land Bridge understandably became a major issue for the city-state of Winter, and  so they made many attempts to recapture it.
The Winterites continued growing and trading for the next few centuries, focussing their energies in trying (and failing) to dislodge the Zyjmanese trinbes from the Red Pass.  They were also aware of the growing power of the Venolvian Empire, spread from Coom isle all the way up to their own coast.
IN the 200's, the Corpusmunt necropolis, once 4 miles from the edge of the city, is beginning to get swallowed up as the borders of the city continue to balloon.
By the 300's, the Bright Lands Pluocrats banded together and formed their own coalition to compete with the rapacious Venolvians, and The State of Winter traded heavily with them and the Arcanic Table of Orbi, while still leading reprisals against the Zyjmanese.
In 418, in the north, the Venolvians nearly release the Dreadwing from his bonds, and he does manage to create some new followers before the Venolvians put an entropic bandage on the prison.
In 420 RON, the Arcanic Table of Orbi, once led by the Devilkin-worshipping family clans, becomes a full mageocracy.  In 445, Jon Stenron Tianti becomes the first Consul of Winterloo, removing theKingship and beginning the Rebublic of the Grey March. [note=Tristonian]  Jon of Triston, Jon of the Shield, Saint Jon, the patron Saint of the Tristonian Knights of the Combined Neblerian Faiths, is a great story in his own right[/note]
In 485, Jon of Triston leads the Grey March forces and the KNighthoods on the attack on the Venolvians in area known as Hewecar's Forge, destroying Wizern's Underthrone, the temple complex of the Entropic Overlords and begining the War of the Shield.  By 491 RON, the Venolvians have been totally thrown from the mainland areas, and the Grey March went through the motions of extending the Republic to the towns in the March areas.
In 515, upon the Death of Jon Stenron Tianti, Winterloo took the name of Stenron, in honor of the First Republican, the Bringer of the Public Voice.
 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Crazy question for you. Why are they called the wibble hills? Where did you get the name wibble? Where do you get alot of your names? Off the fly? From ancient resources? etc?

LordVreeg

Okay, that is a crazy question.
I have never, ever, had a problem with names.  

No, it depends on what you mean as 'a problem'.  My players, as all will, like to twist my names to annoy me.  The Aslok clan of Kobolds and the Town of Recum are two easy examples...

But most come from a combination of lots of reading and bizarre combinations, and bad puns carefully hidden.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Added to the Customs, the recent news, the neighborhoods and wards, and the formatting of the Igbar page.
Igbar
Also, done some work on the frontpage.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Quote from: Vreeg's Coachwhip.Okay, that is a crazy question.
I have never, ever, had a problem with names.  

No, it depends on what you mean as 'a problem'.  My players, as all will, like to twist my names to annoy me.  The Aslok clan of Kobolds and the Town of Recum are two easy examples...

But most come from a combination of lots of reading and bizarre combinations, and bad puns carefully hidden.  

Ah. I was wondering on the wibble part because a friend of mine told me about something in a redwall book that used wibble as part of an insult. I was curious if that was related at all.

LordVreeg

This post is one I just sent to the player who runs Cyriel, a member of the Alternative School of Magic in Igbar.   He is working more on his backstory and motivation (and also probably wondering about Headmistress Samria coming on to his character a bit).

For those of you who have followed Igbar, most of this will make sense, but please ask for any clarification.
 

The Alternative school of Magic has a very interesting and character driven history.  


Palimar Devenshold, human founder (headmaster)of the Alternative school of Magic,  does not spout out his background and history, but it has been obvious to you in your time in the guild that he has an aristocratic bearing and a revolutionary streak.  He was a member of the lower house of the Unicorn, and recently was actually elected to the Greater House of the Unicorn three gosi (months) ago.  He is a driving force in the government for education, taxing profits, and is constantly building alliances.  He is also a lesser Patriarch of the Church of Madrak, and a seeker in the Steel Libram.

Samria Fireheart Kressadaughter is the other headmaster (Headmistress).  She married Palimar a year before they started the school.  She has a southern, argus-like accent.  While Palimar's interests involve heavy politicking, she is focused on the school itself and the day-to-day affairs of it.  She is a human with omwo~ blood somewhere in her past, very athletic but with fine features, wearing her three decades very, very well.  She has very developed artificer abilities.  She makes quite a few scrolls.


Arain Kor K'thom is a gnomic mentalist, and is the other primary (high-level) teacher.  Arain is an older gnome, and seems to have no family but the school.  His right hand is missing it's pinky and ring fingers.  He also knows some earth magic, and has traveled extensively, though he is a bit fragile know.

Very recently, Palimar and Samria's lost daughter, Salimar '˜Earthward' Samriadaughter was returned to them, about 4 goesi ago.  The two of them had kept it quiet, but she had been stolen from them three years ago, right after she was born.  Though few know how she was returned, she came back as a 14 year old girl-woman, very used to taking her own counsel.  And recently, she has disappeared again, which seems to have caused a rift between Palimar and Samria.

The Huge and ancient Collegium Arcana has been trying to reduce or destroy the Alternative school since Palimar started it.   Head Warlock Carl Waresoft of the CA has made it very clear that anyone caught associating with the Alternative school might as well turn in their stripes, though he turns a blind eye to the Steel Libram's association.

Gesiculum Howell, an Istar member of the Collegium, has recently made it quite clear that a member of a mongrel guild has no right to be part of the Greater House of the Unicorn.
 
The Alternative school's functions of artifice are quite expensive, as is the old Mansion they bought behind the Unicorn Vex, so they are extremely tight on money right now.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The room is large and box shaped, far too large to be lit only by a few thick white candles and a banked fireplace across the room.  The sparce light sources sent crazy shadows racing across the thick, dark beams some fifteen feet over head.  'Upstairs at Bannetti's', the room is called, and during the days it's fifty-one tables and all the places between them are filled with people, talking over each other, messengers with notes being sent, and deals being made.

However, at 3rd hour of the new day, hours before the red dawn known as the Sui, the room is cold and the four seated inhabitants are masked by the lack of illumination, though they all know each other.  None of them sit at a table with another, though they are close enough to hear the soft voices each employs.


"My sources inform me that "the Knife" has actually been operating here in Igbar for years, just under the window sill", says a small figure at a central table.  He's the only one at a table between the others, without his back to a wall, and his voice carries a clipped precicision.  The flickering light reveals a dark green, long satin robe, and greying hair.

"They've probably been here for decades, Prime," intones the long figure seated at the table behind the hobyt.  The golden-red light of the fireplace comes from behind him, limning and disguising at once.  The silver and ivory lute on the table in front of him speaks more to his identity than any visual representation, and his voice is perfectly modulated, every word hinting at a mastery of tone and timbre.

At a table farthest away from the fireplace and close to the kitchen doors, a very tall figure stands up, his darker-than-dark cloak hiding the chain mail the others all know lies beneath it.  His omwo~ face is artistically thin, with large, metallic violet eyes and upward swept eyebows, however, it is now warped in a shadowy snarl.  "Years!!? ", he said, spitting the words at the floor, "Decades?!!"  His hand goes to his forhead, and balls to a fist.  "How could none of us have seen this?  Have I been so busy focusing on the Blackstripes that it never occurred to me that there might be another major player hiding out?"

"Varkonovich, since they work under the auspice of a Vernidalian Sect," says the small first speaker to the angry Omwo~, "I think they might have been working more in the fashion of the Holders of the Straight Way."  The faint candlelight in front of him catches on a silvery cloak clasp in the shape of a stylized tree as he leans back.

"I...don't...care..., " intones the Omwo~ called Varkonovich harshly, biting off each word.  He looks over at the human in the grey hooded cassock who has not spoken.  "Palimar and I have interests that involve knowing everything that takes place in Igbar."  He shakes his head at the others, his gold and jet straight hair reflecting the fire.  "Kasarack will have my head thanks to these butcher boys of the Green Mother, gentlemen.  I need to find out why this happenned now of all the times in the clock of Jubilex."

-----------------------------------------------------------------------------------------------------------------

Sometimes, I like to really put on my 'connectionist-model' hat and figure out in my aliances and relationships in Igbar.  The above snippet came from a meeting that I figured had to have happenned on Tokush 20 (Actually the morning of the 21st), after Kiko was captured by the Terrors of the Knife.  No one knows yet that it was Vigor Sheering who is actually the head of the Terrors of the Knife, that set them on the New Legion.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Guildschool Faction:
Area:Igbar
Name:The Bowyers of Ceminiar

Affiliation with Larger: This is a huge and ancient knighthood, originating in the Silverwood.  Though there is a Master  Bowyer in the Silverwood, and ranks of honor are given from both the mother guild and the seperate guilds themselves, there is not a strong connection.  More of a disparate, loosely bound brotherhood.
Also, though they are an independant froup, the patriarch of the Church of Amrist currently has lent them aid, so they are very deeply in his debt.
 
Membership style: Very loose, with Masters, Brothers, Journeymen, and apprentices.  
 
% of starting membership: 45% Attrib bonus:CD (12/2.5)
Mission: To protect the Tenets of the Great Woodsman, Ceminiar.  Also, to oppose the servants of Geryon and the Wild Hunt.
 
Size: 49 Full members, 30 more partial members, for 79 total in town, but 38 of them are away at the front lines with the Stenronian Alliance Forces.
History: The Bowyers came into being back in -477 RON, in the Silverwood.  At that time, the Church of the Wood and Path dominated the area, and the Bowyers Oath still includes remanants from that time, esepcially in this paragraph,
"Better I die with broken shaft, garrotted by my string, than to allow the creatures of the Wild Hunt to rain chaos on the proper harmony of the wooldlands.  Better I and mine devoured by the woodland citizens than to allow the usurpation of the Unnatural ones."

They came to Igbar with the Church of the Wood and the Way around 500 RON, but when that church disintegrated they moved over to mainly be asociated with the Chruch of the Autumn Harvest (Amrist).  In the early 900s, they were led by the legendary archer and Argussian military mind Terri Alhou~t (Omwo~ male skald-archer), and at one point the was a barracks in what is now the harou section of Igbar with over two hundred full member bowyers.
 
 
Current leader: Hiliosa Terry (fem Omwo~), older and stout for an High Omwo~(210 yrs), she came to Igbar from Orbi a decade ago.  She is very hands-off.  Her assistant, another Master Bowyer, is Chickle Hentotter, a hobyt male With a Blacksteel Medium Selfbow that thrums when he uses it.

Current situation: Very Low Key, and they are known to do their part in the war, though they have issues with the forces of Geryon of the Wild Hunt.  The Amristians have few enemies, but the Wild Hunt and many Defenders of the Land do not get along well with the Bowyers.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The Cult of the Telekonese Prophesies

this is a hard one to just jump into, for many reasons. One issue is that many of the civilizations of the Early Second age, inhabited by beings that were closer to when the gods walked the earth, had access to great powers, and the White City, and to a lesser extent, Vicoria and Atlantia (long gone and vanished) were seats of learning and power, utilizing magics that are very advanced.  Vicoria had went through a huge rennaisance, and during that time, they were extremely progressive.
The cult is NOT a religion, more like a secret accentuation.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

More added to Igbar
More government, weather, wards and neighborhoods, and more current rumors at the bottom.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Opening post redone to match changes on the main wiki.  CBG wiki will come next.  took away some distracting text, added more of the thematic elements.  So please comment on the new opening post of this thread.  Or I swear, I'll make yet another Celtricia thread.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg