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Creativity Malaise.

Started by SilvercatMoonpaw, November 26, 2008, 12:00:43 PM

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SilvercatMoonpaw

Does anyone here ever have a feeling like there comes a point in every idea where all the energy runs out, as if you've created all that can be created?  I've been getting that problem a lot lately, and I was wondering if anyone had any advice on how to beat it.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Llum

Work on something else, then come back to it. Do something else, then come back to it.

Taking a break is always helpful in my experience.

Knight of Ravens

For me, I look for what other people need help on and take on a bit of their workload (such as flavor writing for other people's creations); it usually helps reignite the creativity engines fairly quickly. Of course, I'm creating almost constantly, and that's how I live. So I need such tricks to avoid burnout.
Campaign Setting: Asilikos

Steerpike

Sometimes I find the best thing to do is just push through it and keep writing (writing something, at least) at any cost.  If it sucks, it can be deleted.  But having a couple projects to turn to at any one time is always a good idea.  What I don't think works is only writing when brilliant flashes of inspiration strike like heavenly thunder.

Xeviat

I either write something all the way through, or I have to take long breaks between busy periods. Like right now, my level of depressions made it so I haven't created anything for months.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

LordVreeg

I just want time.  I truly apprciate the issue at hand, but I just want a little time to write...

SCMP, I find that having busywork-projects in the same project helps clear the mind.  When I run into creative roadblacks, I write spells or create NPC's or new guilds, Something normally derails me into a creative are soon.

Wine also works for me. x(
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SilvercatMoonpaw

Thanks, guys.  I'm never quite sure why ideas feel like they've suddenly become stuck, so it's important for me to know what I could do to unstick them or to wait them out.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Acrimone

When I get hard up for inspiration, I go back and revise what I've already done.  That tends to work.
"All things excellent are as difficult as they are rare."
Visit my world, Calisenthe, on the wiki!

Ninja D!

Revisions could work, Acrimone is right about that.  

Maybe you do need a break from the project, though.

Or maybe it shows that you're not as into the project as you once were?

SilvercatMoonpaw

Quote from: Ninja D!Or maybe it shows that you're not as into the project as you once were?
That's what I'm worried about.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Ninja D!

Ideas come and go.  Not all of them can really hold you.  That doesn't necessarily mean give up, though.

Acrimone

There is a difference between (1) lack of creative inspiration (i.e., no ideas), (2) lack of creative energy (i.e., no patience), and (3) lack of creative interest (i.e., no motivation).

These three problems deserve three separate solutions.  My general recommendations are, respectively:

1) Do revisions.
2) Get some sleep.
3) Switch hobbies and flirt with women.

I'm married, so #3, part 2, has a built in failsafe as to how much time it can take away from me.
"All things excellent are as difficult as they are rare."
Visit my world, Calisenthe, on the wiki!

LordVreeg

Quote from: AcrimoneThere is a difference between (1) lack of creative inspiration (i.e., no ideas), (2) lack of creative energy (i.e., no patience), and (3) lack of creative interest (i.e., no motivation).

These three problems deserve three separate solutions.  My general recommendations are, respectively:

1) Do revisions.
2) Get some sleep.
3) Switch hobbies and flirt with women.

I'm married, so #3, part 2, has a built in failsafe as to how much time it can take away from me.
#3 is also assuming an open minded woman if you are giving this advice to a member of the fair sex.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SilvercatMoonpaw

Quote from: Acrimone(1) lack of creative inspiration (i.e., no ideas)

1) Do revisions.
I'm probably going to do something like that.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

khyron1144

Have a few projects and types of activities available.  For example bring your game idea notebook and your mundane projects idea notebook (mundane isn't meant to indicate boring, but rather, not geek-related or at least less geeky)and something to read.

I find for me personally, if I can find the right dosage, coffee acts as a smart drug, but it sometimes gives the side-effect of something like ADD.  I can do quality work, but only for five minutes at time.
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