• Welcome to The Campaign Builder's Guild.
 

Humans

Started by limetom, December 09, 2008, 02:01:09 PM

Previous topic - Next topic

limetom

Because this got thread-sized:

Quote from: limetomA human with 20/20 vision can see details as small as one minute of arc.

To put that into perspective, the Sun and the full Moon are 30 minutes of arc across. That's half a degree. Or the width of your little finger at arm's length.

Also, human vision several thousand years ago averaged 20/16 to 20/12. Excessive reading, and the fact that we no longer operate as endurance predators, has reduced this over the last couple of centuries.
That's because things used to try to eat us, but they were sprinters. The humans who outran them survived.[/quote]I believe limetom actually said human vision is quite good (he was just saying that it was even better in the past). I also know for a fact that it is extremely good. Our vision has to be good though as all our other senses are mediocre at best. We are creatures based very heavily on sight. [/quote]We're designed as predators, and predators typically rely heavily on at least one of the three "distance" senses. I wouldn't be surprised if either our hearing and/or smell used to be better, too.[/quote]I think the latter especially is probably due in part ot the same things limetom cited in his explanation of why our eyesight is typically not as good as it used to be. Although, actually I figure there has probably always been a degree of both, and those with poorer eyesight were the ones that got picked off before. Since we are not threatened by predators now, and have done so much with medicine, those with eye disorders have survived where they would not have in the past.

Sorry, that was @ Llum.[/quote]@Nomadic: our eye's aren't really spaced /that/ far apart, really. On a round(ish) head, eyes can only be spaced so far apart before they start to be at significantly different angles to each other.

Notice that predators-- canines, felines, raptors, etc-- typically have their eyes at the front of their head (good depth perception, to focus on a 'target'), where as prey animals-- rabbits, squirrels, deer, etc-- typically have their eyes further out to the sides (good field of vision, to notice danger in a wider area).[/quote]That's because we can invent boats, knives, rope and pretty much anything else, which makes us better than the specialized animals.[/quote]

Nomadic

Ignore the bit about spaced eyesight. I can't remember what that was about. I have something I call super-dyslexia (only cause I don't know what it actually is). I confuse meanings, words, phrases, ideas and other things from time to time. An example being that I might say "that tree is wide" when what I meant was "the area that tree moves through blowing back and forth in the wind is large". And then of course when I try to go back and correct myself I have trouble remembering what I actually meant.

Elemental_Elf

Math! Poetry! Have carnal relations for longer than a few seconds! :P

Humans only real asset is their brain. Their smart which allows them to copy and improve on any design they see in nature.

Beyond that... For a bi-pedal creature, we can run fairly fast!

SDragon

I don't know if it counts as something we can actually do, but as far as survival traits go, we're omnivores. If the supply of prey animals dwindles in a certain area, we can get by on edible plants; wolves can't. If the supply of edible plants dwindles in a certain area, we can get by on meat; rabbits can't. If I'm not mistaken (I could be), we're even apex omnivores, which means we don't have to worry as much about natural defense mechanisms. An apex omnivore is the most spoiled creature on the food chain.

Edit-- I second EE's third example of what we can do. That's damned impressive, all things considered.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Steerpike

With a very few notable exceptions (whales, a few reptiles, certain molluscs, and biologically immortal creatures like hydra) we're one of the most long-lived animals out there.  Compared to the vast majority of creatures we're ridiculously long-lived.

Nomadic

Here are a few I can think of:
- Human eyesight as was mentioned is quite highly developed. The positioning of our eyes and their link with our brain gives us quite a few interesting abilities. For one our eye positioning gives good depth perception coupled with a decent sized field of vision. Furthermore the design of the eye makes us sensitive to far more colors in our visible spectrum than almost any other creature. The biggest things though are due to our brain. The vision part of our brain is based around making up for what we don't see and for combining it with what we do. As we mature visually our brain records more and more information which it then uses to fill in gaps (this is why visual illusions work). You can actually see things without light from them hitting your eye because of this.
- Human musculature. We may not be elephants or the like but we still have a muscle and skeletal system based off apes. The ape body build is very good in terms of raw power. We may not have quite the strength of say a chimpanzee or a gorilla but it isn't all gone. In fact our brain has to limit us to only using a fraction of our strength as using our full strength could tear our muscles tendons and seriously injure us. This is why we see incredible feats of strength where a person picks up a car or a fallen steel beam or something else in a danger situation. The fight or flight response in us temporarily disables the brains regulators that prevent us from using our full strength.

Seraph

Didn't see this was here before I put it in the Tavern:

Well, I think the right-brain influence is very important for what makes humans different from other animals--the creativity. There are a lot of animals that can problem solve, but few if any that can do it as well as we can. We are very creative at coming up with ways to overcome a challenge, or to circumvent one (as any DM will tell you of his players' ability to destroy his plans). It is this creativity that has allowed us to think abstractly enough about things to imagine how to create tools, and increasingly complex tools, and to come up with complex social orders and ways of communication and interaction, speech, song, gesture, eye-contact, even silence as ways to get a message across.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Llum

Humans are one of the longest lived species compared to our size. We beat whales in this category. Like Steerpike said, certain molluscs, the hydra, some reptiles (mostly turtles and the like) beat us on this.

Birds however beat us hands down, they live extraordinarily long for their size. Birds also have a superior system for cleaning our cellular waste from our bodies, with their high metabolisms its seems like they should suffer from cancer and related illnesses even more then humans. However cancer is nearly unheard of in birds, they can clean all kinds of free radicals and crap extremely well.

Elemental_Elf

Quote from: LlumBirds however beat us hands down, they live extraordinarily long for their size. Birds also have a superior system for cleaning our cellular waste from our bodies, with their high metabolisms its seems like they should suffer from cancer and related illnesses even more then humans. However cancer is nearly unheard of in birds, they can clean all kinds of free radicals and crap extremely well.

The Perks of being related to Dinosaurs!

Stargate525

If I recall correctly, our senses are, in general, tremendously well attuned, considering how good the other ones are.
My Setting: Dilandri, The World of Five
Badges:

sparkletwist

To me, the big advancement that propelled the human "predator" to the top of the food chain was the realization you could sharpen a stick, throw it, and kill your prey at distance. No other animal hunts like this. It is immensely powerful, and keeps you safe from most of their defenses. Things like keen vision and good depth perception are likely traits that evolved in support of this "stick throwing hunter" ability.

limetom

You all fail.

Human's best asset is language.

And I'm totally not biased as a linguist or anything...

Epic Meepo

Quote from: Llum...some reptiles (mostly turtles and the like) beat us on this.
Yet again demonstrating the superiority of turtles.

To add a few things:

-The most obvious one is that humans are the only existing species of bipeds. No other animal on currently existing on earth can balance on two limbs for extended periods of time.

-As far as we know, humans are the only existing species capable of thinking in symbols in addition to emotions and pictures. Many other animals have crude forms of language, but only humans can actually think in words. We're also the only species capable of asking, "Why?"

-On a related note, humans are the only existing animal that can experience emotional reactions to entirely abstract thoughts. Other animals can experience emotions related to food and companionship, but only humans can experience emotions upon, say, solving a math problem.

(I say "existing animal" instead of just "animal" because in the past, there may have been as many as a half-dozen coexisting hominid species, any one of which may have matched or come close to matching human capabilities. So its entirely possible that humans weren't always unique on planet Earth.)
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Elemental_Elf

I think Language is the best asset we have. Stick enough monkeys in a room and they'll invent Shakespeare. However, if those monkeys can't speak to one another, they're just a bunch of monkeys in a room.

Llum

Quote from: Elemental_ElfStick enough monkeys in a room and they'll invent Shakespeare.

I believe the internet really puts a hole in this comment.

Just want to note that Birds are bipeds (who descended from Theropods). Crazy how the dominant species tends to stand on 2 feet eh?