• Welcome to The Campaign Builder's Guild.
 

Calm in the Eye of the Realmstorm

Started by Llum, October 25, 2008, 07:50:26 AM

Previous topic - Next topic

Llum

Worship

Gods do not exist in the realms. Yet some people continue to worship, often they worship concepts or more powerful creatures beyond their understanding. Some immortal people (elves mainly) have achieved extreme powers, but they're largely gone (The Refreshing). As a rule the immortal races don't worship, they see themselves as basically divine in themselves.

Lower Realm Races

While the Elves do not worship most Elves have a reverence for the Light and Darkness, Surface Elves and Dungeon Elves respectively. They revere them because Light and Darkness are the substances from which their races were born, they do not however see them as sentient entities. Dwarves, being born of salt, do even less then that, they have no reverence for salt, save as a potent alcohol. They do have a peculiar form of ancestor worship, revering the deeds accomplished by their ancestors.

Humans worship the notion of freedom, they crave freedom so much that it has gathered something of a divine aspect to it. Free Humans follow this tradition as well, and they think the greatest thing to be accomplished in their lives is to give freedom to another Human, through ether escape or death. Free Humans sometimes have a reverence for Darkness, a custom adopted from their Dungeon Elf allies, while Humans in slavery revere the Light because of their Surface Elf masters. Orcs are a bitter race, they refuse to see anything as divine. Orcs feel that no divinity would give them their bastards lot in the Realms. The closest thing to worship the Orcs have ever found is the study of how the Realms and how they interact with one another.

Other Races

Daemons worship other Daemons who are stronger then them, they do however have a deep respect, for peace and perfect. This is most likely due to their hellish barren home, the Daemonholt, which only has small oasis of paradise.  The Undead worship the meteors who's power animates them. The higher Undead also secretly worship the being that sent the meteors to crash into the new Realm.

Upper Realm Races

The Hive and Golems do not understand the concept of worship. It's a foreign and alien concept to them, they have no analogues in their societies. Elementals aren't sentient and as such do not worship. Coualt and Salamanders are immortals and are another race that does not worship.

The Naga pray to the Timeless Ocean, however they realize that it's just geology. The Morrow have the closest thing to real worship, an actual priesthood and religion, The Flux as they call it. It is a mix of worship of the divine Light and the waters of the Timeless Ocean. What responds to them and gives them power is simply a sentient water elemental, the only one of its kind.

The Giants revere their totemic animals, but it isn't quite worship, just deep respect until they fuse. The Ophidian worship nothing, unless there happens to be a Shark Giant in the area, then the Giant becomes a local God to them, but its still just a Shark Giant.

Llum

Conflicts

This post will have a list of ongoing conflicts between the different races.

Ophidian-Naga Wars

The Ophidian are at perpetual war with the Naga, they raid the Naga cities constantly and without mercy. This has led the Naga to have a supreme ruler, the king, who has as sole purpose of office to deal with the Ophidian threat. The war is being fought in several locations: Dwerm Bay, the oceans around Wilsh and Otiron.

Human Freedom Fighters

Human Freedom Fighters, called revolutionaries by the Surface Elves and Dwarves, attack outposts controlled by these two races quite often. Their goal is free every human currently enslaved by the Surface Elves. These battles are restricted to Otiron, mainly attacking Surface Elf outposts.

Twilight War

The Twilight War is the conflict between the Surface and Dungeon Elves. The conflict has been going on almost as long as the creation of both races. While on occasion the conflict may lapse for a few centuries or millenia, these lengths of time are inconsequential to the immortal Elves. The Twilight War is currently in a lapse. The lapse is near its end and any overt hostile action on the part of ether Surface or Dungeon Elves will rekindle the war.

Golem's Duty

The Golems see themselves as Guardians of the Undead, they will protect the Undead from anything that attacks them. They also see themselves as having to exterminate unnatural creatures like Daemons and Elementals. Most of fighting done by the Golems is on Otiron protecting Undead or anywhere in the new realm hunting Elementals. The exception is Wilsh which is largely left alone by the Golems.

Realmsnight Hunt

The Realmsnight Hunt, named after the night where the Realmstorm damaged the wards that separated the Upper and Lower realms and open the way into the Daemon Holt. The hunters are Daemons, they prowl the new Fused Realm at their leisure always looking for new prey, in the form of lone Orcs. The Daemons do not forgive the Orcs for opening a way into their world and so will hunt them tirelessly whenever they can. Few Daemons do not believe in the Hunt. Most of the Hunts take place in Blackwell Forest, both east and west halves.

Hivemind War

The Hivemind War is the war between the five separate hiveminds that form The Hive. Originally a single hivemind, the Realmstorm scattered and broke it into dozens of small factions. Five major hiveminds managed to secure The Hive and now fight each other for domination of the race. The Hivemind War is being fought on two continents, in the Great Caverns of Otiron and in the deep jungles of Wilsh. While Skeir is home to a hivemind, it is trapped in a warren of tunnels and cannot escape.

Siege of Dwerm bay

Dwerm bay, just beside the Dwarven city of Dwerm is under siege by several aquatic Upper Realm races. The Naga have a city on the far side of the bay, opposite Dwerm. Ophidian can be found prowling the bay nearly constantly, raiding the Naga city and attacking Dwerm. Shark Giants occasionally visit the bay, conferring with the Daemon Orus.

Llum

Technology

Giant Technology

Giants are the most technologically advanced race, mainly the Ogre Tribe. Mastery of large ship construction, basic gunpowder weapons and lighter than air travel have all been accomplished. The other Giant Tribes have access to these technologies as needed, however most do not use the sea or air ship technology as they're more content to stay in the ancestral territory. Horse Tribe Giants have be known to use gunpowder weapons on occasion, but more traditional weapons are the norm.

Gunpowder and other fields of chemistry save metallurgy are are the most advanced Ogre technologies. Metal is fairly scarce (mainly due to the largest deposits being Golems or Elementals) so the building material of choice is wood. Gun barrels are crafted from the leg (rifles) or arm (pistols) bones of the large bipedal birds that the Ogre tribe uses as transport animals.

Daemon Technology

Daemons have shown no advanced technological prowess at all. This is mostly attributed to the resource poor Daemon Holt and the impressive magical prowess.

EvilElitest

I kinda like the premise, but it needs more of an introductions, and most importantly more detail
Nice ideas through, i like the types of worship and the hive mind civil war
from
EE
my views here evilelitest.blogspot.com


Llum

[ooc]
Quote from: EvilElitestI kinda like the premise, but it needs more of an introductions, and most importantly more detail
Nice ideas through, i like the types of worship and the hive mind civil war
from
EE

Thanks for the comments. I edited the first post as a sort of premise, moved the original contents to the third post. I'll work on fleshing out details when I have a chance. [/ooc]

Llum

Architecture

Each civilization from those long gone to the current ones has had its own form of architecture. These are usually distinct yet with enough knowledge a scholar can trace the evolution of architecture through the ages.

Surface Elves

Most Surface Elf buildings are captured Human buildings or were built by the Dwarves. There are some exceptions to this, such as Temples of Light that can be found in most cities inhabited by Surface Elves. The largest exception is Tortonia the city used by the Surface Elves before they conquered the humans and the Dawn Palace, the home of the Dawn King.

Buildings built by the Surface Elves are made from a hard crystalline substance. The crystal ranges in color in various shades of coral, yellow and orange. Semi-transparent walls and ceilings built with the substance let light pass through them while obscuring details of whatever is inside them to vague shadows. The crystal also emits large amounts of light when heated. Each Temple of Light has a large sphere of crystal suspended over a fire that acts as a second sun during the night.

Llum

Races (cont'd)

Phages

Phages are one of the most advanced types of Undead. They only appear around meteors that have found their final resting place. However unlike most Undead, Phages will wander the world. Sometimes they track down lost meteors; other times they hunt down enemies of the Undead. On rare occasions Phages have been known to bargain with other Races, usually Golems.

Each Phage is potentially unique. They live on a diet of a single substance. This substance varies greatly as some Phages live off salt water while others need the blood of an Elf. Various recorded diets have been salt water, blood, flesh, eyes, granite, wood, gens, gold and once even molten lava. Some Phages share a similar type of diet, wood, but the specifics vary as one Phage can only eat driftwood while another could only eat willow branches harvested under a full moon.

Very rarely two Phages will have the exact same diet; these Phages tend to share a special bond and always travel together. Phages with complimentary diets will often work together as well, such as a Phage who drains the blood from a person while another would eat the dessicated flesh.

Basilisks

Basilisks are Naga tainted by Earth. Basilisk are unique in that anything they touch turns to stone, except for other species of Naga. Basilisks are also immortal like the other tainted Naga. They have resilience similar to that of Salamanders but are closer to the Coualt in nature, Basilisk tend to be brooding loners. Due to their ability to turn people into stone all Giants offer large rewards to anyone who can bring them a Basilisk head.

Physically Basilisk resemble normal Naga with smaller scales that come in various shades of dark green occasionally they have black or yellow diamond patterns across their backs, arm and tail. The main difference that separates Basilisks are their six arms, four at the shoulder and two where more humanoid races have their waist.

Llum

Alright, so it looks like this setting is also going to go though a new iteration, similar to Div 2.0.

Just putting some ideas here for now, but I think the new version will be more cosmopolitan. Humans won't only be slaves. I think I'm also going to increase the population count a lot, make the world more inhabited.

Maybe try and get an Old World-New World feel, with the Lower Realm being the "Old World" and the shattered Upper Realms being various "New Worlds".