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Xiluh

Started by SDragon, June 07, 2006, 03:23:14 PM

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SDragon



[note]While it might prove beneficial to read through the discussions in this thread, you'll find that the overwhelming majority of information on Xiluh is in this post. Don't let yourself feel that it's necessary to read every last word of the thread to review. For that matter, don't feel it necessary to read this entire post to review. Find something you like, and give as much or as little comment on it as you like.[/note]

Only 150 years after The Seven Invasions, the world of Xiluh begins to change- some say as if preparing itself for a catastrophic event. The wise eagles, which once proudly shared their wisdom of the land now take a reclusive nature, Meanwhile, many of the jaguars, once peaceful protectors and companions of powerful shamans now abandon such posts.
Travelers from lands even more exotic then the fabled Valley of Thenta lend to rumors of when and what could such an event be. Many claim that the couatl and sun worshiping guilds may be the only ones safe. Only time, and possibly a few strokes of luck, may tell.



Most weaponry is made out of obsidian ( -1ATK/+1DMG for piercing and slashing, non-ranged weapons require a shatter roll on natural ones, and allow shatter rolls for an extra x2 DMG on criticals). However, the rare metal and stone weapons, introduced by one of the seven invasions can be found, at a price.

Quote from: important note on culturesave for the cultural inferiority of yuma, racial arrogance does not exist in Xiluh! this means: elves do not look down their noses at humans. elves do not hate dwarves. the only way habatei are looked down upon is in the most literal sense. there is racial pride, in varying degrees that are more or less proportional to what one would expect in traditional settings, but no racial arrogance.

simply put: sure the dwarves are proud of the defenses their homeland provides; why shouldn't they be? but they do not look down upon human or elven achievements simply because of this. the same goes for all races. [/ic]



Quote from: ElvesElves have a militant attitude, in response to the attack on them during The Seven Invasions. This is something that turned out to be well-suited by their already lean builds. Elves have orange hued bones, suggesting a connection to Sun. This caused a religious significance about the bones, and the bones of ritually sacrificed elves are used as currency.

Elven males typically resent open displays of emotion, unless said displays are provoked by sport or war. While there are a few emotions that are somewhat accepted in small doses, this is the overwhelming norm for male elves. Such stoicism is pushed for even at young ages, as elven children are given small cuts on their cheeks, to deter stinging tears.

Elven females generally strive for the betterment of both inward and outward beauty. This has lead to the use of crude cosmetics, such as the crushing of purple berries so the juice can accent their lips.
Humans adapt easily to various environments. With short lives compared to the other races, humans tend to focus more on pleasurable activities.
The role of the paladin has been incorporated into the monk; the "fighting for good because good is good and thats good" class otherwise has no place within Xiluh.

Clerics (which may or may not be replaced at a later date) work as Shamans, and are very highly revered. Clerics gain their powers through long, hard apprenticeships, and their Master trains them in the proper knowledge of the world. They're often found at odds with sorcerors and wizards, as the cleric views them as trying to shortcut their way to magic power, which the clerics see as purely divine. Clerics see druids, however, as being very close to themselves, and following similar ideals.


Sorcerors are defined in Xiluh as aberrant spell casters. Unlike Clerics, they did not gain their magical ability through proper apprenticeship, although some have been chosen for such an undertaking due to their inherent power.

Sorcerors and Wizards are viewed sorts of 'unofficial' shamans. This leads to mixed views, as their power is undeniable, but by some it is also unacceptable. Generally, sorcerors are tried to be turned into clerics, whereas wizards are strongly discouraged in all regions but the towns too small to warrant a cleric.

The line between clerics and druids, flavor-wise, is very fine. while druids look at the nature that happens to be divine, clerics look at the divine that happens to be nature. Ultimately, they are for the same cause, but they see it from different angles. Despite these different perspective, they're both very aware of how close they are, and this has helped develop a kindredship between the two classes.
[/quote]
[/quote]


Quote from: Undeadthe people of Xiluh are well convinced in reincarnation; simply put, if you die honorably, you become a star, to light the paths of others. if you don't, you continue your existence as one of those "others". this happens because there is no "spirit world" afterlife; even those who transcend reincarnation do not transcend the material world.

imagine then, the surprise they experienced upon finding creatures with neither the spirit of the stars nor the spirit of the living! these creatures seemed to appear after the Kunahans attacked the elves of Salanta Woods, and bore a resemblance to nothing previously known to Xiluh.

the only possible explanation, of course, was that these... "undead" were somehow connected to Kunahans. after only a few battles, the connection was discovered: Kunahans are somehow exempt from the normal path of reincarnation, and become these wretched creatures upon death. their spirit seems to transcend the material world, but their bodies don't. instead, the bodies rapidly degenerate into other forms.[/spoiler]

Quote from: YirgamilYirgamil is a hive of a certain type of beetle. This beetle relies heavily on communication with others of its kind, and thus cannot survive without contact with the rest of the hive. Because of the structure of this hive, Yirgamil is considered to be a creature unto itself. As such, there is no name for the beetles that form Yirgamil.

As Yirgamil is not merely a single entity, it is almost incapable of death. This has allowed time enough for it to develop the ability to speak. Although it is capable of profound revelations, it seems fond of incoherent strings of words.


Quote from: creation myth[note]
There are many stories on the rivalry between Sun and Moon, but the story of their final battle is easily the most well known amongst Xiluhans. Since the question has been asked a few times, it should be pointed out that eclipses do not happen. However, if one were to happen, yes, it would indeed be terrible and frightful.[/note]

Moon was reclusive by nature, and attempted to hide everything he did. However, his brother, Sun was clever, and always prided himself in discovering whatever Moon tried to hide. In his excitement, Sun would always reveal his discoveries. For each discovery Sun made, Moon would try even harder to hide whatever his next efforts went to, while becoming increasingly more frustrated.
As the brothers grew older, the great Eagle decided to tell them the secret of flight, feeling no need to inform them that the other brother knew this secret, as well. Moon was determined to hide this secret from his brother, and put so much effort into keeping this to himself, that if Sun hadnt already known the secret of flight, he never would have had any suspicions of Moon knowing the secret. However, Sun did already know the secret of flight, and because of this, he easily found out what Moon was trying to do. Moon, insistent on keeping Sun from flying, grew into an uncontrollable anger, and plotted to kill Sun by removing his heart.
The great Jaguar, knowing each brother had his purpose, and not wanting either to die, told Sun of Moon's plans. Sun then used magic to protect his chest, and waited for Moon. Once Moon was ready, he went after his brother, unaware of the magic protection. In the struggle, before Moon had the chance to kill Sun, Sun plunged his hand deep into Moons chest, and removed Moons heart, killing him. However, Moon had managed to light Sun on fire before dying, therefore killing Sun as well.
Three days later, Jaguar came upon the two bodies. He spent one day mourning over each of the brothers, and that is why each week is five days. Once Jaguar was done mourning, he put the skin back on Sun, and the blood back in Moon. But the skin was tanned, and the blood dried. That is why he could resurrect both of the brothers, but was not able to heal the damage they received. Wisely, Eagle decided to put them both in the sky, but never at the same time. To this day, Sun and Moon chase each other across the sky, Sun still burning, and Moon still unwhole.
[/spoiler]
creation of the world, end of first age.



second age (base calender)

creation of First-Ones (1)
creation of humans (14)
creation of elves (33)
Thark, a First-One, creates the Empire; reign of First-Ones begins (45)
First-Ones create habatei for slavery (62)
Creation of dwarves (91)
The Gods become angered with the First-Ones' sense of cultural superiority, leading Snake to start the perversion of First-Ones into yuma (145)
Humans attempt the first rebellion against the Empire, but quickly fail; Inspired by this, the elves begin secret plans of their own. (147)
Thark is assassinated, allowing Marg to become the second emperor of the First-One Empire (172)
Dwarves split into clans Saan and Saag (200)
Small elven groups initiate their first attacks on the Empire (211)
Humans attempt to ally with elves (213)
Elves make their second wave of attacks on the Empire; Saan clan escapes the rule of the Empire (215)
Saag clan attacks the Empire (217)
Marg captures a small group of Saag clan dwarves, and orders them executed publicly; Rebellions cease temporarily (220)
Public execution of the last of the Saag clan; Dwarves believed to be finally extinct (651)
destruction of remaining First-Ones, ending the empire (684)
release of habatei (695)
enslavement of yuma, end of second age (697)



third age (ta)

Thask becomes first High Shaman (565ta -1262)
A crippled human woman gives birth to a boy, naming him Yaxhuakun. Nothing is known of the father. A month later, the mother dies, and Yaxhuakun is adopted by the village (582ta -1279)
Yaxhuakun starts to show an unusual aptitude for shamanism  (592ta -1289)
Thask apprentices Yaxhuakun (598ta -1295)
Thask dies unexpectedly, abruptly ending Yaxhuakun's apprenticeship four years early. Thask is buried (614ta -1311)
Yaxhuakun succeeds Thask (615ta -1312)
Yaxhuakun apprentices Tlutli (654ta - 1351)
Tlutli gains the title of Second Shaman at the end of his apprenticeship (674ta - 1371)
High shaman Tlutli divines great turmoil (695ta- 1392)
Seven Invasions begin.  (1695ta -2392)
assessment of dwarven fortification. Earth Crusher scouting party captured by dwarves (1699ta -2396)
Scouting party executed (1700ta - 2397
encampment of habatei (1716ta -2413)
attack on elves in Salanta woods, shortly followed by the first appearance of zombies (1724ta -2421)
human-elf alliance (1725ta -2421)
Seven Invasions end (1747ta -2444)
[spoiler=the Seven Invasions]The Seven Invasions were seven separate, but simultaneous invasions, ending about 150 years ago. While it is known that at least one of these invading armies came from a mysterious land known as Kunah, it is unknown where Kunah is.
The languages the armies used quickly proved to be extremely difficult to those native to Xiluh, and so the armies developed names based on their actions: the Hammer Shakers, the Axe Workers, the Rock Binders, the Earth Crushers, the Oath Makers, the shield Snappers, and the Tunnel Cutters.
rumors say that it only took 29 days for each of the armies to arrive, first to last, from their various routes. there were many accounts over the next four years of various raging creatures, previously unknown to Xiluh; throughout these four years, the natives learned about the seven armies, and patiently watched as best they could. Because of the chaotic behaviors of a few of the armies, it has been suspected that they fought amongst themselves for awhile, seemingly forming an alliance of sorts, sometime within the first of the four years.
The following war had started when a small scouting party of Earth Crushers were found by dwarves, within the Mount of the Fist. Three months later, the scouting party was executed under dwarven law.
[/spoiler]
Habatei begin to migrate south to their homelands. Migration proves difficult, and many die. (1803ta -2500)
Surviving habate migrators retreat back to the Hills of the Northern Crescent, where they were encamped during the Seven Invasions. (1806ta -2503)
official mark of recovery (1847ta -2544)
present (1897ta -2594)

Quote from: NationsXiluh has a very loose confederation of tribal city-states, with poorly defined physical borders, but very clear-cut cultural borders.

Quote from: Hills of the Northern CrescentDespite the name, the Hills of the Northern Crescent isn't a collection of hills. Instead, it is a cirque of land created by a small, crescent-shaped range of foothills near the northern coast of Xiluh. Since the habatei of Xiluh were imprisoned here over 140 years ago, this has been their home.
Currency is extremely limited, as most of Xiluh is run on the barter system. While adventurers and other nomadic peoples have more of a dependency on hard currency, they will still occasionally run into the need to barter. Hard currency comes in the form of flat, pendant-like trinkets with intricate, complex designs carved into them, to prevent forgeries.

The denominations (and relative values) are:

Wood: 1
Obsidian: 20
Stone: 400
Bone: 8000 (the orange-hued bones of elves)[/spoiler]


[spoiler=linguistics]
There are a couple points in Xiluhan linguistics that should be noted. Firstly, all words are considered masculine or feminine, although the exact distinction is unclear as of yet. Another is that, males generally have two surnames- one formal, which is passed on through clans, and the other is informal. The informal surname is created by prefixing the name of the father with "chahi-", or "son of-". In other words, Balhundra, son of thaph, would be informally introduced as Balhundra Chahithaph.  The majority of Xiluhan societies are small enough, as well as tight-knit enough, that formal surnames are very rarely used, and even the informal "chahi-" surnames aren't needed too often.

The issue with the word "Xiluh" itself is an interesting one. The most direct meaning, which is also the simplest, is "world". However, it represents a concept that could better be understood as "known world". The subtle distinction between "world" and "known world" is something that Xiluhans seem to bullheadedly dismiss, as it is believed that all that is absolutely vital is already known.

[note]More linguistics later.[/note]

[spoiler=syllabary][table=Syllables][tr][th][/th][td]A[/td][td]E[/td][td]I[/td][td]U[/td][/tr]
[tr][th]B[/th][td]ba[/td][td]be[/td][td]bi[/td][td]bu[/td][/tr]
[tr][th]CH[/th][td]cha[/td][td]che[/td][td]chi[/td][td]chu[/td][/tr]
[tr][th]DR[/th][td]dra[/td][td]dre[/td][td]dri[/td][td]dru[/td][/tr]
[tr][th]H[/th][td]ha[/td][td]he[/td][td]hi[/td][td]hu[/td][/tr]
[tr][th]K[/th][td]ka[/td][td]ke[/td][td]ki[/td][td]ku[/td][/tr]
[tr][th]L[/th][td]la[/td][td]le[/td][td]li[/td][td]lu[/td][/tr]
[tr][th]M[/th][td]ma[/td][td]me[/td][td]mi[/td][td]mu[/td][/tr]
[tr][th]N[/th][td]na[/td][td]ne[/td][td]ni[/td][td]nu[/td][/tr]
[tr][th]P[/th][td]pa[/td][td]pe[/td][td]pi[/td][td]pu[/td][/tr]
[tr][th]XHU[/th][td]xhua[/td][td]xhue[/td][td]xhui[/td][td]~[/td][/tr]
[tr][th]R[/th][td]ra[/td][td]re[/td][td]ri[/td][td]ru[/td][/tr]
[tr][th]S[/th][td]sa[/td][td]se[/td][td]si[/td][td]su[/td][/tr]
[tr][th]T[/th][td]ta[/td][td]te[/td][td]ti[/td][td]tu[/td][/tr]
[tr][th]TH[/th][td]tha[/td][td]the[/td][td]thi[/td][td]thu[/td][/tr]
[tr][th]TL[/th][td]tla[/td][td]tle[/td][td]tli[/td][td]tlu[/td][/tr]
[tr][th]V[/th][td]va[/td][td]ve[/td][td]vi[/td][td]vu[/td][/tr]
[tr][th]Y[/th][td]ya[/td][td]ye[/td][td]yi[/td][td]yu[/td][/tr]
[tr][th]X[/th][td]xa[/td][td]xe[/td][td]xi[/td][td]xu[/td][/tr][/table]
[table=Codas]
[tr][td]n[/td][td]rk[/td][td]rg[/td][td]sk[/td][td]k[/td][td]l[/td][td]ph[/td][/tr][/table][/spoiler]
[spoiler=pronunciations]
Xiluh- ZEE-loo
Kunah- koo-NAH
valley of Thenta- VAL-lee of THEN-ta
Tixivan- TEE-zee-'vahn
yuma- YOO-mah
Kunahan- KOO-nah-'han
[/spoiler]
[/spoiler]

[spoiler=Adventure Hooks]
*Jaguars leave their honored post of guarding a tribe. What could cause such a change in behavior?

* A dwarf claims to be a descendant of the Saag clan. Could he be telling the truth?

* The corpse of an eagle brings signs of bad omens.

* An as-of-yet unknown creature attacks a settlement of hunters. Have more Kanuhites come to Xiluh?

* One of the PCs is called to help defend his tribe in a food battle against another PCs tribe. Will the party ignore these conflicting interests, or will they take sides against each other?

* Nechui hunt!
[/spoiler]


[spoiler=bibliography]


WotC Xiluh thread


original discussion


joining the CBG


mythos 1.0 (dead)


talk about races and their cultures


thoughts on discrimination against yuma


Classes of Xiluh


 Index to the Xiluh wiki articles


Discussion on language


Records of Tlutli's visions



Most of this will eventually migrate to this thread, but feel free to check them out in the meantime.  Also, some may be marked as official discussion threads.
[/spoiler]



If anybody has any comments or critiques, ideas or suggestions, please, feel free to share them. A bibliography of the posts and threads has been added. sometime soon I hope to add more information on what is here (and some on what isn't), but I wont be able to do that yet.

"... How can it be that the gods are wise enough to shape the universe and the world and the life of the world but lack the wisdom to give humans what they need to be human?"
-Daniel Quinn
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

CYMRO

You might consider for the simplest denomination something like a cacao bean, from which chocolate comes from, which is still used as currency in the parts of the world similar to your CS.  In a world where little currency exists, the simplest currency would be something Joe Peasant can see a tangible value in, whereas the highest would have great cultural significance (you have that well covered).

What/who are the seven invasions?

Xeviat

I sense a good amount of New World influence; I'm under the assumption you will be using much Mayan and Aztec symbolism?

I like what I've read so far. I do have one recomendation: replace the paladin with something. I have a templar class that might suit your world.

I would like to know what the difference between clerics and druids are. To me, druids seem more like shamans (in tune with the spirit world), while clerics seem more likely to be devoted to a single divine entity.

Also, if you're seeking to emulate a more primitive world where metal is rare, you are going to need to create some new medium and heavy armors. If there are dragons, I'd say you could make scale and plate armor out of dragons.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

CYMRO

QuoteAlso, if you're seeking to emulate a more primitive world where metal is rare, you are going to need to create some new medium and heavy armors. If there are dragons, I'd say you could make scale and plate armor out of dragons.

AEG has some great wood armors. Shell armor might be pretty cool, too.

Raelifin

Ummm... How do you pronounce "Xiluh"? Zilla? Zeela?

SDragon

the dragonmail is an interesting touch, however, here it would be cuatl-mail. dont know how id work that out, so as for right now, any armor made of metal is currently made of couatl feathers.... just a flavor change, until im comfortable dipping my hands in mechanics.

edit: the rest of this post has been added to the original post.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SDragon

Edit- Moved to first post.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SDragon

updated the original post. map to come soon.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Raelifin

QuoteCurrency is extremely limited, as most of Xiluh is run on the barter system. While adventurers and other nomadic peoples have more of a dependancy on hard currency, they will still occassionally run into the need to barter. Hard currency comes in the form of flat, pendant-like trinkets with intricate, complex designs carved into them, to prevent forgeries.

The denominations (and relative values) are:

Wood: 1
Obsidian: 20
Stone: 400
Bone: 8000 (the orange-hued bones of elves)
Yay for barter systems! I'll make sure to link to mine when I write it... wait. You use a currency system after all! Lies!!!11!!one!!

But why would someone take the time to actually carve boatloads of wooden medals? Wood is a very bad form of currency to use because the concept behind currency is that you trade things of equal value. Do you know how much wood a goat is worth? A hell of a lot more than you can cary. I'd personally rather bring my goat to market than a wagon of wood medals.

CYMRO

That is why I suggested cacao beans in place of wood.

Lmns Crn

Quote from: RaelifinBut why would someone take the time to actually carve boatloads of wooden medals? Wood is a very bad form of currency to use because the concept behind currency is that you trade things of equal value. Do you know how much wood a goat is worth? A hell of a lot more than you can cary. I'd personally rather bring my goat to market than a wagon of wood medals.
I'm led to infer that it's a representative currency; the value of wood coins isn't due to the inherent value of the wood itself, but because the coins represent wealth that resides in some national treasury to back up the currency.

That being said, it could be some kind of rare wood. Mahogany's worth a heck of a lot more than oak. Or since we've got DnD at our disposal already and have established a pattern of coins made out of unusual materials (elfbone), why not use Darkwood? Most expensive wood I can think of, and when you have to carry a whole wheelbarrow of darkwood coins to the market to buy a goat, at least it won't be very heavy. :)
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

SDragon

thank you, LC. yes, its a representative currency. the only problem is that i havent developed any governments yet, so while there is a government putting these out and backing them up, that government doesnt exist yet.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SDragon

edit- moved to original post
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Xathan

Ok, I have other things to say, but before I do...

THAT MAP IS FREAKING AWESOME. Seriously, how did you make that? It is amazing.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Ishmayl-Retired

I'm not 100% positive, but I think it's one of the old maps WotC used to offer for free on their site; nonetheless, I always loved that map, and used to use it for part of my campaign.  
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.