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Celtricia, World of Factions-Setting Information V2.0

Started by LordVreeg, October 11, 2007, 02:20:28 PM

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LordVreeg

How Polytheism feels in Celtricia
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[ic=from the wiki]
Worship is an essential part of the puzzle of Celtricia.  Inhabitants of this "World of Factions" do not just go through the motions of worship.  The Churches and temples are intertwined with the daily life in every town or city.  So the relationship a person has with the church or churches they belong to says much about their personality.

Also, the pantheon of the Celtrician Planars is huge and varied, and both the pantheon and the worship is polytheistic. The People of Celctricia are expected and encouraged to go to different churches, and while there still is competition for worship, the 'Pact Veritus'  that was put together by High Priestess Manwessa holds true in almost of the Celtrician continent.  This pact has brought about a situation where there is little strife and much cooperation between churches in a population center.  Though all folk have their own personal patron, what church to attend is based on events in a person's life.  No matter who a person's patron is, you will probably find them in the Platform of Trade (the Church of Ogleic) if they need help with money.  During the birth of a new child, people will leave offerings in the local churches of Froji or Vernidale, the Green Mother

[/ic]

This is a simplified, big picture.  And it actually is the case for the majority of people in the Celtrician world.  Most inhabitants stop by one temple or another nearly every day, and most often, it is there own patron or someone allied with that church.  It does not, however, mean that there is not tremendous antipathy between different churches.  The origin of the whole Lawful Triumverate religion is not merely one of three peaceful churches getting together because they thought they would work together well, it was a religion born out of conflict and as a response to the resurgence of the church of the Entropic Overlords in Hobyt Inn, around 450 RON.  And while more open disagreements and outward antipathy exist in churches that have major philosophical differences, sects that share a philosophical bias, or worse, a patron deity, are fighting for the same 'client demographic'.[note=from the Igbar page]Religion permeates Celtrician life.  A common greeting is "A Dou~his Ponder Hawaaka?", which tranlates to "Which god's house do you think today?".  This phrase is the equivalent of asking how a person's life is going, or even how they are feeling.  An average Igbarian probably visits a temple (Dou~his) every other day, or two out of three days.

Someone down on their luck might visit the Dou~his of lucky Ishma, someone depressed might visit Jubilex, the Patron of Irony, and farmers who are planing might visit the Church of the Green Mother or the Church of the Earth. Stopping by a church or shrine is also a very social event, and carries connotations uniquely Celrician.  Almost everyone is greeted by name, or in the case of travelers with the term "Kerma, Amigal!" (Debased Klaxik for 'Most Welcome, Friend').  Churches always have hot tea in the winters or chilled 'Kerri' (chilled, sweetened, and watered down Vneersberry wine) by the front door, and after respects are made to the icons, there are always sitting areas where elders gather and mothers and youngsters stop by.
[/note]


In the Age of Statehood, the current era of Celtricia, the gods rarely communicate in any way with their worshippers.  So the books are written by people, the sermons are written by people, and the human imperfectino of understanding is imprinted into every church and religion. And this means human foibles and mistakes are made, though most of the common worshippers would never see it that way.  Alliances are made by people and sometimes dogma and belief change, due to people.

The GM bears a big duty to make this real to the players. The interwoven nature of religion has to show its face constantly.  The GM must keep his list of Holy Days close at hand, and make sure the PCs that are members of the clergy are given smatterings of information on the events and what behaviors are expected of them.  making sure the Patriarchs, Firsts, and other leaders of the various churches are known by all the PC's 'because everyone knows them' was also an important step.
Of coursde, some PC's respond to this better than others.  


VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

[ic]
Guildschool Faction:

Area:Igbar
Name:The Church of Fortune (Ishma)
Affiliation with Larger: The Mother Church of Fortune is in Hobyt Inn.  The local is on the western portion of the Street of the Gods, towards the Unicorn Vex, Near Sheafe Street.  As with all in this particular sect, there are shrines to Malgoth of Chaos and Saint Pernic of Seau.
The Mother of Fortune here reports directly to the Great Mother of Fortune in Hobyt Inn, and the church rankings are linked to ther Mother Church.
 
Membership style: clergy and followers
 
% of starting membership: 40% Attrib bonus: WI (12/2)
 
Mission: The Church of Fortune gives succor to those that have been burnt by the vagaries of fate, and those that seek to curry favors with luck.  Ishma is also the patron of the spider and of taking making one's own luck.
 
Size: 19 dedicated clergy, 48 adjunct clergy, patronage 6th-9th

History: This church has it's roots in the Henurati (old Bright Lands) church of the Spider's Luck.  Though it has come down through many revolutions, the church of Fortune has downplayed the spider side (though that is important internally).
This parish started in 790 RON, and has often fueded with the Church of Chaos (Jubilex), though they have always been in a subordinate position.  The alliance formed 11 years ago when Timlin Hurler, looking for allies against his suspicions in the Vernidalian Church.
The Church of Fortune counts many worshippers from both the Blackstripes, the Eye, and the Bullyboys.  Inside their walls and in the courtyards, all the various 'denominations' of the underworld are safe from one another, and many who follow the dodgy path who have a religeous bent find their way here.
 
 
Current leader: Mother of Fortune Gretta Homintworth.
Current situation: This church is somewhat below the radar, and this is somewhat on purpose, when you are the church where 50% of the theives in town come around on Fastak.  
The are Allied with the Church of Chaos and the the Platform of Trade.
 
Gretta Homintworth's (Human fem, 43 years old, L10 spirit, l6 chaos, l6 animist) Husband is from The Rotter family, and they do own 2 merchant ships.  Gretta is also head of the Society of the Spider, the inner sect.  She contests heavily with Spear Marshall Sheering, the captain of the scarlet Pilums.
 
Chessa Veersinct (fem hobyt, 27 years old, l5 soc, l6 spirit, l3 chaos, l3 death) is a busty priestess with an Inkmisian bent, but too many people look at her chest without understanding her cunning mind.  She 'spends time' with Benshin Brendan Behan, the popular, muscular skald from Bertrand's bardic school. [/ic]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Adult beverages that are found in the bars and inns of Igbar, expanded.  
Pc's flesh out more when the details of their existence are more known (such as shaken, not stirred) and consistent.  
For example, Kiko has a habit of sending Red Fire Brandy to people at the Sweet Retreat.
http://celtricia.pbworks.com/What-to-Drink

Also, Igbar has gone through some more additions and edits, but if anyone can tell, it's beyond me...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

FreeThinkers
-----------------------------------------------
Igbar's Freethinkers is not so much of an organized group as a political persuasion.

Palimar Devensheld, the founder of the Alternative School of Magic, has seemed to gather politcal power effortlessly, while often being at odds with some of the older movers in town.  Palimar came into town and immediately used his position as a high-ranking priest in the Church of Earth as a bully-pulpit[1], forming coalitions where none had been, and coined the term 'Freethinkers' when he was called a maverick by Tierenessa Homintworth (in an admiring way).  He quickly formed a mision in the Leper's Bastion area of Town, wisely including the Church of Chaos into the effort.  This got him elected into the Lower House of the Unicorn as a Horn Magistrate in 890.  

His advantageous position grew when he was the one who found the evidence that Horn Minster of Commerce Coomi was actually acting on behalf of the Blackstripes[2] in 891, and in 892 he was elected to the Upper House of the Unicorn.

The basic tenet of this particular movement is a willing disregard for old alliances and old powers.  Palimar does not begrudge the Istari their wealth,  but the idea that this wealth makes them better than others is forbidden.  Understanding the idea of a politcal 'sunk-cost' is critical for a Freethinker, and removing prejudice is seen as an opportunity.

Freethinkers are often seen as a little too eager to throw of the shackles of older ideas just for the sake of doing so, however, and their detractors say their promises are empty due to their willingness to seek change.

Footnotes

1-As far as the play goes, Peter played Palimar as something of a moral crusader, and a ruthless networker. –²
2-A brilliantly played group of sessions. –²  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

[ic= The Terrors of the Knife]
Guildschool Faction:
[/b][/size]

Area:Igbar
Name:Terrors of the Knife
Affiliation with Larger:  Only in large populations and where there are some "Serpent Queen" cultists will there be a group of these.  There is no national or extra-territorial organization.
Membership style: Mainly dedicated members, with a few members of this group having graduated to other positions,. but still dedicated to the cult. Fanatical might describe it.
 
% of starting membership: 20% Attrib bonus: cd (12/2) IN (10/1)
Mission: To eliminate enemies of the growth of the Cult of the Serpent Queen without being found out.
 
Size: 16, 6 recently slain by New Legion

History: The Terrors of the Knife were originally a product of the Church of The Circled Snake and Spider (Vernidale, Ishma, and Geryon) in the Astrikon times[1].  They were then a feared branch of assassins who still have some magic named after them.  Later, they served the Chruch of the Serpent Queen until the schism of 575 RON, when the northern churches (north of Argus, that is) became the Church of the Green Mother.  Whereas the Argussian and Omnian churches of the Serpent Queen are open, the cult of the Serpent Queen is hidden in the Cradle Area.
 
 
Current leader: Vigor Sheering.
Current situation: unknown to 95% of the populace, and most of those who know of the existence of such a branch don't think they are active in Igbar.  Some few members of opposing guilds (The staright Way, the Karin Machination) know of their existence but even these know nothing of the inner workings of the Terrors, and their exact tie to the church of the Green Mother (that being that they are actually the Assassin Branch of the Serpent Queen Cultists).
Currently, Vigor Sheering uses the Terrors to advance his agenda.  Green Mother Cheriol is the head of the Church of Vernidale, but she is also in the Serpent Queen Cult.  While she knows Vigor is head of the Terrors of the Knife, she is not aware of his position as Necromancer ally to The Black Hand (Kexiol Antroo, the recently unearthed Vampyre in the Wibble Hills in the hidden temple of Mammon)[2].  He has been pushing her to maintain her interdiction to the Herb Lands through Igtiche, which is allowing the Zyjmanese and the Firehazers to travel easily around the Astrikon plains and even the Tiche Plains[3].
It should be notated that the Firehazer tribe of the Wibble hills is now totally under the command of Kexiol's Black Hand, and he has sent overtures to Zyjman XIV in the Temple of Orcus the Unliving.

Footnotes

1-Obviously, in terms of play, this means that many of the older Astrickon tombs were actually dedicated to the older variation of Snake and Spider. –²
2-and as wearer of one of the three rings of Anginarian Necromancy Kexiol created. –²
3-The Tich PLains denote the breadbasket farming area between Igbar and Igtiche; the Astrikon plains are north and east of Igtiche. They include much of the area that the Astrikon traders claimed as their own. –²
[/ic]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The Age of Heroes

The Age of Heroes is the second major epoch in the history of the Waking Dream.  It folllowed the mythic and disputed 'Age of Legends', and gained it's name from the emergence of mortal agents as the prime movers.  It also marks an era of written records become more common, especially towards the end, whereas most old written records dealing with the Age of Legends were actually written in the Age of Heroes, sometimes by Omwo~ eye witnesses, but more often they are examples of scholars putting down the words of an oral tradition.  

The Age of Heroes is generally assumed to have begun as the last of the Celestial Planars left the Waking Dream, due to the Accords of Presence, right after the legends describe the overthrowing of the Cairnhold.  This is placed at five thousand, nine hundred and ninety six years/cycles (-5996) before the beginning of Reckoning of Nebler calendar began.  The current time is year 895 in the Reckoning of Nebler.  The Age of Heroes is generally considered to have ended about fifteen hundred years before year zero, which means that it is generally considered to have lasted about 4500 years/cycles.





The beginning of the Age of Heroes also marks the coming of the other races into the Waking Dream.  Humans, called Pablar's Toys, were first sighted in recorded history about thirty years after the beginning of the Age.  Soon after this, the secong generation of the Sauroids was born, and then within a Hundred years of that the Stunatu (the working folk) came into the Waking Dream.  The Age of Heroes is considered the age where the other major arces developed.


Much of the following decades (indeed, centuries) involved the integration of the new races (and their small, but growing populations) into the already ancient civilizations of the Omwo~ peoples (Silverwood, the White Deeps, the Diurnal Deeps, etc).  in -5100 RON, the first of the Ogrillite peoples showed up, the new servants of Anthraxus, and a less than a hundred years later, Verkonen Vreeg founded the integrated Ambretton confederacy.


The Vicorian Confederacy started about -4200, and this was the first country to grow quickly and flower, entering into a full-scale renaissance within three hundred years/cycles.  While this was transpiring, Verkonnen Vreeg was born in the White City, the ancient Omwo~ citadel, and a little after -3760, the Temple complex of Winterlou was really coming into it's being, which would grow into the large city of Winterlou, the City State of Winter, and eventually Stenron, Capital of the Grey March.  The Age of Heroes is considered the Age where populations banded together, and the first Nation States really developed.  But it is important to understand that these Nation states were created, championed, and often destroyed by mortal heroes.


The Sauroid civilization was also a thing of the Age of Heroes.   In the Early part of this Age, the first clutches of Sauroid eggs hatched, and by -5100, the Sauroid population had grown to almost 300, in the northen settlement of Heret (Shells,  white Omwo~).  However, there was much fractiousness, and constant bickering made for a number of colonies elsewhere, including the Vernidalian Serpent Queen settlement on the Steel Isle.
 

But despite over four thousand years/cycles of growth and change, there is little contention that the theme of this large section of history is one of the mortal agents of the Planars.  This was there time.  And of these, none shine as brightly, in valor and villainy, in hopeless heroism and valiant despair, as the many-threaded tale of the Bard Himself and his fratricidal Brother, the arch-lich Arbor.  Many of the events that mark the Age of Heroes, the fall of Dragonhome Heret, the renaissance and destruction of Vicoria, the second Night of the Cairn, Vreeg's Damned Choice (still a heroic dirge sung by scholarly bards today), and many more are tied up in this epic tragedy.

Following the Age of Heroes is the Age of Statehood, manifested and demarked by the growth of the importance of Nationhood.

 

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The Focus on the Arts and Ancient beauty
-------------------------------------------------

Art in Celtricia is held very dearly.  Famous artists in the Cradle area of Celtricia are viewed with the same veneration as other national heroes, and afficianadoes often know the names of every major work of an artist.

This attitude can be seen even more in the upper strata of society, where the means to purchase famous works and commision current artists is jealously fought over.  In fact, many philosophers argue that the level of artistic achievement a culture has reached, whether in the past or in the present, is the most important measure of that culture (See Harlond's Artistic Measure).

It is also important to note that this level of appreciation carries over to the theatre arts, which makes sense with the continued popularity of the Bardic Taverns.  

Art from ancient empires is especially precious.  In Trabler, the strange metal-wire statuary of the Venolvian Sealords,   the Nature Art of the Astrikon Traders, and the Devilkin-inspired works of the Old Orbic Exiles fetch piles of goodwives.  And many trading syndicates have whole companies involved with this enterprise.


VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Tale of Years
Major additions to the tale of years, connecting many dots, and giving more perspective!
(Actually, probably a major-ass wall of text spell)
But at least I am keeping up somewhat with the updates.

Please note that the Year is calculated using the Reckoning of the Founding of the Theocracy of Nebler.  The Location involved is next, followed by the notation.

[spoiler=Tale of Years]
-14920   all   Song of Creation Begins
-9000   all   Nebler, Pablar, Madrak, Amerer, Asmodeus, Orcus, Antraxus and jubilex walk the earth.
-8250   all   The Omwo~ are created, first servants of the Planars.
-8075   all, Vale of Silence   Planars start to imprint their philosophies onto the Omwo~
-8000   Grey March/Stenron   First born Omwo~ build temples (Douwis) in the Vale of Silence (Winterloo, Stenron) to meet with the Founders.
-7150   White City   Keith and his 14 Omwo! Followers found the White City, and steeps that place in the potent magics of that lost time.
-7100   Sauroid   Bahamut born on Mt. Kender
-7075   Sauroid   Tiamat born in the TeanerRifts
-6750   White City   White city grows to over 200 Omwo~, Douwis being built.
-6475   Vale of Silence   Celestial Planars create the Accords of Presence, the rules of contact with the lesser beings
-6470   All   Anthraxus refuses the Accords of Presence, and the great conlfict begins
-6390   far north   Anthraxus convenes with Orcus and captures him, calliong back spirits and creating the undead soldiers of the CairnHold
-6194   Silverwood   The Republic of Silverwood is founded
-5998      Madrak, Amerer, and Pablar break the great fortress CairnHold, and Anthraxus is thrown down and imprisoned.
-5995   Vale of Silence, Grey March   The Douwis (Origianl House) of Amerer is the last one still inhabited in the Vale of Silence.  The other Old ones have all departed
-5967   Silverwood   Darson Vixoas sights the first humans, Pablar's toys.
-5870   Northern climes   Clutches of Sauroids born to Bahamut and Tiamat, they quarrell
-5855   northern climes   Young Sauroids begin to turn colors based on temprament
-5840   Silverwood   Ceminiar begins contact with the Omwo~ of Silverwood, and has the first Douwis built since the catastophe.
-5820   Silverwood   Aras the Far-seeing becomes Leader of the Silverwood, The Holio of Silverwood.
-5813      Madrak and Nebler create the Stunatu, the working folk.  They are made in three tribes, the Klaxik, the Hobytalia, and the Gnomic
-5760   Barony of Argus   Humans split into three origianl Tribes, House Telman, House Kalil, and House Wastri
-5675   White City   Verkonenn Vreeg born to unknown parentage
-5650   white city   Kenwrought Dilvish Born in White City
-5502   South, Ambrellian Empire   Human House Kalil and Klaxik Krenos Tribe settle near huge river, settlement called Ambrelli
-5457   Oaklight forest   The Oaklight Community is begun
-5433   White City   Gabonix Dragonlord Born
-5370   White city   Kenwrought Dilvish begins to steep himself in the ways of Making, taught by his unlce and a deva of Madrak
-5360   Theoc Gorntar   Gabonix Dragonlord Befriends Jer Ikon Hardt, Gold Dragon.  First to befriend a Sauroid
-5190      Ceminiar Creates Amrist, the first of the Planar births
-5115   Aspen   Omwo~ from the Silverwood travel south and found the Monarchy of Aspen, with Granliaer Omwio as the First King
-5109   White City   The Chalice of the Earth-Wind is created by Kenwrought  Dilvish
-5070   White City   Verkonin Vreeg commits poetry to Music, in the Trochiatic Form
-5037   Vale of Silence   Atros Beasthurion retrieves finds the Lifestone in the ruined and lost Douwis of Madrak, in the Vale of Silence
-5021      Ogrillities are Created by Anthraxus the Decayed, as his servants
-5015   White City   Verkonin Vreeg (the Random Factor) is first person to be kicked out of the White City.
-5002      Escorear retrieves the Airstone from the House of Air.  He becomes the Fist Lord of Air.
-4870   Grey March   Verkonin Vreeg and his Omwo band found what would eventually become Ambretton.
-4855   GreyMarch   Ambrettus Settled, a weeks march from the Vale of Silence (gm)
-4840   Ambretton, grey March   Men of the House of Telman Join the city-State of Ambrettus
-4792   Diunrnal Deeps   The Diurnal Deeps are Founded
-4781   Togford   House Farly of the South and House Telman meet for the first time.  Karley is a sect of the Kalil House
-4435      Human settlement of Grenwit Hollow founded in what is Now Sembina, with the City of Seriombicol setting the pace
-4280      Rakastra Tracks Escorear to the House of Air, and banishes him to the Void
-4245   Vicoria   Vicis Atrippa (Tall Spires) founded on 2 hills
-4205      Lettle Lifebringer becomes first great clan-chief of the Kalxik People
-4130   Vicoria   Vicis Atrippa becomes center of Vicorian City States
-4093   Vicoria   Pendle Eston (growing place) settled 275 miles fom Vicis Atrippa, second major Vicorian city
-4012   Silverwood   Arariol Dilvish born in Silverwood, son of Kenwrought
-3991   Vicoria   Vicorian Artists and writers merge and create the 'Histories of the Song'
-3951   Vicoria   Vicorian Mages create the Society of Engineers, the guild of artificers
-3940   Vale of Silence, GM   Winterlou, The Temple center, really formalized as Omwo~ priests settle
-3910   Vicoria   Vicorian Renaisance begins
-3865   White City   Tarcleri Knights are banished from the White City
-3815   Ambretton/vale of silence/GM   Ambrettus begins supporting/trading with Winterlou temple complex
-3790   Vale of Silence/GM   Tarcleri knights ( Xioui omwo~) Become temple guard for Winterlou
-3760   White City   Ge Numansongs Born to Penton Arbor II,
-3715   Vale of silence/GM   Tarcleri Knights build the Jarmin Fortress in Winterlou
-3660   Winterloo/GM   Kal Tober Klaxiks start mining just south of Winterlou, bringing much traffic
-3630   Vicoria   School of Flame and Flower begun in Vicis Attripa, Vicoria
-3570   Winterloo/Gm   Winterloo (note name) becoming large town, spread out, equal trading with Ambrettans
-3550      Asol Arbor Born to Penton II
-3515   Vicoria   Vicinis Gripina Grows into a large port
-3490   gorntar   Prelacy of the Scrlet Order founded in Heseeml
-3455   Vicoria   Ge Numansongs travels to Vicis Atrippa, and takes in the flowering of Vicoria.
-3275   Vicoria   Duel Arcane becomes all the rage in Vicorian areas
-3150   Winterloo/GM   Great Temple of Amerer, the Grey Temple, built on ruins of old Douhis, Winterloo
-3100      Asol Arbor joins the EinMuse
-3076   Vicoria   New Police attack and Conquer Vicoria
-2981   Ebrasol   Ge Numansongs meets and befriends Paul Gardiner
-2981   White City   NelsonKent kills Keith of the White City
-2970      The warlock Numansongs captures Asol Arbor
-2970      The Warlock Numansongs writes 'The Life Machine'
-2970   Vicoria   Asol Arbor commits patricide,Killing Penton II
-2955      Elen Exeriot Becomes Leader of the New Police
-2902   Atlantia   The first of the Telekonese prophesies written by Humansongs the Bard
-2885   Oblion   Theocracy of Ceminiar's Bounty Founded in Jar-hele (Mainloy Omwo~ and Wastrian Humanss)
-2882      New Police gain Anthraxus the Decayed as Major Patron
-2873      The Screamer (Oix Quumodi) defeats and captures Jack Borroughs
-2865      The Bard blessed by Pablar and Amerer
-2861      Bard writes 'Steel and You'
-2857   Catalina   Purist League join the New Police (PL are Human Extrmists)
-2851   Seou   NewPoilce (Oix Quumodi) attack island of Seou
-2850   seou   New Police take over Seou as their new base of operations
-2839   Jicold City   Smith and the Bard Kill Elen Exeriot and 'The Screamer" in battle
-2815   Oblion   RoseThrone Monarchy of the Serpent Queen Founded  (City of Vernidalici, primary)
-2809      Smith and Jess Lidyard killed by New Police
-2798      The Bard falles in love with a human (Su Wathan)
-2798   Seou   New Police gain the power of Daemonic Replication
-2790      'Replicas'and "I Nearly Married a Human 'written by the Bard
-2744   White City   Arariol Dilvish Creates the Cards of the Dilvish
-2730   Atlantia, Orbi   Pino Palladino,  House Telman Bard and mage, joins 'The Bard' as he moves about Atlantia trying to rouse the people
-2705   all   First great Klaxik Plague, from Arbor
-2671   Gorntar   Kharman Klaxik Tribe ravages Jar-Heely (Theoc Ceminiar)
-2214   Steel Isle   Sauroid and servants settle in Caverns,begin advanced Lizard culture (Caverns of Venolvia)
-2160   Steel Isle   Sauroid culture starts worship of Vernidale, as the Serpent Queen
-2140   Orbi   Pizlos Settles Hagenos, will become capitol of Atlantia (Orbi)
-2119   Orbi   Church of the Redeemer (St. Lewis of Hagenos, of Mammon) begins to rule the Hagenos City state that will become Atlantia
-2087   Hagenos, Orbi   Panis Karik Zharhold creates the Obelisk of Mammon's Law, in Hagenos.
-2050   Atlania   Asol Arbor meets Pino Palladino and bargains, offering  a shard of the lifestone
-2020      Verkonen Vreeg returns to Numansongs side
-2015      Numansongs banished to the Void by the Archlich Arbor
-2010      Asol Arbor, the Archlich, begins workings for second necromantic night
-2010      The Archlich Arbor's spellwork for the second necromantic night are sabatoged, he is badly damaged and entombed by Verkonen Vreeg
-1940   Grey March   Darien gives Tolimaos Terriligio (hobyt) the Crown, the Cloak, and the blade.  Tolimaos founds Underearth.
-1871   Orbi   Harmin Of Earroth Founds the Church of Mephistopholes Karanad in Hagenos.
-1870   orbi   House Antroo becomes the Justicaians of the city of Lesichian
-1819   Orbi   Hagenos Church of the Redeemer throws down the Temple of Trade (Ogleic) in Hagenos
-1466   silverwood   Phoenix Defenders non-affiliated knighthood started in Silverwood
-1250   Abuto, Trabler   Abuto town (mainly Omwo~) settle on Abuto lake, on the western eaves Of Astrikon Forest
-1230   Northern GM   Pixol Oadrient finds the Doomstaff on the mummified body of Atros Beasthurion
-1210   Abuto, Trabler   Kal Van Askedar leads Neblerian kalxiks to Abuto and start working on the mines there
-1130   Hagenos, Orbi   Herd Hsiu Begins the White Hart school of Magic in Hagenos
-1040   Orbi   Atlantia BREAKS into city states, Hagenos, Lesichian, Foeter, and celivivian are the primary
-965   Orbi   Celivivian Mage School, the Trio's Verse, started.
-805   Argus   Argonia Settled with Klaxik and mixed humans
-770   Argus   Fessel Founded South of Brightlaw River, Karkol Family of Clan Kalil humans
-710   Argus   Jarm Tericlow, Fortress of Fessel, Founded 40 miles North of Fessel proper
-612   Bright Lands   Gotipan Founded on the mountainous coast of the Tarn Bay
-607   Shalla-ball   Tarponia founds Church of All (Oronath)
-605   Argus   Fessel and Argonia begin their battles
-477   silverwood   Bowyers of Ceminair established in the Silverwood
-420   GreyMarch   The Vampire of Pino Palladino begins to Haunt the old Ambretton Mines of the North.  He begins to raise other powerful Undead.
-390   greymarch   Igboniat family comes to the fore of that area'¦Coalition of Humans and Hobbits Found the Igboniat Prelacy in Teduic (western GM)
-379   Abuto, Trabler   Plague of the underworld breaks outr in Nebler's Shield Mountain
-375   all   Second Great Klaxik Plague begins.  Would take 3 of 5 in 4 years.
-374   Tariclodia, Argus   The Empire of Argus is officially formed, Joining Webunicci and Argonia into a larger Empire.,blessed by the Oinodaemon and Piscos of the Axe.
-366   Stenron, Grey March   Winterloo begins to hear rumors of the Dreadwing'¦
-349   Grey March   KenjerTown Founded 2 days east of Teduic, by the Templerics of Wakikchon.  It is the second settlement of the Igboniats
-341   Hagenos, orbi   Kardle Jal Dreakret Founds the Earthen Grave Mage School in Hagenos
-305   SteelISle   Amererian Worship on SteelIsle Begins
-303   Astrikon forest, trabler   Treneti of the Omwo~ founded in the Hsieuxa (greatwood).
-290   Bright Lands   Blue Cities of the Plutarch (Hobyt Inn, etc) create trading doctrine, joining together
-228   Northern GM   Igboniats and The State of Winter begin hostilities
-218   Coom Isle   Gar ponder Astik, human pirate, terrorizes shipping in Argonia ocean and Tarn Bay.
-212   Northern GM   Igboniat Lord Hessle finds the Hall of the Sky, Methadras of Ambretton's old Dwelling, loots it
-209   Coom Isle   Gar Pondik Astik, Human Pirate, settles southern Coom Isle, will become Devens
-194   Coom isle   Jereem Veneer (gnome male) Venolvain pirate killed by Lestchian Captain Kellee'¦his treasure has never been found
-131   northern gm   Kel Marwahay of Igboniat Slays Vexel Suprosian of Winterloo, IN the battle of Valewood
-131   Shalla-ball   Manwessa, High Priestess of the Church Of all, Creates the 'Pact Veritus'
-130   Grey March   Winterloo begins to grow into Large City State of Winter (Vale of Silence)
-126   Stenron, Grey March   Igboniat held towns end the skirmishing with Winterloo.  The two unite against the Dreadwing humanoids from the north.
-105   CoomIsle   Teckold Hidiki Takes over Kulranik City.  The Era of the Coom Isle Pirate Lords Begins
-105   Stenron,Grey March   Paly The Maligned drives The Suprosians from Ruling Winterloo and State of Winter.
-94   Steel Isle   Velonici becomes capitol of Steel Isle/Venolvia
-92   Stenron,Grey March   Shalk the Old becomes King of Winterloo and State of Winter.
-90   Lapern   Tom DreddleWraith, Justicar of the Church of the Lock (Abradaxus), ratifies the 'Pact Veritus' in Lapern.
-90   Stenron, Grey March   Ipre Sipros becomes Lord of Winterloo and the State of Winter, called the 'Lord of Order'
-67   Miston, Grey March   Banir of Gotipan, Master of the Northern Winds, is named Successor to the throne of Winterloo and the State of Winter.
-64   Stenron, Grey March   State of Winter, under Banir of Gotipan, Applies the 'Pact Veritus' to Winterloo.
-50   Orbi   Belial and Kiminus give Almore the Orb
-16   Bright Lands   The Dark prophet comes to Gotipan
-16   Steel Isle   Venolvians force the Small country of Tal Irishi to surrender, Meganna forced to Marry Carlk Hotemtep (Venovlian Ship Prince)
-10   Orbi   Devterian Corporatus Families begin their long rule in Orbi
-10   Steel Isle   Meganna of Tal Irishi creates the masks of Tal Irishi, sowing discord secretly
-4   Coom Isle   Capitol of Venovian Empire moves from Velonici to Kulranik City, on Coom Isle
-4   Grey March   Igboniat forces suffer annihialation but trap the Deathwing (Pino Palladino) in the Barrows of Deathwing.
0      Atros Beathurion Founds the Black Forest (Cmedl Usimeoe) and begins the First Great Amnament of the Omwo~
7   Steel Isle, Bright Land, Grey March   Venolvians start to expand, create holdings on West Coast of mainland (BL, GM)
11   Oaklight forest   Meganna escapes to the Oaklight Forest, Becoming the fairy queen
13   Orbi   Vairpieke Killraven Founds his family Manor in the Widfarrow Forestof Orbi
23   Steel Isle   Entropic Religion Becomes very mainstream In Venolvia
30   Stenron/Winterloo.   Heggie Ander (Omwo~) discovers ruins of a Temple to Kiminus, and founds the Church of Volition.
45   Trabler   Astrikon Traders Found Hen Iteron on Lake Oizi.  It starts as trading outpost for all the tribes in the local areas.
72   Grey march   Tokorum Settled as Main Venolvian City on Coast (west GM)
81   Grey March   Venolvian's start mining in North coast (GM), find old Ambretton Mines
101   Igbar, Trabler   Brahman Barastal Builds coastal manor, a hawaak away from Hen Iteron.
115   Trabler   Hen Iteron attracts trading partners of the Killraven, Antroo, Venivile, and Greneti families of Orbi
117   Trabler   Astrikon Earth worshippers go to Kerusad to Contemplate The Herb Paradise (Herb Lands)
157   Lapern   The Wise take over a group of small coastal villages on the Silver Sea, calling it Lapern
164   grey march   Zyjman takes control of bone-ditty humanoids
166   Grey March   Zyjman the First takes the Red Pass with his Orcs
188   Trabler   Astrikon Trader Lead Druids attempt to Create the Druid Paradise: Demonic interderence kills almost everyone, creating the Herb Lands
195   Argus   Knights of the Red Circle founded in Argus
207   Northern gm   Texuman Clan of Venolvia ally with Entropc Church
210   Hobyt Inn, Bight Lands   Sea-Hobyt's of 'The Inn' ply the Tarn Bar area, start trading alliances
223   Stenron, grey March   Collegium Tortoris Attacked and blocked up on edge of Corpusmunt Hill.  Venolisi escapes.
225   Miston, Grey March   Collegium Tortoris settles in Trelli Wood, between Winterloo City State and the newer Venolvian Coatal settlements.  Venolisi imparts the ramparts.
244   Tarn Bay   Venolvian Warships Crush 'The Inn' merchant Fleet bound for Argus
260   Trabler, Igbar   Coth the Unworthy, Venolvian Pirate, builds small wooden fort on Mainland
288   Trabler, Igbar   Vern Setlelman builds the Shedu Inn Near Coth's Hold
305   igbar, trabler   Coth's hold area takes the name of Igbartown, after the Hobyt running the Shedu inn
310   Tarn Bay   'The Inn' and Reculim start heavy trading
342   Wallington, Trabler   Northern Argussian Marches, a Barony of Argus, is established in Wallington
365   Orbi   Arcanic Table Founded in Orbi
378   Trabler   Granitasa Klaxik create the fortress of Reculim, on the corner of the Tarn Bay (will become Recum)
381   grey march   First Zyjmanese Reprisal in GM--total failure
381   Grey March   Venolvian outpost spread heavily to the north coast
381   Igbar, Trab;er   Tregg's Reavers take 2 Argussian warships off of Coom Isle, port in Igbar
385   Igbar, Trabler   Tregg's Reavers burn their ships after losing battle outside Coth's hold, settle In Igabr
390   Bright Lands   Bright Lands Plutocracy Fomerly begun in Hobyt Inn
390   Miston, Grey March   Miston town Grows fat on trade from Winterloo City Sate and Underthrone and Venolvian coastal setlemets
397   Igbar, Trabler   Argus takes Igbar with barely a fight, becomes the new capitol of Northern Argussian Marches
402   Trabler, Ocodig   Orbic main Church of Dispater and Clan Keguman sends group to start Monastary of the Forge, in what would become Ocodig
405   Orbi   -Arald Killraven II begins to move family assets into a secret fastness
409   Trabler,Ocodig   Forge of Dispater's Gold Created in Monastary of the Forge.
412   Hoby Inn, BL   Platform of Trade breaks from Church of Ogleic
412   Orbi   House Killraven Flees Orbi into Exile
412   Trabler, Ocodig   Orbic church of Kostche sends group to Dispater's Monastary of the Forge, to start a sister Church
413   Orbi   House Antroo Flees Orbi
413   orbi   House Oscatel flees Orbi
414   Trabler,Ocodig   Church of Belial sends Clan Keguman Belial group to The Forge of Dispater
415   Trabler   Killraven Manor in Exile Founded
416   Trabler   Orbian Exiles found the Under dark and theTemple Devilkin (Monastary)
418   Igbar, Trabler   Lowell Sheering becomes 3RD baron of Northern Argussian Marches
418   miston, grey march   Venolvians nearly release the Dreadwing, reseal the barrows.  Shield and Eye are in Wizerns
420   orbi   Orbi Becomes a Mageocracy
421   Igbar, Wibble hills   Scylla the Worm (then a young green Sauroid) attacks caravan from Orbian Underdark to the Temple complex, steals 1/2 the key to Oscatel hoard.
422   Trabler/Ocodig   Oblimet worshipers (from the Killraven Clan of Orbi) found Abbey North of Wibble Hills.  (will become Ocodig)
425   Trabler   Kaexiol Antroo (now a vampyre), former Venolvian Entropic, dispatched to Orbian Exiles
455   Igbar-ocodig, trabler   Igbarian's trade with Temple settlement of Ocodig
458   Trabler   Killraven Manor betrayed, conqured by by Venolvian Whiskanis League
460   Trabler   Whiskanis League destroys the Underdark of Orbian Exiles
470   Hobyt Inn, Bright Lands   Trellis of Arras forms the First Parish of the Lawful Triumverate, in Hobyt Inn
470   igbar, trabler   Igbarians begin using old , sunken Astrikon garden as boneyard (Barastal estate garden)
485   Miston, Grey March   John Of Triston leads the Grey March forces in the War of the Shield against the Venolvian 'incursions'
488   Igbar, Trabler   Gerulum Family (human/Hobyt) move from Argus with shibuilding trade
488   Miston, Grey March   John of Tristan finishes destroying the Underthrone of Wizern, temple stronghold of the Entropic Overlords.
490   Igbar, trabler   Density of farms increase on the Tiche Plains, east of Igbar
491   coastal GM   John of Triston and Grey March forces take Wevonichi, 'IronWall', of the Venolvians
491   Igabr, Trabler   Gerulum family of Igbar begins construction of a Town Dock
494   Grey march   Venolvian coastal settlements all destroyed in War of the Shield.
505   Miston, Grey March   Miston Suffers major contraction as it goes from a trade route to an outpost of Winterloo.
512   Igbar, Trabler   Church of the Wood and Way comes to Igbar, Jostem of the Bow presiding
571   Ocodig, Trabler   Minious Stottar (Madrak) worship takes over the decrepit, haunted temple of Dispater in Ocodig.
590   Miston, Grey March   The Collegium Arcana founds a branch in Miston, reporting to the Stenron Branch.
601   Igbar, Trabler   Green Mother Alioni founds the Church of Vernidale in Igbar
606   Igbar, trabler   Beggian Paremetar brings small Lawful Triumverate parish to Igbar
621   Igbar, Trabler   Ven Pon Urgentor Thrown out of Steel Libram
628   Igbar, Trabler   Ven Pon Urgentor and Wren the White form the Bards of the Garish Cloak
631   Igbar, trabler   Herb Lands rediscovered by Tren Hajo, Of Keguman Traders (Trading house from Argus)
633   Igabr, Trabler   Bards of the Garish Cloak perform in the Ceremony of the Green Mother,
637   Recum/Vesalt Trabler   Orbi's  incursion into Northern Argussian Marches
640   Igabr, Trabler   Wren the White Dies (Garish Cloak Bards), they buid tomb in Northern Boneyard
644   Recum/Vasalt Trabler   Orbi halts incursion into NAM once Silverwood upbraiids Solemn Arlim
685   Tiche plains, Trabler   Zyjman XII moves into the Astrikon Forest, using old Astrikon ruins
714   Igbar, Trabler   Caldonian Family arrives in Igbar
720   Igabr Trabler   Trddleway, Tracker priest of The Wood and Way, splits off and creates the Chruch of the Harvest (Amrist)
730   Igbar, Trabler   Scarlet Pilums Mercanaries hired to keep order in Igbar, with the striking of their town watch
731   Igbar, Trabler   Death of Vorsipian Lyambic, High Tracker of the Church of the Wood and the Way, causes a confusian that will destroy this church
737   Igbar, Trabler   Sarlet Pilums become the offical watch and town guard of Igbar
739   Igbar, Trabler   Hostem's Hospitality opens as a mead hall 1/2 way between the docks and the Unicorn Vex
739   Orbi, Hagenos   Collegium Arcana moves from Stenron to Orbi
740   Hobyt Inn, Bright Lands   Blacknote orcash tribe formally asked to join Bright Lands
744   Igbar, Trabler   Bletia Greenhower (omwo~ istar) builds the Greenhower Clocktower in Igbar
749   Orbi, GM   Citizenship openned to orcs who wish to civilize in Orbi and GM
758   Trabler   Citiizenship openned to Orcash and Gartier in Northern Argusian Marches, though not in Argus
781   Miston, GM   Turniper clan begins Commune to south of Miston
795   Bright Lands   FarNessan's join the 66 top families of Bright Lands.  They are a lending family
795   igbar, trabler   Henriessa Hallencoon (south human fem second of Trade spearheads the purchase of the new temple gbar
799   Igbar, Trabler   Lerasto Jurten opens the Dire Tones Bardic School in Igbar
805   Igbar, Trabler   Gerol Granther brings the desgraced Halomu family to Igbar from Gwynell
805   Ocodig, Trabler   Grayse Family comes to Ocodig by sea from Bright Lands,penniless
810   Delvan cont,   Cherio, Miniwheats, Sebastian Greenfinch, Idril the Pulchritudinous, punic, and Ke3ema the Reject join, sponsored by Halex, on Delvan Cont
830   Argus, Gastax   Empire of Argus begins Gastax campaign
830   Igbar, Trabler   Master Lucern Sheering begins Piinut averland trade to Lapern
835   Om   OM and the Good Land of Om beset by internal strife
836   Bright Lands   Tricelnici's form alliance with the FarNessen's in Bright Lands
836   Red Pass, GM   Third Zyjmanese reprisal in GM.
839   Coom Isle   Heliopolis Von Arbor born on Coom Isle
840   Igbar, Trabler   Frigid Song comes to Igbar
840   Igbar, trabler   Wastrian Humans from OM arrive in Igbar/Wallington after Omnian civil war
845   Igbar, Trabler   Collegium Arcana of Igbar buy the 'Sea Keep'.
849   Igbar   Bannetti's Coffee House opens on a humble street corner, near 3 warehouses.
849   Igbar, Trabler   Puiab's Museum Openned in the Dockside of Igbar.  Mainly fishing and whaling
852   Stenron   Vicol Arch Jericho gains Artificarian following in Collegium Arcana
853   Igbar,Trabler   Original Green Flame almost destroyed by Collegium Arcana
856   Abuto, Trabler   Zyjmanese destroy the Omwo~ settlemt of Abuto, now a shadow of it's greatness
858   Silverwood   Heliopolis, Kulrack, Falathar, Androth, Morator, Adam Warlock, Faldren Finious and others Join in Silverwood
860   Igbar   Vissippee Trading Clan first to incorporate at Bannett's Coffee house.
862   Recum, Trabler   Cheswick Lesthian starts the fire of Recum, burning down haldf the town.
865   Miston   Vicol The Artificer comes to Miston
868   Hobbit Inn, Bright Lnads   Adam Warlock betrayed and left for dead by Falathar and Heliopolis
868   Igbar, Trab;er   Tell Gerulum pours salt and ship money into the Sceding Tree, and bringing his name into it
868   Igbar, Trabler   Trabler Aptor becomes Trader Prime of Winfire Trading Group in Argus.
870   Igbar, Trabler   Trabler Aptor, Prince of the Winfire Traders, declares Trabler the 'Unicorn State', with himself the first king.  Igbar will be capitol
871   Igbar, Trabler   Bartim Var Klaxik starts a group of thugs in the Dockside of Igbar, called the Bully Boys.
872   Igbar   Banneti's becomes Grounds of Dismissal
872   Zent   General Clarinia, with the help of the Order of Stenron, breaks the western edge of Zent to form the Gynarchy of Zent
875   igbar   Winfire Trading group Incorporates at Benneti's
877      Plague rans rampant in Trabler, Orbi, and the Theocracy of Nebler
877   Devens, CoomIsle   Shambar Eltrinio is apprenticed under Yero in Collegium Arcana,  Brought into the councils of the Heliopolian Thieves Guild
877   Miston, GM   Vicol ArchJericho contacted by Verkonen Vreeg
879   Coom Isle   Heliopolis finds the Venolvian Port of Entry,gains access to Steel Isle, red isle, Underearth.
879   Igbar   Maf the Ugly killed by Jack the Quick
879   Igbar, Trabler   Trabler Aptor and the Upper House of the Unicorn Outlaw dueling
885   Igbar   Sceding Tree incorporates at Bannetti's
888   Igbar   Gearsar, Palimar, Klantio, Celentor, Irwin Zingo, Bill the Black, Milo Doom, and crew 'escape' to CoomIsle
888   Igbar, Trabler   Gorman Gis Retik Opens 'Arms for Hire' In the Dockside of Igbar.
890   Igbar, Trabler   Julian and Kasarak help Palimar defeat Coomi, who is found to be in the pay of Heliopolis.
890   Igbar, Trabler   Palimar and Samria found the Alternative School of Magic in Igbar
890   Igbar,Trabler   Trabler Aptor dissapears, leaving Igabr in dissaray during the war with Argus
891   Igbar, Trabler   Garcellenti Euridios founds The Order of the White Paladin in Igbar, with Thomasin and Jamesin.
891   Igbar,Trabler   House of the Unicorn (upper council) votes Julian Sempre Lerianolies into Steward to the King, now acting Constitutional Monarch.
891   Miston, GM   Giants see in bands with Ogre Troops in Western Gm wastes
891   Orbi   Shambar Eltrinio becomes the first person in over 175 years to toufh the Orb of Almore
891   Orbi   Shambar Eltrinio Joins the Collegium Arcana of Orbi (which has run the Arcanic Table for years)
891   Red Isle,Grey March Coast   Phidipidies Strepsiades settles Phidipidar, on the 'Haunted' red Isle.
891   Silverwood.   Shambar Eltrinio takes Council with Kalisandros Dragon Slayer,Agent of Verkonen Vreeg
892   Igbar, Trabler   Cher Vanul Guild of Land found to be owned by Blackstripes in Igbar
892   Igbar, Trabler   Upper House of the Unicorn Voted on: next will be 899
892   Miston, GM   Giantkind bubbles out of underearth, captures Miston (GiantClan Silverworth)
894   barrows, grey march    Drono dies in a pit trap in the fifth barrow of the miston group
894   Grey March   Miston Group finishes searching 3rd Barrow (Tegel's)-finishes ID for day
894   Grey March   Stenron group Defeats Tegel in 3rd Barrow
894   Miston, GM   GM forces with Chunk as Leader, retake Miston
894   Miston, Grey March   Chunk becomes military prelate in Miston, as well as major member of the Inkisian Church
894   miston, grey march   Miston group retunrs to miston
894   miston, grey march   Mistonians do question and answer session about missing dreadwing objects
894   miston, north barrows   miston group awakles with spell points
894   Miston, north Barrows   Mistonians go to the 4th barrow (Zenedi Hacioco),
894   miston,north barrows   miston group id's items
894   miston/north   Mistonians finish off Hacioco Barrow (#4)
894   miston/north barrow   Msiton-Iesu uses carpet and gets airiel view of barrows.
894   north of miston   Angus (Miston Group) casts armor of Vicol on Drono
894   north of miston   Group loots Vox chamakar tomb after disposing of the mummy
894   north of miston   Miston Group gets drunk, sings "John's Old Bones" (actually about John of Triston-song was called "Alten Jere" back in Igboniat days)
894   North of miston   Miston group goes to next northeast Barrow (Texumen-old Venolvian Colonel-foe of winterloo-fist and arrow)
894   north of miston   Miston Group wakes 15 degrees clear
894   Ocodig, Trabler   Hsiuh, Zyg, Doglife, Voran, Tef, and Draftern Aster decide to go north to chase the werewolf.  Finally.
894   ocodig, trabler   Voran brought bloody and damaged into Ocodig Group
895      New Legion returns to Sheering tomb, finds a Chimera!
895      New Legion speaks to Vinivixias
895   Igabr, Trabler   Igbar Group leavesoff in COE/at 4 way intersection
895   igabr, trabler   Igbarian New Legion back in town, at ALT School checking items
895   IgabrWibble   Igbarian Grey Legion Returns to COE (Underdark)
895   igbar   Brother Eodl becomes Father Eodl of the Lawful Triumverate
895   igbar   Grey Legion leaves Igbar
895   igbar   Grey Legion leaves Igbar to check on caverns, etc
895   Igbar   Grey Legion meets at Bannetti's Grounds of Dismissal.
895   igbar   Grey Legion runs into Caravan from Green Toad and Pateint ant Guild, spends night with them
895   IGBAR   GREY LEGION SPEAKS TO VINIVIXIAS OF THE SCEDING TREE, HE DESIRES THAT THEY CONTINUE THE CLEANSING OF THE WIBBLE HILLS
895   Igbar   Igbar Group returns to Manor house on hill.
895   igbar   IGBAR group runs into Teque family hoste being built 6 hours ot of Igbar
895   Igbar   Igbarian New Legion splits treasure
895   Igbar,   Igbarian New Legion gets an open writ from the Bank of Stenron 9000 party acct/5500 med acct
895   Igbar, Trabler   Igbarian Grey Legion gathers at the Grounds of Dismissal, Banneti's
895   Igbar, Trabler   Igbarian group loots the officer corpses in the Northern Caverns of Orbian Exiles
895   igbar, trabler   Igbarian New legion fights another chimera
895   IGBAR, TRABLER   Igbarian New Legion fights outside the Hallencoon Tomb in boneyard
895   Igbar, Trabler   Igbarian New Legion Finds Idol of Kostcichi in Sheering Tomb
895   igbar, trabler   Igbarian new legion finds stairwell down to under- sheering family tomba
895   Igbar, Trabler   Igbarian New Legion george buys claws, words of thanks from the Bone Knights
895   Igbar, trabler   Igbarian New Legion gets data on undead/anginarian/figures the 1/3
895   igbar, trabler   Igbarian New Legion goes to Sweet Retreat Bard bar, fences old arguss coins
895   igbar, trabler   Igbarian New Legion in Bardic tomb of the Garish Cloaks
895   Igbar, trabler   Igbarian New legion on level 2 of sheering family tomb
895   igbar, trabler   Igbarian New Legion takes treasuer left in Sheering family Tomb guarded by Chimera
895   igbar, trabler   New Grey Legion finishes second combat in Sheering mausoleum
895   igbar, trabler   New Legion leaves the Garish Cloak Tomb damaged, but with the missing Bone Knights
895   Igbar, trabler   Nietzche cast detect life in Caverns/orbian exiles
895   Igbar, Trabler   Nietzche of Grey Legion decides to go into cloistered study in School of Alternative Magic,
895   Igbar, Trabler   The Grey Legion attacked at night by the Teque Quiderai, now a Vampyre under the command of the GrahaemeAntroo Lord.  Only Eodl and Pharren survive.
895   Igbar, wibble hills   Grey Legion reaches Blue Turtle encampment
895   Igbar, wibble hills   Grey Legion reaches COE again, sees reinforced area, realized they were being scryed, and turns for Igbar
895   igbar, wibble hills   Grey Legion runs into 2 firehazer stone giants, avoids them
895   Igbar, wibble hills   Igabrian Grey Legion runs into ambushing troop of Firehazers, defeats them handily. This is alos day of the Hopeful Harvest
895   igbar, wibble hills   Igbarian Grey Legion  awakes at Manor house
895   Igbar, wibble hills   Igbarian Grey Legion is in front of the well guarded door of the Firehazer cavern
895   igbar, wibble hills   Igbarian Grey Legion rules on Membership changes and picks treasure.
895   igbar,. Trabler   Grey Legioon Reboot
895   Igbar,Trabler   Levy, Nietzche, Eodle, Pharren get spell points back in COE
895   Igbar,Wibble Hills   Igbarian Grey Legion disposes of Firehazer ambush patrol handily
895   Igbar,Wibble Hills   Igbarian Grey Legion sets off for COE, stops at new Blue Turtle watchtower
895   Igbar/old manor   Igbarian Grey Legion and Salimar Samriadoughter Earthward finish Identifying items
895   igbar/wibble   Igbarian group finishes off entry roomto COE (underdark)
895   Miston, GM   Mistonians face odds on top of Wizerns, on the Forge of Hewecar
895   MISTON, GM   Mistonians reach the underthrone
895   Miston, Grey March   Mistonian group back to Miston, licking bloodlet wounds from Wizerns
895   mistonwood, GM   Miston crew spots huge adult white dragon flying to the east, with Rider on it's back
895   mistonwood, GM   Mistonian crew beats the snot out of 9 ogres and a hill giant of the 2nd Ogrillites
895   wibble hills, igbar   Graheame Antroo, Vampyre of Hagenos, spreads his influence around wibble hills
895   wibble hills, igbar   Grey Legion Runs into 2 Vampiric Hill Giant thralls to Grahaeme Antroo, sam perishes in the melee
895   wibble hills, igbar   igbarian grey legion in hidden vault of antroo
895   Wibble Hills, Trabler   Igbarian Grey Legion runs like scared Children From the Antroo Vampire
895   Wibble hills, Trabler   Undead gnolls, Ogres, and assorted attack The Blue Turtle fastness, which barely survives

[/spoiler]

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

New Map on the Igbar page.
Igbar

Lathe did the work. You'll have to save it and look at it at better definition to really appreciate the work.  But I had to put it up. The slightly magnified population centers are really interesting, and make for a good look.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg


Superfluous Crow

Hey, Vreeg, have you ever created some kind of introduction or overview for the setting? Whenever i try to read it I'm always assaulted by the massive amount of information :p
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

LordVreeg

Quote from: SteerpikeHave you ever estimated how many horus of play-time Celtrica has seen?
11,304 was the guestimate about 6 months ago.  Including the truly god-awful early college years, when my setting beat up on my GPA, heavy-duty...  It includes more groups than I can count.   This does not include 500-odd online hours of gametime, or the last 6 months of playing.  
In the early years, the first five or six years, I had trouble telling people no, something I have had to learn.  I had 4 different groups running for 2 semesters.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Steerpike

That's crazy.  Over an entire year of solid playing without breaks; if you were to take breaks simply to eat and sleep that'd probably amount to 3 years or so of uninterrupted, daily play.

Explains why the setting is easily the most detailed on these boards...

LordVreeg

Quote from: Cataclysmic CrowHey, Vreeg, have you ever created some kind of introduction or overview for the setting? Whenever i try to read it I'm always assaulted by the massive amount of information :p
Crow, I know.  I really don't know where to start.  One of the problems with a Divset world is a lack of concrete focus.  I love you for telling me this, as it at least tells me people are still interested.  Maybe a thread with a few overview snippets?  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

The Royal Way of Igbar
---------------------------------------------------------------------------------

"Good Woerter, Dauphinee, you go down to Unicorn Vex every Fastak, and moon over every carriage and footman.  I swear you know every Istar family by name, and for what?  They're never going to even notice a Bastion girl"

The Unicorn Vex, or the Royal Way, is a huge promenade that draws a nearly straight line from the Recum (north) gate to the Eagle (also called the Trio or south) gate.  It is made of white brick, is almost 60 feet across, and is decorated by swards of greenery and fountains.  In the center of this is the Unicorn Keep, where the old fountain and court of the Argussians still graces the passer's by.

When the first settlement started with Coth the Pirate and the Shedu Inn, back in the late 200's, they found the remains of a circular manor, a sunken garden area, and a strange, white-bricked road that followed past the garden.


When the Argussians took over in 397 RON, much of the white Fidikmarple from the mansion had already been taken for the row of churches that was setting up just south of the sunken garden (which was already a place wher the wealthy were starting to inter their dead).  The Agussian's built their first governmental and defensive castle on the west (ocean) side of the old road, and rebuilt an old fountain in front of it.   This was somewhat in the middle of the religeous areas of the town to the east and the dockside and coasteal areas to the west.


in the next decade, the Eagle Keep of the Northern Argussian court grew, and was joined by the Order of the Steel Libram across the old, wide road.


Over the decades, the old road became the new 'Royal Way', once the docks and seaside part of the town grew to meet the other side, and merged over the Roayl way, and by 510 RON, there was no trace of the seperation of the wards of Igbar. In 560 RON, Parcel Sheering of the Istar Sheering family, added to and widened the white-bricked road.

Centuries later, when Trabler Aptor of the Winfire Trading Guild led the merchant's coup, the road was officially renamed the 'Unicorn Vex'.  This thoroughfare is one of the most desired addresses in the city, and the ride from the Unicorn Vex to the Godstraat on fastak and back is something of a promenade for the well-to-do.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg