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Hexx, Land of the Lich

Started by Llum, May 24, 2009, 04:39:08 PM

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LordVreeg

Can't we make a fetishLich, that still seeks (perhaps voyeuristic) pleasures of the flesh and such?

[spoiler=somewhat risque]How can you pass up the chance to create their magic items?  I'm not going to go there as it will be difficult to stop, but I will mention Celtricia's 'Pleasure Piercings of Inkmisa'[/spoiler]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

    Dry Lich are mummified husks, drained of all moisture (in there usual form). They cannot magically conjure fire, air or metal.
    *Rat lich hunched, wear rags and usually have lots of splintered bones. They tend to be secretive and have a rapport with animals (living and dead) that other lichs don't have.
    *Slime Lichs look more like gelatinous cubes with a skeleton on the inside. No one understands how they think, or why they do the things that they do. Usually their bodies are quite acidic.
    *Chalk Lich are ghost white and have soft powdery flesh. The most empathic and at the same time the bitterest of all the lich. They can only just defensive abjuration magic, this includes healing magic.
    *Time Lichs are semi-corporeal, often wearing elaborate robes (its an ego thing). Haughty and arrogant they serve as a kind of spoiled noble for lich kind.
    *Chaos Lichs look alive one instant and are swiling storms of dust and light the next. They're all mad. Their magic is chaotic and scholars are unsure if they even know what their magic will do.
    *Gold Lichs look like golden skeletons, often encrusted with jewels. Greedy to a fault they prize things to put into their Collection. Most of their magic deals in trasmutation, sand to water, lead to gold, corn to rubies etc...
    *Blood Lichs look like a skeleton in a swirling maelstrom of blood. Much too fond of the living.
    *Hat Lich, sometime known as a Rag Lich. Known for wearing ensembles of clashing styles. They always have a hat on them (hence the name) regardless of what else their wearing. Probably the most easy going of all lich kind.
    *Probability Lichs look like recently embalmed corpses festooned with charms, fetishs and other talismans. Their magic is all about the manipulation of chance. To them there's no such thing as good or bad luck, just chance.
    *Karmic Lichs look vibrantly alive, except they have mismatched eyes. Obssessed beyond what most lichs are they live only to balance the karmic scales of the world. A blessing to the good and a bane to the evil.
    Storm Lichs are skeletal thin and drip rain water. They always carry a large metal staff (some believe it to be their phylactery) and tend to live at the top of the mountain.

Updated Lich List, changed the old Probability Lich to Chaos lich. New Probability/Storm/Karmic lichs.

Now as for becoming a Lich. It involves having great will power, The Gray Cactus does not lightly grant permission to souls to wander the world past their time. Essentially the spell is a glorified, mystical request. It can be done at anytime during a persons lifetime but they'll never know the result until they die.

If accepted and their will proves strong enough they will rise as a lich (the type isn't known, though some ancient lich claim to have unlocked the mystery of lich-kind) seven days after death. Their body will change drastically in this time and when they awaken they find their phylactery present on their person.

I'll probably expand on this more, this is all I have at the moment.

Now as to lich that enjoy some good ole earthly pleasure, there are some. Not quite in the fashion that your thinking but Phontix is a great gourmand (and a glutton), he eats the richest most decadent and most exotic for every meal. No food is taboo for him.

I'm sure there are other examples.

Llum

Updated the bestiary post with Panderbacks and Ash Cactuses.

Llum

The Night Sky

The sky over Hexx is rarely dark, with three suns night is a rare and fleeting thing. However when it does appear it is a wondrous sight to behold.  Hexx has seven moons, all varying shades of mottled green and blue in the night sky. Each is named after one of the Seven Sisters, Scions associated with Summer Rain. From largest to smallest, Rovos, Sot, Bettem, Farlia, Hittam, Menin and Genin.

The stars are very bright when night falls, many constilations can be found in the sky, The Raven, Summer's Cross, The Belt, Twin Drakes, Sharm's Three Eyes and dozens more.

LD

Hat Lich... :D

The monsters are interesting. Is this supposed to tend towards humour? :)

Llum

Quote from: Light DragonHat Lich... :D

The monsters are interesting. Is this supposed to tend towards humour? :)

It's not really tended towards humor, but if you find it humourous that's cool too :D

Everyone seems to like the Hat Lich.

SilvercatMoonpaw

When I think of Hat Liches I think of the voodoo god/spirit Baron Samedi with a skull face and a top hat.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Llum

Quote from: SilvercatMoonpawWhen I think of Hat Liches I think of the voodoo god/spirit Baron Samedi with a skull face and a top hat.

You could definetly find a Hat Lich similar to that, though most wear even more outlandish and clashing styles.


Llum

Demi-Gods

Demi-Gods are the intermediaries between the denizens of Hexx and to the Creator. Common doctrine states that mortals are the lowest theological beings, comprised of souls who have bodies of flesh. Next are immortals, beings who's flesh is more soul-matter then actual flesh. After these are the intermediaries between mortals, immortals and the higher theological beings. These intermediaries are Scions, Demi-Gods who have flesh and then above them, Demi-Gods the first beigns without flesh.

Gods are said to be above the Demi-Gods, creatures beyond the comprehension of beings of the flesh. In the darkest rooms, in the deepest ruins it is whispered in hushed tones of creatures above even Gods themselves.

The Demi-Gods most commonly worshiped and spoken of in Hexx are Summer Rain, Cray Cactus, Grandfather Ore and Sharm, the three eye'd drake.

LordVreeg

Ah.  Gray Cactus is a DEMIgod.  OK.  
And he is the one you ask to become a lich.

Someone above him has a sense of humor.  WHo's kid is he?

and did the Gray Cactus create the FamineLich?

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Quote from: Lord Vreegand did the Gray Cactus create the FamineLich?

Yes he did. Phontix is something of an anomaly. Lichdom was forced onto him because of some stuff he did during life. He was a very bad person, he used to be known as Phontix the Devourer of Souls. Still, the punishment didn't turn out as bad as it was supposed to be, Phontix even kept his title in an oblique way, being christened simply the Devourer now.



Llum

Artifacts

Vordolf Rings

These rare black iron rings are inset with a small groove all around the outside. When a loop of bone from an animal is set into this groove it allows the wearer of the ring to shapeshift into that animal. Multiple rings can be worn at once, allowing the wearer to shapeshift into multiple at once.

The rings are named after High Animus Vordolf Ristenson. Vordolf is supposed to be an ancient, his tomb was discovered deep in the heart of the caves under Sky Lake. The first seven rings were taken from his tomb, supposedly untold treasures still lie within. These original seven have multiple grooves in them, allowing multiple animal forms in a single ring. The copies created over the ages have yet to equal this ability.






Llum

Magic is common in Hexx. Every race has its own store of racial magic allowing them to influence the world around them. True magic is something rare, said to be the craft of the ancients. True magic is based in ritual and craft, it is used to make artifacts of great power, such as Vordolf Rings, the Crown of Sound, the Hornet Crown or even the Lazarus Spire.

Racial magic is unique to each race, and while the extent and magnitude of power varies between individuals they always fall into a few narrowly defined categories.

Orelings have the ability to control water, earth and fire. They can shape metal, eat lightning and detect water from a thousand paces.

Lichs magic varies depending on the type of lich. Rat lich have animal empathy, the ability to conjure poxes and poisons, to shatter and crumble mundane items. Dry lich have the ability to detect water from a thousand miles, absorb water by touche, conjure sand and stone.

Drakes have the ability to paralyze with their gaze, flight, as well as minor weather enhancing abilities and the power to make plants grow.

Eidolons can conjure and project powerful energy, create wards and have ease in shaping materials.


Llum

Artifacts[/b]

The Crown of Sound

The most powerful artifact in all of Hexx looks rather unassuming for such an item. The Crown looks like a slim silver band that looks more like a poor prince's circlet then an actual crown. The only distinguishing feature are three small carved alabaster talismans inset evenly spaced all around the Crown. Each talisman is shaped differently, one is a stylized sun wrapped in vines, the second is a stylized panderback and the third and final talisman is a glyph in the script of the ancients.

The Crown of Sound can only activate its main function in a specially prepared room. This room must be a perfect sphere, lined with metal, and entirely sound proof. Inside this room the wearer of the Crown can hear every sound being made, it takes great will and concentration to be able to focus enough to hear something meaningful from this cacophony. It's rumored that a particularly iron willed and focused user can hear into the depths of time listening to every sound ever made, or that will ever be made.

The crown is currently owned by Vox Virgil; half-lich, chosen of the Memnoch Stone and scion of destiny

Hornet Crown

A most vile looking object, the Hornet Crown resembles a blood-red treacle skullcap, stuck to its adhesive top are thousands of biting, stinging insects made from gold. However these insects are somehow alive left to writhe, buzz and squirm for eternity. The Hornet Crown gives the bearer immunity to all poisons, the ability to command vermin, a poisonous touch and a taste for sweet delicacies.

Lazarus Spire

Sometimes known as the Life Spire, the Gray Bane or the Lich Bane. The Spire is a carved wooden shaft depicting orelings, eidolons and panderbacks. At the top of the shaft is a carved stone spear head. The spear head is wide, flat and inset with golden whorls. The Spire is an ornage stone spear, until it pierces a Lichs skull, then it releases a flash of golden light and the Lich will crumble to dust.

Llum

After some pondering, I've started to sketch out a basic system. I've mentioned it here before (briefly).

In combat characters have 3 "sliders" (basically a scale that goes from -100 to 100), one would be racial magic, the other two would depend on other things. Moves all have a cost, so on the Warmth scale, a frost-bolt move would cost something like -50 pts, and a fireball would be +50 (numbers vary of course). Now you couldn't exceed the value of your scale, so if you were at -75, you couldn't cast a spell with a cost of over -25, you would have to cast a spell with a positive value first.

Now advancement, while I do like Guildschools skill idea, personally I'm more attached to a web/board system. A character starts out on a skill board/web and can buy "movement" with XP, acquiring new skills when you move "onto" a tile.