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Pinnacle Workshop (Numbers/Elements/Creatures/Places/Things) !

Started by Mason, July 31, 2009, 12:46:44 PM

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Mason

Paper tiger?
 I thought a fire breathing monster should be paper in this setting for some reason.

Mason

The following are test powers I would like to see the PCs be able to use in Pinnacle. Where able I have tried to give some fluff. The powers like Draftspeak use an existing element (the Architects who write the world with stones) to help keep the whole vibe of the setting intact through a characters growth.


 [note=On Draftspeak]Draft speak allows a PC to view otherwise hidden places, (out of the line of sight) like through walls, buildings etc. Kind of like a sonar type deal.[/note]

[ic=Draft Speak]"A vision of your surroundings pops into your head after a moment of intense concentration and a gentle touch of your hand on the stone walls. Your epiphany helps guide you and your companions through the unknown."[/ic]
Draft Speak I Allows a PC to read the 'blue prints' of any building within 20ft.  <passive> Prequisite:Dreamspeak

 Draft Speak II Increases the range of Draftspeak to 40ft. <passive> Prequisite: Draftspeak I

 Draft Speak III Increases the range of Draftspeak to 50ft. and allows the PC to communicate with the Architects. <passive> Prequisite: Draftspeak II

[ic=Shapeworld]"You use your hard earned stones to shape your surroundings to your liking."[/ic]
 Shapeworld Allows the PC to modify! the surrounding environment up to 5 cubic feet. How long it lasts is still in question.<active> prequisite:Draftspeak II

 Shapeworld II Increases the strength of Shapeworld to 10 cubic feet. <active> Prequisites:Draftspeak III, Shapeworld.

 Stone Abacus Allows the PC to 'count' a creatures total Stones. (one creature per encounter)<active>

 Shadow Walker Allows a PC to use Pinnacles Shadows to travel to a distant location. <active> Prequisite:Fleet Footed

 Affinity for Blood Gives a bonus to Bloodstones earned from each encounter. (possibly a static#, or a die roll)<passive>

 Affinity for Mage Gives a bonus to Magistones earned from each encounter. (again possibly a static# or die roll)<passive>

 Fleet Footed Increases PCs movement speed. (pretty boring)

 Dream Speak Allows a PC to read within the Dream. (You know how it's impossible to read anything in dreams?) Otherwise any letters and numbers appear jumbled etc.

 Blood to Strength Increases PCs melee attack power.

 


LD

Paper Tiger means something that looks fierce but which is not really a threat. For example, the US' threat to nuke another country into oblivion was hollow, thus the US was a "paper tiger" according to Mao Zedong.

Mason

I'd like to get a discussion going on an idea I had for a mechanic in Pinnacle.

 It would be a stat called Lucidity, and it would basically be how much control you have over your actions in Pinnacle, or in the dream in general. How you achieve greater lucidity is still up in the air. I was thinking that you would lose control of your 'dream' through spell use, or the general loss of the blue magistone. The more frequent your spell use in an encounter, the less control you have over your other actions, walking, talking, moving etc.

what do you think?

Edit: This might be an inconvienent 'death' , for the PC certainly, but also for the Inevitables. When a player or denizen goes totally non-lucid, all that remains are a pile of crystal clear stones. (their former blood/magi stone). These are the very building blocks of all things in this world, so of course this is a disaster. Almost like a plague.

Mason

Quote from: Cataclysmic CrowI'm thinking that whenever a human who is capable of entering Pinnacle falls asleep they are woven into a tale by one or more of the 4 Absolutes. You wake up in a new world. You are still your waking self, but you have your bloodstones and you take on a role depending on the dream. The land should probably have a dreamy, ethereal, fluctuating quality to it. You might wake up in a house and when you walk out the door and turn around you see the house is suddenly on a dark hilltop far away.
Alternatively you might have a sort of gateway part where the sleepers find themselves at the gate of Pinnacle talking to an Absolute or one of their servants. He hands them their pouch and lets them buy "feats" if they want to.  
Dunno, just ideas...


I totally missed this. Sorry CC, your insights have been really helpful!
That would certainly give a wide variety of adventures. The only consistant location could be the city, where the Inevitables reside. Perhaps the PCs are characters working to achieve the goals of one Inevitable in one session, and then for another in the next. They might even face themselves as time is almost completely meaningless. The trouble I find, is figuring out the struggles of the characters. I think I should focus on who the PCs can 'be'. Although leaving it completely open to the players to figure this out could be tantalizing to get people to actually try the game.

[note=Absolutes/Inevitables] I changed Absolutes to Inevitables for some reason. For all intents and purposes they are synonomous.[/note]