• Welcome to The Campaign Builder's Guild.
 

Divergence 2.0

Started by Llum, July 17, 2009, 10:53:36 PM

Previous topic - Next topic

Llum

Oswalt's Camp

Oswalt's Camp is the furthermost Compact position on Disk. Quite a distance from the Ivory Citadel, it is hidden in a small forest that borders a plain speckled with mesas. All forces of Compact troops searching for the origin of the Black on Blacks troops pass through Oswalts.

The base itself is fortified with a palisade crafted from massive redwood trunks. The camp houses a small blacksmith, tannery several baracks and two Gates. Food is shipped daily from Ur-Min.

Llum

Sea of Vermin

Massive inland sea north-east of the Ivory Citadel. The Black on Blacks troops are often seen arriving in massive black iron ships. The sea is reknown for its deep green waters.

Osmos

Osmos is a port city founded by Ararat, champion of the Royal. Osmos has two main districts, the Steam district, where colonists from the Empire of Steam reside. The Steam district is sorrounded by a large stone wall, save for a small breach where it meets the coast. The docks are inside the Steam District and several steam-powered cruisers can usually be found berthed here abouts.

The other district is call the Kor district, name for the Sons of Kor colonists that inhabit it. Many temples and blacksmiths can be found within.

Llum

Paranormal Skills

The Third Divergence has its own innate magics, known as paranormal skills.

Pyrokinesis

Pyrokinesis is the ability to generate and control flames, the color of the flames a person will generate varies on the individual.

Influence

Influence, as it is known amongst the vampiri, is the ability to cause confusion and disorientation amongst their victims. Stronger influencers have been said to paralyse victims or cause hallucinations.

Clairvoyance

Also known as Remote Viewing, allows a person to view see places far away from their bodies. Stronger individuals can sometimes hear things at the location they are viewing.