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Topic of the Fortnight Club - Organizations

Started by Polycarp, August 16, 2009, 02:48:29 PM

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Matt Larkin (author)

Quote from: Vreeg's CoachwhipIn Celtricia there is the BBN (Bardic Broadacasting Network)
I don't know whether to laugh or cry.  x.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Lmns Crn

Quote from: PhoenixI don't know whether to laugh or cry.  x.
Craugh, maybe?
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

LordVreeg

Laugh with me on that one.
This was made real when I hit the peak of my 'magic IS technology' in Celtricia phase.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Matt Larkin (author)

Quote from: Luminous Crayon
Quote from: PhoenixI don't know whether to laugh or cry.  x.
Craugh, maybe?

That sounds like something best done in the bathroom, not in front of the computer.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

LordVreeg

Quote from: Phoenix
Quote from: Luminous Crayon
Quote from: PhoenixI don't know whether to laugh or cry.  x.
Craugh, maybe?

That sounds like something best done in the bathroom, not in front of the computer.
This depends on where the computer is...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Matt Larkin (author)

This isn't brand new, but I am interested in opinions:

Inquisitors

I might try to do a write for the Unseen Order at some point.

Here's my main organizations page. Unlike some, I don't have enough to need to subcategorize them  :shy:

Oh, and since it was mentioned on the Q & A: the Watchers (aka titans/grigori).
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

LD

2 organizations for one of my stranger races- the Floaters (Imagine: Subterranean Flumphs).

Organizations
The Sand Merchants - The Floaters' most respected trading organization. The Sand Merchants brave the Overland to collect new and intriguing flavors of sand which they bring back to the Extractors' for eventual processing into edible (and TASTY!) sand.

The Extractors - The Extractors are the Floaters' scientists and chefs. They extract nutrients from the sand and combine them with spices to please the Floaters' pallets. They are also renowned for their work with geometric designs, predictive science, and alchemy.

To join the Extractors, a Floater must prove exceeding aptitude for "feeling" the world. The Extractors must keep their body preserved perpetually in health. To have even one injured limb might end an Extractor's career because their sensory organs might be damaged.

To discourage damage, the Extractors hire bodyguards and have had special casts made for their bodies. To other Floaters' the Extractors look like giant floating mummies due to the gauze-like white protective wrappings they wear when they are not experimenting or combining sand, dirt, and muds.

Polycarp

Participation this fortnight is really superb!  I've set up an auto-disambiguation page on the wiki where you can see pages on factions for several different settings.

It seems like this is a very fruitful area of inquiry for many here; certainly it's an important part of any setting.  It's also an extremely broad topic that isn't easy to cover.  With less than one week left before the next topic, do people feel ready for a new one or should we linger on Organizations for another week or two?
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Polycarp

Alas!  I had family visiting all weekend and I didn't have time to write out a new OP.  The new topic - which has yet to be selected - will be up this coming Sunday.  As has been said, it's a big topic... so maybe this as an opportunity?
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

LD

...Looking forward to the next topic (!) :)

Magnus Pym

Reviving this beast, just briefly.

Quotethe topic made me think of one type of organisation that I find lacking in several campaign worlds. one that specificly keep an eye on intrusion from other dimensions when travelling between different world is viable.


one would think that someone would smarten up and realise "if I can jump to a different world, then somewhere, there's a world where they can jump to mine, and bring along a big arse army."

offcourse, this is only an issues in campaign world where it have happened, or it's implied that it can happen, such as if spells like Gate or Astral projection, if using D&D system, is not removed.

Very good indeed. I have thought about this, just not yet released any information on the site about what I thought.

I'll push this even further, because it concerns a reply to this. One setting could have such a "guild" even if plane travel was impossible. The guys IN the setting might not know that. We, on planet Earth, have many organizations about aliens and whatnot. But who can REALLY tell if they exist? Ok, ok, don't tell me Area 51!