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Penda Lume setting brainstorm.

Started by O Senhor Leetz, November 02, 2009, 11:29:06 PM

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Eladris

Not certain how set you are on leylines being fixed, but it would be interesting if the Phaen's unpredictability was -- at least in part -- linked to roaming leylines.  If you assume that proximity to a leyline augments your strength (I feel like this was implied), you'd be unprepared if the Phaen leyline wandered nearby while casting.  The path of Phaen's leyline through the magical world could act like lightning, always following the path of least resistance through the air.  Mastery of Phaen energy would then become more about predicting or controlling leyline movements.

O Senhor Leetz

here's my icon for Penda Lume. Enjoyz.


Let's go teach these monkeys about evolution.
-Mark Wahlberg

Superfluous Crow

Might just be me, but I'm not too fond of the names. They have a bit too obvious links to real world languages (some of them anyway). Augmera being the worst, Paelabra seemingly inspired by the spanish palabra. They feel generic.
And I second Eladris' moving phaen-line idea.
As to your water analogy I can already envision weird constructions or bowl-like receptacles meant to lead or carry magika.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

O Senhor Leetz

yeah, I'm not horribly attached to the names (besides Phaen and Aethra, I like those) and Mieda and Paelabra were quick Spanish words that I just threw in there to put names to the magika. I also don't like Augmera either, so any name suggestions would be awesome.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

O Senhor Leetz



(click on it for full size)

ok, here's the world map (it's the base for the Arga map flipped upside down, because I'm lazy and I like it). The leylines are on the map and are as follow

Green - Vax
Red - Augmera
Black - Aethra
Purple - Mieda
Orange - Paelabra

and there are no leylines for Phaen, because it's c-razy! also, if you noticed, the Leylines take the path of least resistance (someone mentioned that earlier and I liked it) so they avoid mountains and whatnot. Plus as a bonus, it's easier to see the lines when they don't overlap with the mountain's ink-work.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Ghostman

So what happens in those points where an Aethra line crosses another leyline?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

O Senhor Leetz

hmmm. I hadn't thought of that. maybe a negative opposite?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

SilvercatMoonpaw

Nice map.  Very broken up and sea-open.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

LD

Your maps are always fascinating, but what is the justification for so many islands? I can only think of Indonesia and Micronesia as real-world examples of the phenomenon. Are these volcanic islands? Or did tectonic plates divide?

I think I can see where the continental drift occurred, but the broken-up area in the far right just baffles me.

I am assuming that the semicircle is due to an asteroid-impact, correct? Like the one near the Yucatan?

The title in the lower right is a nice touch. Did you create that from scratch or did you use a particular font setting?

O Senhor Leetz

first, thanks both for the compliment.

@ LD. Well, the first thing to keep in mind is that Penda Lume is not "pastoral" fantasy, anything reminiscent of rolling English countryside and lush forests are out. There is a climate shift - colder south to warmer north - but most of the world is rugged, ruined, stony land. Towering cliffs and rocky outcroppings define most the shoreline, while jagged isles of sharp stone jut from stormy seas. Inland, mountains are dangerous and steep, while dry hills and grasslands take up most of the space between.

another thing is that some of the land has been shaped directly by human hands from for more capable empires of the past. The sea of islands to the east is a result of some horrific arcane explosion that destroyed one of the many past empires, with many of the little island still holding ruins above while many more ruins have fallen in the waters. The circular sea is the result of a crashed moon (a small tiny moon).

and my fall back plan/excuse to strangeness is "Magika did it" ;)

and the title is all handmade, pen paper and scanner.  
Let's go teach these monkeys about evolution.
-Mark Wahlberg

LD

Okay, so a similar justification for Arga's shattered sea. That works.

Thank you also for the explanation of how you made the title.

Superfluous Crow

I'm all pro-laziness but just flipping the map seems a little too... something.
Anyway, could work : P
I have trouble deciphering which line is which. Can you make the colors clearer without ruining the map style?
Is it Aethra that passes between the straight in the center? Using the path of least resistance for leylines is brilliant. Good idea Eladris.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

O Senhor Leetz

Let's go teach these monkeys about evolution.
-Mark Wahlberg

O Senhor Leetz

Let's go teach these monkeys about evolution.
-Mark Wahlberg

O Senhor Leetz

alrighty, I have 2 maps, which will be posted as soon as the finishing touches are done, of a world map, and smaller, more localized map around a city/island which is not the heart or whatever of Penda Lume, but I think it will make a good starting point.

I decided to go with fewer, but more detailed and unique cities, where each one is pretty cool and hopefully none should fall between the cracks.

uh ok that's all for now, maybe some city synopsis later.
Let's go teach these monkeys about evolution.
-Mark Wahlberg