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Mare Eternus Q&A

Started by Nomadic, February 24, 2010, 02:10:35 AM

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Ghostman

Quote from: XXsiriusXXThe map really does help.

Let's hear about the graveyard.

Seconded.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Elemental_Elf

Quote from: Ghostman
Quote from: XXsiriusXXThe map really does help.

Let's hear about the graveyard.

Seconded.

Third-ed.

Nomadic

Ok two votes for the graveyard and one for the lesser quarter...


[ic=The Graveyard]A combination of seven sectors, The Graveyard makes up one of the richest archaeological sites in the expanse. Everywhere in the expanse has some signs of previous habitation, but nowhere has as much as here, and thanks to the utter chaos of the Veiran Plague none plays host to so many shipwrecks. Its seven sectors are:

- Astia: One of the three central zones, contains several self-sufficient settlements, often used as a stopover on the way to Indacus as it offers one of the few places safe from piracy in The Graveyard.
- Baedos: Westmost section that borders the Tideflow Belt, thick in in shipwrecks, most of which have been plundered to some degree though rumors continue to circulate of undisturbed hulks waiting to enrich their next discoverer.
- Foern's Drift: Lawless zones of the graveyard where people have reinhabited the region, several notable pirate fortresses can be found here, including Dugahr Hold.
- Huevor: The Leviathans lair, Huevor is the smallest sector of the seven, more of a micro sector than a true one, being a small strip roughly 40 miles wide. Contains the Leviathan Forest, a massive grayweed colony that was abandoned during the Plague. The colony still remains though it is a shattered hulk with most of its interior flooded. The greyweed itself though is still a regular meeting place for smuggler meets and other less than legal business.
- Gamalia: Eastern borderzone alongside the Tideflow Belt, rumored to be the location of Elegaul, the dead city.
- The Pearlclasp: The Thin strip between the Bhatu Drift and Longarm Way and the other sectors of The Graveyard.
- The Vendamont Maze: One of the three central sectors, The Vendamont Maze is home to the shattered remains of several giant worlds, the remains of Ondaria being a semi-permanent smugglers settlement.

All of these sectors have a great deal of evidence of past inhabitants. However the area is largely lawless and dangerous. Pirates and smugglers have looted what they can carry and find but most scholars feel that even what remains offers a great trove of knowledge for any brave enough to enter the area. Unfortunately nothing short of an armed convoy or a strong warship has ever managed to get far and such things are expensive beyond the reach of most people. Without this only the crazy would consider going in, and even with it very few would dare to stop at a world long enough to study it. The area is lawless, though most pirate and smuggler groups hold enough sway to keep each other from preying on their ships. Outsiders though are not welcome and become prime targets for attack.[/ic]


[ic=The Lesser Quarter]After the Nicu war of separation, the losing forces were driven out of the veld drift. The survivors made their way as best they could. Civilization had spurned them and so most were forced into lives as criminals to make their way. Groups of such people can still be found stretching from the borders of The Veld Drift to the edges of Artunis. However, most have long since found themselves with The Lesser Quarter. Named for its similarity to The Empty Quarter, The Lesser Quarter is a region with few worlds, instead having its settlements mostly within the many microworlds and Greyweed Colonies found there within. The Lesser Quarter was for awhile a pirates haven, but being as far out of the way as it is most such people have left for better hunting grounds. Now days the region is home to societies outcasts, a collection of hundreds of loosely affiliated colonies, inhabited by those that the great powers rejected.[/ic]

Nomadic

Giving this sucker a bump, will probably detail some other sections or another thing unless someone throws me out another question.

Ghostman

Why are some areas called "Mazes"?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Nomadic

Quote from: GhostmanWhy are some areas called "Mazes"?

Didn't even see this one before, perfect chance to do some definition education in regards to sea features. There are various different names for things in the great ocean. Just as we have names for mountains and valleys and plains they have words for unique regional features. To detail those seen on the map:

Belt: A thin strip of highly turbulent water. Often denote the location of currents or tide-surge zones.
Drift: A slowly rotating area of water with many small and broken worlds.
Maze: A largely unmoving area of water with many small and broken worlds.

LordVreeg

In the graveyard, what % of the archeological matter is earlier civs, and how much is clockwork?   where their bridge cultures, or ancient cultures that are currently thought of as having more of a handle on the truly ancient?  
VerkonenVreeg, The Nice.Celtricia, World of Factions

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Nomadic

Quote from: LordVreegIn the graveyard, what % of the archeological matter is earlier civs, and how much is clockwork? were their bridge cultures, or ancient cultures that are currently thought of as having more of a handle on the truly ancient?  

The clockwork is as common there as anywhere else. Percentages though are totally guesses since it would be insurmountable and suicidal to try to document all the things there (or anywhere else for that matter). Regarding bridge civilizations... nobody knows, the stuff left behind gives little clue to how much its creators knew.