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God Play

Started by Mason, May 14, 2010, 02:47:11 PM

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Mason

[size=30]God-Play[/size]
[spoiler]Not much here yet. I have to work out all the numbers/rules etc. me and my group make up on the spot. Updated 5/17/10:Table for Terrain costs, Race Creation process outlined,general thread organization[/spoiler]

[note=Materials] Graph paper , Index Cards(for stats), d20's , d6's , paper , pens, pencils , alcohol optional.[/note]

[ic=Gameplay]
 Starting with whoever brings the coolest looking dice to the table (or whoever provided the kitchen table) and continuing in a clock-wise fashion, players roll a 2d6 each round. You start with a blank page of 8.5x11 graph paper and add more as needed. Our rule of thumb for drawing the initial landscape is the person keeps drawing until the next(clock-wise) person tells him/her to stop. Resolve disputes democratically.  

The 2d6 determine your 'God-Points' and are restocked each round. Points carry over each round to help buy the more expensive things. Players are responsible for keeping track of all of their own points/resources/populations and other statistics. You also might appoint someone to keep a running tally of all numbers/figures similar to a banker in Monopoly.
[/ic]
[note=Winners] There are no winners per say, but you might set yourself some goals, like any simulation game, it all depends on what you want to do. Build an Island civilization that is wiped out in the Middle age by a cataclysmic disaster, only to go on in the Late ages to conquer the world? Fine. Better roll some good ones.[/note]


The Three Phases of Play
 
Or: Everything I learned About History is Wrong

 Archaic Stage of play in which most of the land is formed, races are created, and cities founded. Magic can be established, but it is very expensive early on. Wars are possible, but it makes more sense to wait.
     
   Land costs vary, but most are cheap in the early Archaic stage.

[table=Terrain Costs]
   [tr]
     [td]Feature[/td]
     [td]GP:Square[/td]
     [td]Bonus[/td]
[/tr]
   [tr]
     [td]Mountain[/td]
     [td]1:5[/td]
     [td]Provides +1 Ore[/td]
[/tr]
     [tr]
     [td]Water[/td]
     [td]1:3[/td]
     [td]Provides +1 Food[/td]
[/tr]
     [tr]
     [td]Plains[/td]
     [td]1:5[/td]
     [td]Provides +1 Food [/td]
[/tr]
     [tr]
     [td]Forest[/td]
     [td]1:5[/td]
     [td]Provides +1 Magic[/td]
[/tr]
     [tr]
     [td]Land[/td]
     [td]1:3[/td]
     [td]It's just cool to build an Island Fortress[/td]
[/tr]
     [tr]
     [td]Tundra[/td]
     [td]1:2[/td]
     [td]Never actually used this[/td]
[/tr]
[/table]
 
[note=A Good Idea] It might be worthwhile to designate the most artistically inclined person in your group to be the cartographer, to avoid a jumbled mess on your world map.[/note]  
   
     
 
   Races:
Any standard fantasy fair or (as my group likes to do) some bizarre races are OK. Players can write up a detailed description, including creation myth, characteristics, or any other things they want to jot down about their 'homebrew' race. Of course they don't have to, but a name is needed, and an origin point on the map.
   
  [ic=Race Creation, A Three Step Process]
         Once a player has an idea for a race, and everyone can agree that this world would be likely for that particular creature to exist, they have to weigh some options (and point-buys)
    Step the First:
      Or: Is this real life?  
   
    A player can dump as many GP into a race as they want. Their total GP they choose to spend will be split between population and culture. For instance, Sally has 2 GP left over from her previous round at the start of her turn. She has spent the last three turns building a mountain range and a forest for her race to inhabit. She rolls her 2d6 and gets a total of 7. She adds this to her GP pool and has 9 points to spend on her Race. She puts 5 points into population and 4 points into culture. So the races stats are 5/4. (Population/Culture)
   
   Step the Second: WIP
    Now that a race has been established their are a couple of directions for them to go, but first they need a permanent city. A city costs 2 GP to build and must have at least 5 population (5,000). If the population drops below 5 the city doesn't disappear*****wip
   Step the Third: WIP Upkeep and expansion.
   

[note=On Culture] Culture is directly proportionate to a Races ability to wield magic, create cities and monuments and wage war.[/note]
      [/ic]
       



   [ooc=Play Nice] Once a player has created a race, no other player can directly control them. Sally can't tell Johns Oephids to take a walk off a cliff and John can't tell Sally's Meniads to quit hunting for food. The only way another player can affect anothers race is by creating a Demi-god.[/ooc]
       
   
  Demi-Gods
Demi's are physical representations of the player. They can walk (or fly, or teleport or whatever) around the map and interact with other players creations.  
 
  WAR WIP
   

Middle Cities are expanded, culture begins to flourish and magic really catches on. Wars are less costly as well.

 Late Wrap up, winner by popular vote, one more round of drinks and then off to bed.  


Drizztrocks

Sounds. Fricken. Awesome.

Drizztrocks

Are you gonna give any more detail for the rules?

Mason

Updated a bit today. Worked out my CBG table building skills. I have to admit, that is a nice feature.

SamuraiChicken

This looks like a casual game my friends and I would play. Reminds me a lot of Black & White, but mixed with the brainstorming ideas of world-building GMs. I can't wait to read more.
CARPS!
[spoiler=signature]
Settings I enjoy:
the Clockwork Jungle   (wiki | thread)
Desert Land of Natu / Necropact (Original thread | Setting Information)
Orrery (Brainstorming Thread | Setting Information)[/spoiler]

amikaligula

Awesome.  I used to do something like this with legos.  Now I want to adapt/formalize something, me thinks...
Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

Mason

Quote from: amikaligulaAwesome.  I used to do something like this with legos.  Now I want to adapt/formalize something, me thinks...


 Years ago I saw a lego RPG with a point buy system on the interwebs. I don't think it exists anywhere anymore, but that reminded me of it.