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NORDICA

Started by CYMRO, March 03, 2006, 11:49:55 AM

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CYMRO

QuoteCYM, do you plan on continuing this setting?

Absolutely.  It has taken a back seat to Altvogge and some fiction I am working on, but expect updates soon.

QuoteHow close to Ragnarok is this suposed to take place?

Nowhere near, as Ragnarok is only one potential future event.  This setting coincides with the Norse Silver Age, after the binding of Loki, but before his and Balder's redemption.

QuoteWill you be using the divine entries out of D&DG, or have you made your own?

My own, as the DDG entries do not fit the Norse traditions I am familiar with.

QuoteWhat will the elf and dwarf stats look like?

Epic!
Expect alfs to be glittery and dwarves to turn to stone when exposed to sunlight (if they do not have a Tarnkappe).  
But these are both VERY powerful types of beings.

QuoteWhat will the primary conflicts that the players will be dealing with be? Are they going to perform raids on other local peoples, take part in vast battles, or deal with the mechinations of the deities?

Politics and raids, king-making and thing-mending.  Giant attacks and dragon depredations.  And the games Odin plays...

So-Keher

Quote from: CYMRO presents the Cabbage CavalcadeVALAS
â,¬Â¢ +2 Strength, +2 Constitution: valas are tough and strong.
â,¬Â¢ Giant blood: valas are not subject to spells or effects that affect humans only, such as charm person or dominate person.
â,¬Â¢ Medium: As Medium creatures, valas have no special bonuses or penalties due to their size.
â,¬Â¢ Vala base land speed is 30 feet.
â,¬Â¢ Low-Light Vision: A vala can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
â,¬Â¢ Cold Acclimated: valas have a +2 racial bonus on saving throws against all cold spells and effects. Valas are accustomed to enduring low temperatures.
â,¬Â¢ Powerful Build: The physical stature of valas lets them function in many ways as if they were one size category larger.
Whenever a vala is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the vala is treated as one size larger if doing so is advantageous to him.
A vala is also considered to be one size larger when determining whether a creatureâ,¬,,¢s special attacks based on size (such as improved grab or swallow whole) can affect him. A vala can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of abilities and spells that change the subjectâ,¬,,¢s size category.
â,¬Â¢ Automatic Language: Vinn. Bonus Languages: Common, Draconic, Giant

AM I missing something, or is this extremely unbalanced? I think there sneeds to be some sort of LA, maybe a +2.
My Setting:
Tiabela - Linky!

CYMRO

Compare to XPH's half-giant, then notice that Nordica humans get 2 bonus featsees at first level, and it balances out pretty well.  They are after all the scions of gods and giants.

So-Keher

Quote from: CYMRO presents the Cabbage CavalcadeCompare to XPH's half-giant, then notice that Nordica humans get 2 bonus featsees at first level, and it balances out pretty well.  They are after all the scions of gods and giants.


Ok i see what you mean but there doesn't seem to be any con to being a Valas. All they have are bonuses to various skills, checks and abilities. A drow for example gets spell-like abilities, +2 to several abilities and great proficiencies but this is all countered  by -2's, a level adjustment and especially daylight sensitivity.

I don't have a reference to XPH's half-giants could anyone pst them for me/tell me where to get info on them?
My Setting:
Tiabela - Linky!

CYMRO

The XPH h-g is close, though they take a hit to dex, they get stomp as a psi-like ability, 2 bonus power points, are fire rather than cold acclimated, and have an LA+1.

And you are right, there is no drawback to beling a vala.  I am of the school of thought that playing non-human should not have an instant handicap.  From the perspective of Norse tradition, the only drawback to the vala race was that for many generations their dead were denied passage to Asgard.  

So-Keher

Of course,its your decision. I just wasn't sure how a level one vala warrior would do against a level one elven warrior. THe loss of acceptance into Asgard howeve ris an excellent idea, especially if you and your players believe in a world that is just as dynamic as ours. For example, it remains a big issue today whether sinning will deny your acceptance into Heaven (or any other after-life), and also with the  dharma/karma theory as a basis of religious belief.
My Setting:
Tiabela - Linky!

CYMRO

Quote from: So-KeherOf course,its your decision. I just wasn't sure how a level one vala warrior would do against a level one elven warrior. THe loss of acceptance into Asgard howeve ris an excellent idea, especially if you and your players believe in a world that is just as dynamic as ours. For example, it remains a big issue today whether sinning will deny your acceptance into Heaven (or any other after-life), and also with the  dharma/karma theory as a basis of religious belief.

The elf, being an epic creature in Nordica would kick her vala ass.   :chair: :crazy:


So-Keher

My Setting:
Tiabela - Linky!

Kindling

This setting looks like so much fun!

Please post more, especially fluffy stuff about various nations or regions or whatever.
The classes, races and runes have all whetted my appetite, but now I want the actual meal of the setting itself... :P
all hail the reapers of hope

Lmns Crn

I'm intrigued, though I agree with Kindling here: this is all very interesting, but I want to hear more about the core of the setting now.

The runescars are interesting, but am I right in reading that you get one rune only when you take the feat, and to get another, you have to take it again? And is there any way we could get some sample sketches of these runes?
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

CYMRO

Quote from: Luminous CrayonI'm intrigued, though I agree with Kindling here: this is all very interesting, but I want to hear more about the core of the setting now.

The runescars are interesting, but am I right in reading that you get one rune only when you take the feat, and to get another, you have to take it again? And is there any way we could get some sample sketches of these runes?

You are correct about how the feat works.


[spoiler=RUNES]
ANSUZ  BERKANO  KENAZ  DAGAZ  ELWO
FEHU  GEBO  HAGALAZ  ISA  JERA
LAGUZ  MANNAZ  NAUDHIZ  INGWAZ  OTHALA
PERDRO  AIRH  RAIDHO  SOWEILO  TIWAZ
THURISAZ  URAZ  WUNJO  EIWAZ  ELHAZ

[/spoiler]

Lmns Crn

Looks like Angelfire isn't being cooperative with hosting. Try imageshack?
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

CYMRO

Quote from: Luminous CrayonLooks like Angelfire isn't being cooperative with hosting. Try imageshack?

Looks fine from here. ?!
You must be using IE.

Try here



Lmns Crn

Quote from: CYMRO.  Have you heard the good news about cabbage?Looks fine from here. ?!
You must be using IE.

Try here
Okay, I see 'em now. Awesome.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Wensleydale

Great stuff. Actually, I think I'll take you up on your offer to use the Runescarring system... suitably modified to suit a class system, of course. :)