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Adveria

Started by Poseptune, September 26, 2006, 10:18:55 PM

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LordVreeg

Quote from: Poseidon
Quote from: LordVreegSo are all elves descended from the arrogant, elder elves?  It would be so, so different to have elves that are not the ultra powerful magic wielders they so often are.

No, it would be too stifling for the player to have no magical options if they want to play an elf. They will be a different elven race though I haven't figured out what I want or how to balance them.

Quote from: LordVreegWhat name does the elven nation go by?  


I don't know yet. Me and names don't go with anything.


a)I don't know if it would stifle them.  But even if it did, might be an interesting.  Or more interesting, if somehow they have just started to be able to use magic again recently.
b) what language do they speak?   How does it sound?  Many older cities end with 'oo' in my setting, because the white elf (XiusOmwo~) word for City is Doux, pronounced 'doo'.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Poseptune

Well my ideas for religion were that there would be one pantheon, but each god would be different  to each of the groups that worship them. Much like the Roman and Greek gods.

Quote from: For example:Algulduran - Magic was a gift from Algulduran, gave and took to the people of the world before written history. When he felt that people were once again ready for Arcane magic he reintroduced it through Ardon Delk. blah blah blah more history, blah blah blah

Domains: Magic, Knowledge, Protection, Good

Other names:
Dwarves call him Marandur. Domain changes: None
Gnomes and Elves call him --------. Domain changes: None
The above names and events can be changed to protect my brain cells. This is just an example as I haven't sat down and really written out the gods.

They are real, and will, though rarely, interact with the people of the world. They do not directly use there powers in an open fashion, as the other Gods may retaliate, so they guide mortals into doing their bidding. For example in Delkun an evil god has gathered followers in two different cults. He guides each and promises them ultimate power if they aid him in his goals. His first goal is to destroy Delkun, a city that worships his brother Algulduran.

If I can find some of the stuff I have worked on I will post it and if you can see an area that you want to help with, then by all means help I can use all I can get. Especially when it comes to the gods. :)
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 Markas Dalton

Poseptune

Quote from: LordVreega)I don't know if it would stifle them.  But even if it did, might be an interesting.  Or more interesting, if somehow they have just started to be able to use magic again recently.
b) what language do they speak?   How does it sound?  Many older cities end with 'oo' in my setting, because the white elf (XiusOmwo~) word for City is Doux, pronounced 'doo'.
, failure means 1d4 +1/ 2 spell levels of damage on none damage dealing spells). It would probably be stifling. :) Though this may be too complicated for gameplay.  They angered a god and paid the price.

Now you see why they are so hard to balance, I just keep pushing them back when I want to work on them. I may even expand their life span so that they do remember what it was like. Perhaps they cannot breed and are ageless. There may not be more than 500 or so in the world.

b) I don't know. :(
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 Markas Dalton

Tangential

Well, I'll keep my eyes peeled. You have a solid and very "realistic" foundation for your pantheon. A next good step would be determining the number of gods you're aiming for. Are there hundreds, all the way from the "god of the sky" to the "goddess of that small lake in Delkun? Or is a more more tradition pantheon with the "big bases" covered, like War, Love, Crops and etcetera?

I find that a good way to determine this for a campaign world is to decide whether there are there politics between the gods and whether those politics are meaningful.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Poseptune

Updated map. Updated Political map. (Neither is the total world, because those aren't read yet)

Quote from: JaercWell, I'll keep my eyes peeled. You have a solid and very "realistic" foundation for your pantheon. A next good step would be determining the number of gods you're aiming for. Are there hundreds, all the way from the "god of the sky" to the "goddess of that small lake in Delkun? Or is a more more tradition pantheon with the "big bases" covered, like War, Love, Crops and etcetera?

I find that a good way to determine this for a campaign world is to decide whether there are there politics between the gods and whether those politics are meaningful.

There are only going to be a few gods. Enough to cover the domains in the PHB with at least one new one that I created for the god of War and the Forge. Though I'm sure by the time I'm done there will be at least one group that believes in hundreds of gods (though these will probably not be real)
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 Markas Dalton

Stargate525

Quote from: PoseidonThere are people that want to destroy Delkun's tranquility.

There is more. Click the links for the three nations Kerdith, Tirein, and Delkun, in the nations and geography section. They will take you to the individual threads for those nations. That is also were most of my work is.
Wow. Just, wow. Usually I'm more on the ball.
My Setting: Dilandri, The World of Five
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Poseptune

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 Markas Dalton

LordVreeg

[blockquote=SEAGOD]a) Well my thoughts would be that the race could not become a member of any class with magical abilities that deal with the Arcane (IE wizards, sorcerers, bards, warmages, wu jen, etc...). They can not wear or hold magic items made with Arcane spells without making a fortitude save each round (failure means 1d4 damage). They would have a vulnerability to magic, and thus take extra damage when hit with an arcane spell (or make a save [fort, or will haven't decided], failure means 1d4 +1/ 2 spell levels of damage on none damage dealing spells). It would probably be stifling.  Though this may be too complicated for gameplay. They angered a god and paid the price. [/blockquote]

Not stifling or complicated...merely an opportunity for your setting to be different, and therefore shine.  They might have become very good at other things, to balance them.  Perhaps their druidic and divine aptitude is better, since they have have been trying to move closer to the gods and closer to the earth since then.  
And maybe bardic magic uses song instead of the fire and forget method, and maybe they are better at this as well.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Raelifin

Have you ever considered doing an elevation map? The rivers are confusing me.

Good to see that you're still at work. :)

Poseptune

Quote from: LordVreeg[blockquote=SEAGOD]a) Well my thoughts would be that the race could not become a member of any class with magical abilities that deal with the Arcane (IE wizards, sorcerers, bards, warmages, wu jen, etc...). They can not wear or hold magic items made with Arcane spells without making a fortitude save each round (failure means 1d4 damage). They would have a vulnerability to magic, and thus take extra damage when hit with an arcane spell (or make a save [fort, or will haven't decided], failure means 1d4 +1/ 2 spell levels of damage on none damage dealing spells). It would probably be stifling.  Though this may be too complicated for gameplay. They angered a god and paid the price. [/blockquote]

Not stifling or complicated...merely an opportunity for your setting to be different, and therefore shine.  They might have become very good at other things, to balance them.  Perhaps their druidic and divine aptitude is better, since they have have been trying to move closer to the gods and closer to the earth since then.  
And maybe bardic magic uses song instead of the fire and forget method, and maybe they are better at this as well.  

Well I was going to say, I don't see them becoming clerics because I doubt they would submit  or follow a god, but then I remembered they could become clerics of an ideal choosing domains that fit that ideal. I may go this route with them. Make them excellent fighters, and rogues, but also providing a suggested few domains that would fit for their racial views.

Quote from: RaelifinHave you ever considered doing an elevation map? The rivers are confusing me.

Good to see that you're still at work. :)

The rivers are random, I made them random. That is all I can say about it. The fractal map left a few lakes, so I ran rivers in various directions. There is no method to the madness, so I can't say waht the elevation of a certain area is. So no, I haven't considered doing an elevation map.
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 Markas Dalton

Hibou

Most of my questions have already been asked and addressed, so I'll just give some encouragement for Adveria and say I'm interested in seeing more of your religion and detail on the New World for the setting.

There is one question however: Why isn't the rest of the continent that the three nations are on claimed? It seems like there's an awful lot of free space there and I'd expect that some small organizations and rebels and the like would probably head out that way and claim some territory for their own. Did I just miss an explanation somewhere?
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Poseptune

Quote from: WickedTrollMost of my questions have already been asked and addressed, so I'll just give some encouragement for Adveria and say I'm interested in seeing more of your religion and detail on the New World for the setting.

There is one question however: Why isn't the rest of the continent that the three nations are on claimed? It seems like there's an awful lot of free space there and I'd expect that some small organizations and rebels and the like would probably head out that way and claim some territory for their own. Did I just miss an explanation somewhere?

The three nations are going to be the only ones, I haven't developed the rest of them yet. It is these uncreated nations that will fill in most of the free space. On the political map I started mapping out regions for either areas or nations (I haven't decided yet)
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 Markas Dalton

LordVreeg

I'm just glad to see Adveria posts!!! YAY!!
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg