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The Plaguelands - Official Thread

Started by Magnus Pym, November 01, 2011, 09:00:59 PM

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O Senhor Leetz

Very cool. I love archetypes, and these all seem very cool, especially the slumber hunters, although they are somewhat confusing.

How are you going to justify having a party of players that has both Amonie Knights and other classes that practice magic and sorcery?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Magnus Pym

#46
[ooc]Basically, it's impossible. BUT, the Amonite may be rebelling. The Freedom Fighters, for example, have lots of ex-Amonites in their ranks. Their secrets have come in handy, especially for sheltering sorcerers and witches and evading patrols.

If it was the other way around, a sorcerer can pose as a normal citizen or even a Knight, but hiding his sorcery may become difficult with time, and as he rises in the Amonite hierarchy and works closely with more talented witch hunters, it might become impossible.

To be honest, I didn't take this into account, because it shouldn't need to be. Amonites stay with their kin, and that's pretty much that. T

I'll keep adding to the list, anyways.

Maybe it's worth the mention that I'm thinking about making my own mechanics for the game, with very little crunch and much narration involved. This would leave the "how do we make this possible lore-wise" to the players, who can react as they want and influence the events of the world. So if one was to be an Amonite who grew up with a super nice friend, but this one has become (and apparently maybe always have been) a Voidmancer, or even a demonologist, they might end up working together (although the Knight would surely shut up about it to his superiors and hide the fact) for many possible reasons, if not only for emotional ones.

This is a roleplaying world, not a dungeon crawl (although that IS possible too, just use Pathfinder, Elegant 10 or w/e you want, really).[/ooc]

Magnus Pym

#47
[ooc]I forgot about your statement that the Slumber Hunters seemed confusing.

I'll try to explain why they were placed in the archetypes.

Although any of the other character archetypes could become Slumber Hunters (sometimes at great pain'in'the'butt, I should say), that is also true of ALL the archetypes. As it is possible in real life to learn, it's also possible in the Plaguelands. Being a carpenter doesn't stop you to what that does, you could , on the side, learn to become a Voidmancer, and eventually be an accomplished one, capable of sucking in stuff of gigantic size in your mouth.

That being said, Slumber Hunters are adept sailors and know the Bonelands very well. They are also very good at eluding and/or killing the Kaftas and Leonine, the two warring tribes that fight on both sides of the Red River which is connected to the east coast. (A map will come someday, I promise) More than anything, they know Slumberfin, and that is a very sought-after resource for the people of Rampur.

They could be sorcerers, archers, brawlers, or simple fishermen, it doesn't matter. All that matters is they bring back the goods!

So yeah, now that I've said all that, I'm not sure why I really felt like placing it in the Archetypes section, but I think they deserve to be mentioned. They are a very important part of Rampurian economics and societal habits. Hope that cleared some of the confusion, if not, ask away.[/ooc]

Magnus Pym

Legendary Heroes

Amon

The Savior or Son of God in title, he slew a whole army of abominations by himself. Since then, he has been branded the Hero of the Emperium, and the citizens that remain in Rampur pray for the day he will lead them to victory in their conquest of the Plaguelands.

He is kind, but direct, and has little to do with pleasantries. His very busy schedule and task of organizing many things often keep him in his chambers in the Cathedral. Though, when he does make an appearance, all can witness his benevolence and good intentions.

Joneleph

He led the might of Rampur before the coming of Amon, and now he serves as his most trusted lieutenant. He is a zealous Knight, pursuing the ways dictated by the Son of God with quasi blind faith. Many consider him a hero of unshakeable will, but others see him as a malevolent man, seeking to end mankind with this Witch Hunt he so stands for.