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Random Encounter: The Valley of Nine Swords

Started by Xathan, August 09, 2006, 02:03:27 PM

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Xathan

[ooc]
[note]Donâ,¬,,¢t know what a Random Encounter is? Click here.[/note]Random Encounter: The Valley of Nine Swords

# of Players: 3-4 (as soon as we have enough, we start)
Lvl of Players 3rd
Classes: Martial Classes only. The acceptable classes are Fighter, Barbarian, Paladin, Knight, Hexblade, Samurai, Swashbuckler, Monk, and Psychic Warrior, Rogue, Scout, Ranger, Ninja, Lurk, Soulknife, and Soulborn. If you feel there is a class that is not on this list that should be considered, PM me.
Mindset: Any alignment is allowed, but your character must have a sense of honor, obligation or pride concerning his prowess in battle.
Gear: Can have armor, shield, and weapon(s), within logic. One of your items may have a +1 enhancement bonus, or you may have 2 potions, as well as standard starting gear for your class.
Race:Any ECL 0 race.
Ability ScoresRoll 4d6, discard the lowest roll. We're on the honor system here. :)
Character Sheet Use whatever format you want, but hereâ,¬,,¢s an easy format, made by Pos or CYMRO, I forgot which one:
[spoiler=Character Sheet]Name
Size
Class
Alignment

[spoiler=Appearance]
Eyes:
Hair:
Height:
Weight:
Clothing:
[/spoiler]

[spoiler=Stats]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td]
XX
[/td][td]
+X
[/td][/tr]
[tr][td]DEX[/td][td]
XX
[/td][td]
+X
[/td][/tr]
[tr][td]CON[/td][td]
XX
[/td][td]
+X
[/td][/tr]
[tr][td]INT[/td][td]
XX
[/td][td]
+X
[/td][/tr]
[tr][td]WIS[/td][td]
XX
[/td][td]
+X
[/td][/tr]
[tr][td]CHA[/td][td]
XX
[/td][td]
+X
[/td][/tr][/table]

[th]HP[/th][th]AC [/th][th]Touch [/th][th]Flat [/th][th]Init[/th][th]BAB[/th][th]Grap[/th][th]Speed[/th][th]Fort[/th][th]Ref[/th][th]Will[/th]
XX
XX
XX
XX
+XX
+XX
+XX
XXft
+XX
+XX
+XX

[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 1[/td][td]XdX[/td][td]XX-XX/xX[/td][td]--[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 2[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 3[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr]
[/table]

Armor:

Languages:


[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability
Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+XX
[/th][td] Bluff(Cha) [/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td] Perform (Sing) (Cha) [/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Perform (string inst. (Cha) [/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td] Concentration (Con) [/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td] Diplomacy (Cha) [/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Knowledge (local)(Int)[/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Knowledge (history)(Int)[/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Knowledge (dungeoneering)(Int)[/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Knowledge (geography)(Int)[/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[tr][th]
+XX
[/th][td]Use Magic Device(Cha)[/td][td]
X
[/td][td]
X
[/td][td]
X
[/td] [/tr]
[/table]

Feats:


Class Features:


Racial Traits:

[/spoiler]
[/spoiler]

[spoiler=Copy and Paste this code to use][spoiler=Character Sheet]Name
Size
Class
Alignment

[spoiler=Appearance]
Eyes:
Hair:
Height:
Weight:
Clothing:
[/spoiler]

[spoiler=Stats]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr]
[tr][td]DEX[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr]
[tr][td]CON[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr]
[tr][td]INT[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr]
[tr][td]WIS[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr]
[tr][td]CHA[/td][td][center]XX[/center][/td][td][center]+X[/center][/td][/tr][/table]

[table]
[tr][th]HP[/th][td][center]XX [/center][/td][/tr]
[tr][th]AC [/th][td][center]XX [/center][th]Touch [/th][td][center]XX [/center][/td][th]Flat [/th][td][center]XX [/center][/td][/tr]
[tr][th]Init[/th][td][center]+XX [/center][/td][/tr]
[tr][th]BAB[/th][td][center]+XX[/center][/td][th]Grap[/th][td][center]+XX[/center][/td][/tr]
[tr][th]Speed[/th][td][center]XXft[/center][/td][/tr]
[tr][th]Fort[/th][td][center]+XX[/center][/td][th]Ref[/th][td][center]+XX[/center][/td][th]Will[/th][td][center]+XX[/center][/td][/tr][/table]

[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 1[/td][td]XdX[/td][td]XX-XX/xX[/td][td]--[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 2[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr]
[tr][td]+XX[/td][td]FILL IN[/td][td]Weapon 3[/td][td]XdX[/td][td]xX[/td][td]XX'[/td][/tr]
[/table]

Armor:

Languages:


[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability
Mod[/th][th]Misc[/th] [/tr]
[tr][th][center]+XX[/center][/th][td] Bluff(Cha) [/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td] Perform (Sing) (Cha) [/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Perform (string inst. (Cha) [/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td] Concentration (Con) [/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td] Diplomacy (Cha) [/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Knowledge (local)(Int)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Knowledge (history)(Int)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Knowledge (dungeoneering)(Int)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Knowledge (geography)(Int)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[tr][th][center]+XX[/center][/th][td]Use Magic Device(Cha)[/td][td][center]X[/center][/td][td][center]X[/center][/td][td][center]X[/center][/td] [/tr]
[/table]

Feats:


Class Features:


Racial Traits:

[/spoiler]
[/spoiler]

[/spoiler]
 [/ooc]

[ic=DM]You and your companions have just finished cleaning out a wererat infestation in the small town of Finnsbrook, and are now leaving Finnsbrook to go to your next destination. You are slowly building a reputation for yourselves as skilled and able warriors, and already in the Sevenbrook region people know you by sight. Your next stop is Greybrook, which needs your help dealing with a band of goblins that are said to have â,¬Å"unusual skill with the blade.â,¬Â

The path from Finnsbrook to Greybrook runs through a forest. It is daytime and bright, with wisps of sunlight sneaking between the branches, and a bird sings somewhere in the distance.

A few miles out of Finnsbrook, breaking the tranquility of the scene, sits an overturned carriage, parts of it still smoldering. The stench of burnt flesh assails your nostrils.[/ic]


AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Numinous

[ooc]Elven Ranger, bitches! :P  Character sheet is finished, ready to go whenever!
[spoiler=Character Sheet]Theo

Size: Medium

Class: Ranger

Alignment: CN

[spoiler=Appearance]
Eyes: Green

Hair: Blonde

Height: 5'9"

Weight: 110 lbs.

Clothing: Green Travelers outfit
[/spoiler]

[spoiler=Stats]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td]
15
[/td][td]
+2
[/td][/tr]
[tr][td]DEX[/td][td]
18*
[/td][td]
+4*
[/td][/tr]
[tr][td]CON[/td][td]
10*
[/td][td]
+0*
[/td][/tr]
[tr][td]INT[/td][td]
9
[/td][td]
-1
[/td][/tr]
[tr][td]WIS[/td][td]
11
[/td][td]
+0
[/td][/tr]
[tr][td]CHA[/td][td]
15
[/td][td]
+2
[/td][/tr][/table]
*Elf ability score adjustments +2 Dex, -2 Con


[th]HP[/th][th]AC [/th][th]Touch [/th][th]Flat [/th][th]Init[/th][th]BAB[/th][th]Grap[/th][th]Speed[/th][th]Fort[/th][th]Ref[/th][th]Will[/th]
20
19
14
15
+8
+3
+2
30ft
+3
+7
+1


[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+7[/td][td]Ranged[/td][td]Composite Longbow[/td][td]1d8 + Str[/td][td]20/x3[/td][td]100'[/td][/tr]
[tr][td]+5[/td][td]Melee[/td][td]Longsword[/td][td]1d8[/td][td]19-20/x2[/td][td]--[/td][/tr]
[tr][td]+5[/td][td]Melee[/td][td]Morningstar[/td][td]1d8[/td][td]20/x2[/td][td]--[/td][/tr][/table]


Armor:

Chain Shirt
Armor Bonus: +4
Maximum Dex Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure Chance: 20%
Weight: 25 lbs.

Buckler
Armor Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure Chance: 5%
Weight: 5 lbs.

Languages: Common, Elven

[table=Skills]
[tr][th]Total Mod[/th][th]Skill Name[/th][th]Ranks[/th][th]Ability Mod[/th][th]Misc[/th][/tr]

[tr][th]
+3
[/th][td]Heal (Wis)[/td][td]
3
[/td][td]
0
[/td][td]
--
[/td][/tr]
[tr][th]
+7
[/th][td]Hide(Dex)[/td][td]
6
[/td][td]
4
[/td][td]
-3
[/td][/tr]
[tr][th]
+6
[/th][td]Listen(Wis)[/td][td]
6
[/td][td]
0
[/td][td]
--
[/td][/tr]
[tr][th]
+7
[/th][td]Move Silently(Dex)[/td][td]
6
[/td][td]
4
[/td][td]
-3
[/td][/tr]
[tr][th]
+6
[/th][td]Spot(Wis)[/td][td]
6
[/td][td]
0
[/td][td]
--
[/td][/tr]
[tr][th]
+3
[/th][td]Survival(Wis)[/td][td]
3
[/td][td]
0
[/td][td]
--
[/td][/tr][/table]

Feats: Diehard, Endurance, Improved Initiative, Track


Class Features:
Weapon and Armor Proficiency: Simple, Martial, Light Armor, Shields
Favoured Enemy(Ex): Humanoid(goblinoid)  +2 bonus on bluff, listen, sense motive, spot, and survival when using these skills against enemies of this type.  +2 bonus on weapon damage rolls against such creatures.
Track: A ranger has Track as a bonus feat
Wild Empathy(Ex)
Combat Style: Archery (treated as having the Rapid Shot feat)
Endurance: Gains Endurance as a bonus feat

Racial Traits:
+2 Dex, -2 Con
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
Low-Light Vision
Weapon Proficiency: Longsword, rapier, longbow, shortbow, composite longbow, composite shortbow
+2 racial bonus on Search, Spot, and Listen checks
Entitled to a search check when passing withing 5 feet of a secret or concealed door
Favored Class: Wizard
[/spoiler]

[spoiler=Equipment and Money]
[table=Equipment]
[tr][th]Name[/th][th]Price
(gp)[/th][th]Weight
(lb)[/th][th]Location[/th][/tr]
[tr][td]Chain Shirt[/td][td]
100.00
[/td][td]
25.0
[/td][td]Worn[/td][/tr]
[tr][td]Buckler[/td][td]
15.00
[/td][td]
5.0
[/td][td]Left Arm[/td][/tr]
[tr][td]Composite Longbow[/td][td]
100.00
[/td][td]
3.0
[/td][td]Both Hands (Drawn)[/td][/tr]
[tr][td]Longsword[/td][td]
15.00
[/td][td]
4.0
[/td][td]Left Hip[/td][/tr]
[tr][td]Morningstar[/td][td]
8.00
[/td][td]
6.0
[/td][td]Back[/td][/tr]
[tr][td]Backpack[/td][td]
2.00
[/td][td]
2.0
[/td][td]Shoulder[/td][/tr]
[tr][td]x2 Trail Rations[/td][td]
2.00
[/td][td]
4.0
[/td][td]BackPack[/td][/tr]
[tr][td]Quiver with Arrows(20)[/td][td]
1.00
[/td][td]
3.0
[/td][td]Right Hip[/td][/tr]
[tr][td]WaterSkin[/td][td]
1.00
[/td][td]
4.0
[/td][td]Belt[/td][/tr]
[tr][td]Caltrops[/td][td]
3.00
[/td][td]
6.0
[/td][td]Belt[/td][/tr]
[tr][th]Totals:[/th][th]247.00[/th][th]
67.00
[/th][th] [/th][/tr]
[/table]

[table=Coins]
[tr][th]Gold Pieces[/th][td]??[/td][/tr]
[tr][th]Silver Pieces[/th][td]10[/td][/tr]
[tr][th]Copper Pieces[/th][td]0[/td][/tr]
[/table]

1 potion of CLW.
[/spoiler]

[/spoiler][/ooc]

[ic=Theo the Ranger]Oh shit, not again...[/ic]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

[ooc]Human Fighter, vanilla type!  ;)




[spoiler=Stats]
Comis Dolabrus
M Human Fighter 3
NG
Exp:3000
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td]
15
[/td][td]
+2
[/td][/tr]
[tr][td]DEX[/td][td]
11
[/td][td]
+0
[/td][/tr]
[tr][td]CON[/td][td]
14
[/td][td]
+2
[/td][/tr]
[tr][td]INT[/td][td]
08
[/td][td]
-1
[/td][/tr]
[tr][td]WIS[/td][td]
08
[/td][td]
-1
[/td][/tr]
[tr][td]CHA[/td][td]
12
[/td][td]
+1
[/td][/tr][/table]

[th]HP[/th][th]AC [/th][th]Touch [/th][th]Flat [/th][th]Init[/th][th]BAB[/th][th]Grap[/th][th]Speed[/th][th]Fort[/th][th]Ref[/th][th]Will[/th]
31
19
10
19
+00
+03
+05
30ft
+05
+01
+00

[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+03[/td][td]Melee[/td][td]battleaxe [/td][td]1d8[/td][td]x3[/td][td]--[/td][/tr]
[tr][td]+03[/td][td]Melee[/td][td]trident[/td][td]1d8[/td][td]x2[/td][td]10'[/td][/tr]
[tr][td]+03[/td][td]Melee[/td][td]warhammer[/td][td]1d8[/td][td]x3[/td][td]--[/td][/tr]
[/table]

Languages:
- Common


[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability
Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+04
[/th][td] Climb(STR) [/td][td]
2
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[tr][th]
+03
[/th][td] Intimidate(CHA) [/td][td]
2
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+04
[/th][td]Jump(STR)[/td][td]
2
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[tr][th]
+04
[/th][td] Swim(STR)[/td][td]
2
[/td][td]
2
[/td][td]
0
[/td] [/tr]
[tr][th]
+02
[/th][td] Ride(DEX) [/td][td]
2
[/td][td]
0
[/td][td]
0
[/td] [/tr]
[tr][th]
+03
[/th][td]Knowledge (local)(Int)[/td][td]
2
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[tr][th]
+03
[/th][td]Handle Animal(CHA)[/td][td]
2
[/td][td]
1
[/td][td]
0
[/td] [/tr]
[/table]

Feats:
- Weapon Focus(battleaxe)
- Weapon Focus(trident)
- Weapon Focus(warhammer)
- Power Attack
- Cleave



Human Racial Traits:
- Medium
- Bonus Feat
- Bonus Skill points
- Favored Class Any


[/spoiler]


[spoiler=Equipment and Money]
[table=Equipment]
[tr][th]Name[/th][th]Price
(gp)[/th][th]Weight
(lb)[/th][th]Location[/th][/tr]
[tr][td]Half-plate[/td][td]
600.00
[/td][td]
50.0
[/td][td]Worn[/td][/tr]
[tr][td]Heavy steel shield[/td][td]
20.00
[/td][td]
15.0
[/td][td]Left Arm[/td][/tr]
[tr][td]Battleaxe[/td][td]
10.00
[/td][td]
6.0
[/td][td]Right Hand[/td][/tr]
[tr][td]Trident[/td][td]
15.00
[/td][td]
4.0
[/td][td]Back[/td][/tr]
[tr][td]warhammer[/td][td]
12.00
[/td][td]
5.0
[/td][td]Back[/td][/tr]
[tr][td]Backpack[/td][td]
2.00
[/td][td]
2.0
[/td][td]Shoulder[/td][/tr]
[tr][td]x4 Trail Rations[/td][td]
2.00
[/td][td]
4.0
[/td][td]BackPack[/td][/tr]
[tr][td]Flint & Steel[/td][td]
2.00
[/td][td]
--
[/td][td]BackPack[/td][/tr]
[tr][td]WaterSkin[/td][td]
1.00
[/td][td]
4.0
[/td][td]Belt[/td][/tr]
[tr][td]x4 Sunrod[/td][td]
8.00
[/td][td]
4.0
[/td][td]Belt[/td][/tr]
[tr][th]Totals:[/th][th]672.00[/th][th]
94.00
[/th][th] [/th][/tr]
[/table]

[table=Coins]
[tr][th]Gold Pieces[/th][td]??[/td][/tr]
[tr][th]Silver Pieces[/th][td]0[/td][/tr]
[tr][th]Copper Pieces[/th][td]0[/td][/tr]
[/table]

2 potions of CLW.
[/spoiler]



Comis Dolabrus stands 6'4" tall, and is of heavy build.  He has brown hair and grey eyes. He likes hitting things.



[/ooc]


[ic= Comis Dolabrus] Ugh...I hate that smell![/ic]

Wensleydale

[ooc]Assim!
3rd level Xeph Soulknife, as requested!
[/ooc]

[ic Assim]
Assim watches the burning wreck silently, his only sign of emotion a small wrinkling of the nose.
[/ic]

Xathan

[ooc]Everyone give me listen checks.[/ooc]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Numinous

[ooc]Here ya go

EDIT: oops [dice]1d20+6[/dice][/ooc]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO


Wensleydale

[ooc][dice]1d20+6[/dice]

How does that work... I have +6 listen, and got 6... :P Shouldn't I have minimum 7?
[/ooc]

 Moderator note: Make sure everyone uses lowercase 'd,' the uppercase Ds mess up the dice. :)

Xathan

[ic=DM]Both Theo and and Assim hear quiet movement from inside the carriage.[/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Numinous

[ic=Theo]I nock an arrow to my bow and move off the road.[/ic]
[ooc]I assume since initiative ahsn't been calle dfor, I can do this...

Hide: [dice]1d20+7[/dice]
Move Silently: [dice]1d20+7[/dice] [/ooc]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Wensleydale

[ic]Assim mutters something in Xeph, and then speaks quietly in elven. "Hey, Theo, keep that bow nocked."[/ic]

[ooc]Can I gain Psionic Focus?[/ooc]

Xathan

AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Wensleydale

[ooc]Okay then...[/ooc]

[ic Assim]Assim closes his eyes for a moment, seemingly concentrating.[/ic]

[ooc][dice]1d20+6[/dice][/ooc]

[ic]Assim speaks a curse in Xeph and stops. A glowing green semisolid blade projects from the palm of his hand.[/ic]

Numinous

[ic=Theo]I motion to Comis, and then signal Assim to be quiet.  I creep into the woods on the side of the road and wait.[/ic]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Wensleydale

[ic Assim]Assim nods and moves closer to the cart, but not much closer...[/ic]