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the kitchen sink

Started by Kindling, November 03, 2011, 09:05:46 PM

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Kindling

Ah, the kitchen sink setting. So long maligned, and with good reason. Us CBGers are, in my experience, excellent setting-builders, and as such are well aware, and have been for a long time, that just because it exists doesn't mean it needs to be a part of your world. That said, I've been wondering recently if a good kitchen sink type setting might be possible, even to the point where I'm considering making one (or trying to, at least)

Now, if I am going to have a crack at this, I probably won't include absolutely EVERY fantasy staple, just a lot of the key ones - more a simple basin than a sink, if you will. So, at least the four basic fantasy races (humans, elves, dwarves, orcs), wizards of some form or another, gods (probably including race-specific gods), demons, at least one Dark Lord type, Proud Warrior Race Guy barbarians, eldritch ruins of the once-mighty ancients, and quite possibly a few more to boot. Maybe a dragon or two, if I absolutely have to.

The real issue though is for me to try to avoid some of the pitfalls of the standard, crappy, kitchen sink setting. That, or try to twist them into a form I find more palatable. To this end, I'd like you guys to help me list all the things that usually end up sucking about these kinds of settings, so I know what I'm up against. I'll kick off with a few things I think we can all agree suck.

- Monolithic racial cultures. All elves are hippie wizards, all dwarves are drunken axe-wielders, etc. Obviously there is a bit of a problem here in that, if I'm going to use elves and dwarves they need to be elves and dwarves in more than just name, but I still think it's possible to have several different cultures that are all variants on "elf," and the same for the other races
- Long, tedious Tolkeinian histories with several "ages" full of cool but irrelevant stuff happening to people who don't really matter very much in the present day of the setting. Not that history's not important, I should just focus on the bits that really are important, and present it in a more exciting format
- Planes of existence. The only way I've really ever liked these was in Planescape, where they're the whole point. Otherwise they just seem distracting if they go beyond vague concepts such as "heaven" "hell" or "the spirit world"

Your turn, please chip in with anything you think I should really avoid if I go ahead with this - or alternatively, anything you think I really should do.
all hail the reapers of hope

Steerpike

#1
Are you thinking of doing something Planescapean, i.e. with a sort of punk, eclectic quality?  That's my favorite kitchen sinky setting... so awesome.  Or something more like Faerun/Eberron?

Things that suck:

- Magic being ubiquitous but not affecting social structures, economies, standard of living, etc.  People will think differently if magic is widely available.  It'll be used for surveillance, industry, medical treatment, or whatever.   Eberron is the perfect counterexample.  If magic is really rare that's another story.
- Medieval stasis.  The setting might be medieval but it shouldn't stay that way for thousands and thousands of years.  Magic is sometimes blamed for this, but really magic should accelerate progress rather than stagnate it.
- Eurocentrism.  If it's a kitchen sink, make it a cultural kitchen sink, too.  Plus who could pass up elves with katanas?
- Motiveless and/or monolithic Evil, and black & white morality in general.

Things that rock:

- A feeling of grandeur and the Mythic.
- Weird and awesome monsters.

sparkletwist

With as many different elements that have gone into it, Asura could probably be called a kitchen sink. Indeed, I've called it that on enough occasions. However, it's a kitchen sink that organically developed-- I kept putting more and more different things together, resulting in a setting that kept growing in a lot of different directions, and involving a lot of different elements. I think maybe this "natural development" is what allows it to avoid some of the traps that kitchen sinks frequently suffer from, like Eurocentrism and monocultures, because lots of different elements are going into it that developed on their own, rather than an intentional attempt to come up with as much as humanly possible and throw it all in there at the same time.

I agree with Steerpike's list, too. Those things are no good. And often plague not just kitchen sinks, but a lot of D&D-ish settings in general, I would say.

Xathan

#3
I'll admit to having trouble coming up with new things to add to that list. I will say Kitchen Sinks like Asura work out very well - it's about making it all fit together in a realistic way, so you don't notice it's a kitchen sink until you're standing in the drain.

Oh, I do actually want to add one to the list - complete ignorance of how climate shapes land and visa versa, with random deserts with a inland sea in the middle and rivers, swamps on top of mountains, mountains randomly dotted across the landscape like the mapper had a seizure when drawing them, and an overall desire to cram every possible biome onto a single continent.

Also, "There's this vast empire over to the West/East that we know little about because they're super ultra double secret but they're probably awesome BUT no one really knows so we'll drop a couple random hints and then leave it entirely untouched."

Also, "The Dark One" "He Who Shall Not Be Named" "He Who Is Hidden" "The Great Shadow" "The Unnamable Evil" "He Who's Van You Must Not Enter." If you're going to have a evil power, give it a damn name and don't make it something that people are afraid to speak.

Also also, The Evil Empire (TM) fighting against the Stalwart Rebels - it was overdone by the time Star Wars got done with it. Why not switch it up and have an evil revolutionary group within a good nation? Or just ignore this trope entirely.

Finally, The Nation of Evil. The Government is Evil, the Religion is Evil, the Noble's are Evil, they have Undead so they're Evil, and they torture and main and kill and do all kinds of Evil things because they're Evil, and the end result is that the Common People are fairly Evil too. It differs from the Evil Empire in that it's largely contained to a single nation as opposed to being an overwhelming power, but it's still a frustrating trope - no government like that would ever survive before being overthrown internally or externally, and it just doesn't make sense.

EDIT: one more: "This culture is basically [insert culture here] but with MAGIC! Some originality in cultures is nice. Nothing wrong with using other cultures for influences, but just ripping one off and plopping it down is dull.

...okay, apparently I did come up with a few.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Ghostman

Quote from: Xathan Of Many Worlds
Also, "The Dark One" "He Who Shall Not Be Named" "He Who Is Hidden" "The Great Shadow" "The Unnamable Evil" "He Who's Van You Must Not Enter." If you're going to have a evil power, give it a damn name and don't make it something that people are afraid to speak.
That trope can perfectly justified. All you need to do is explain the reason for the name being avoided (generally because speaking it aloud would draw it's attention and potentially make it take interest on YOU). It doesn't even have to be a genuine danger, it's sufficient that this is believed to be the case.

I also don't agree on this trope being particularly associated with the kitchen sink concept.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Xathan

Okay, I should probably clarify my annoyance with this trope:

Yes, it at times can be justified (it draw the Dark One's attention, or the Dark One's name is entirely unprouncible by human tounges), and yes, it can work well. And while it's not entirely kitchen sink, I've seen it too often since Robert Jordan and Harry Potter (where it wasn't really justified) where it's a commonly used fantasy trope that I find frustrating - and I've seen so many stories/settings that refer to a Dark One that lacks a true name that I've come to find it frustrating. When writing that one down,  I guess I was thinking less "kitchen sink settings" in general and more "overused fantasy tropes that, in tandem with the rest of them, contribute to overall triteness." The Dark One trope, if it's the only (or one of the few) tropes of the genre you use, dosn't bother me -it's when it's part of a series of tropes that it annoys me. It didn't bother me in the above works because Jordan justified it well - anytime someone said Shai'itan something aweful happened - and Harry Potter turned enough tropes on their heads (elves are not a beautiful immortal beings being the first example) that that one trope didn't particularly bother me. However, we're talking about things that, within a kitchen sink setting make it worse, and that's one I feel would detract from it.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steerpike

More things that suck:

- Common people being surprised by strange creatures, magic, and/or other supernatural phenomena.  This is related to but distinct from the "magic isn't used" issue.  Usually a kitchen sink brims with weird stuff, so people should be familiar with it.  They should know what the weaknesses of monsters are, that common locks can't stand up to even low-level magic  (at least in d&d), that people can be charmed, and similar details of a world.

- Uniform political structures i.e. a homogeneous slew of monarchies.  Powerful creatures - dragons etc - might set themselves up as dictators; if divine magic is available, theocracies will probably be far more common; if arcane magic is especially powerful, magocracies of some sort might develop.  And imagine how differently peasant insurrections would be with sorcerous commoners casting fireballs at those platoons of the king's men... a fast way to establish a democracy, or at least get a constitution written!

- Nonsensical geopolitical stability and/or demographic distributions.  If dwarves are great steel-makers then they're probably going to dominate other species unless they have a really good reason not to, like an intensely isolationist, xenophobic ideology reinforced by conservative religious structures, or an aversion to sunlight.  If goblins really do breed like rabbits they shouldn't be scattered in isolated tribes in the wilderness, they should throng the world and build enormous ramshackle cities, or form underclasses in non-goblin cities, or whatever.  If orcs are the most naturally skilled warriors then unless technological factors keep them down (like that dwarf steel) they should be occupying territories and forging empires.

- The good guys having monopoly on things like art i.e. elves making beautiful songs and fancy clothes and gorgeous architecture but orcs lacking any form of aesthetic culture.  Again unless there's a really good reason, like maybe orcs are single-minded clones bred purely for war (Uruk-Hai) or whatnot.  Basically, Tolkien did a lot of things right, but his imitators screw it up.  A lot.

Elemental_Elf

- Humans, humans, Humans. Humans are the only peoples to spread far and wide - Humans love Empires, Kingdoms, Duchies and towns. Around every corner lies a Human.

- Humans love diversity in culture but only when it obviously mimics a real world culture. Egypt, Inca, Aztec, Rome, Greece, China, Japan, India, Mongolia, Arabia, Polynesia, Scandinavia - Humans have a monopoly on all of them.

- Technological stasis, the Gods demand that no one ever think about making anything new because everyone must be a 13th century Peasant living on their Lord's Manor.

- Guns don't exist, or if they do they are perpetually "new" and "exotic".

-  Magic is horded by a few and, even though there are a million Player Characters running around, it is still exotic and unknowable.

- Humans are easily corruptible, especially their leaders.

- Evil races conveniently gather in level appropriate areas where they can be slaughtered by Player Characters.

- The only thing more common than Humans are ancient Ruins and Dungeons, all of which are perpetually overflowing with ancient gems, gold and treasure.


Ghostman

And I will add that a lot of the worse cliches listed would be as much of a problem in any kind of setting, not just kitchen sinks.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Xathan

#10
Quote from: Ghostman
And I will add that a lot of the worse cliches listed would be as much of a problem in any kind of setting, not just kitchen sinks.

I'll agree with you there - the problem with kitchen sinks is they tend to have a ton of these, as opposed to one or two of them, which makes all of them more glaringly obvious.

Quote from: Elemental_ElfEvil races conveniently gather in level appropriate areas where they can be slaughtered by Player Characters.

Just want to add to this - some races are EVIL for no reason other than they're ugly and barbaric. Evil races that aren't supernaturally evil (demons and such) should be on this list, though it's one of the less bothersome examples.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
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[/spoiler]

Xeviat

Just remember, most cliche's are cliche's for a reason. They were good ideas, and they got used a lot. A while ago, I wanted to reinvent the wheel and change a lot of things about my races, but I realized that if it ends up being similar to an elf, you might as well just make it an elf. Our brain works with stereotypes, and avoiding them can make some things complicated.

As for kitchen sinks, I consider Eberron to be a kitchen sink setting. One of the first lines in the book was "if it's in D&D, it's in Eberron", and that immediately turned me off of the setting. It seemed, to me, that they were just hitting D&D with a different coat of paint. Granted, I never really gave the setting a chance, but I wasn't interested.

Your initial idea about cutting out a lot of the unnecessary history, and focusing on the fun of the now, is a great idea that I'm going to use in my own presentations.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Elemental_Elf

Quote from: Xeviat
As for kitchen sinks, I consider Eberron to be a kitchen sink setting. One of the first lines in the book was "if it's in D&D, it's in Eberron", and that immediately turned me off of the setting. It seemed, to me, that they were just hitting D&D with a different coat of paint. Granted, I never really gave the setting a chance, but I wasn't interested.

That is a slight misquote. What they meant was if it is in the Core 3.5 D&D Books then it is in Eberron. That may sound like a kitchen skink but, if you really get into the setting, everything has a place - which is a far cry from the haphazard manner in which most creators (of printed material) simply fling creatures into their settings.

For example, Dinosaurs play a large role in the Talenta Plains, where nomadic Halflings ride raptors into combat. Three Hags have actually gathered up many of the vilified/monstrous races (like ogres and Minotaurs) and forged a Kingdom of their own. The Kingdom isn't necessarily evil, just more barbaric/rustic than the human kingdoms. Many of the magical creatures (like Owlbears, Griffons, Hippogriffs, etc.) are actually bred by a Dragonmark House and sold/rented to Nations and other interested parties.

Honestly, Eberron is the best setting every produced by WotC.

LD

Forgotten Realms feels like a Kitchen Sink setting- Eberron does not. As EE says, it fits and it makes sense (except for the miniscule population numbers).

Elemental_Elf

Quote from: Light Dragon
Forgotten Realms feels like a Kitchen Sink setting- Eberron does not. As EE says, it fits and it makes sense (except for the miniscule population numbers).

The problem with FR was that there were too many hands in its development and not enough focus on the overall feel of the setting. The setting feels like it was constructed from the husks of seven or so different settings, duct taped together and published in a single book.

The latest version of the setting is created with a nod towards consciously constructing a pan-continent theme and over all feel. And yet as I look at it all I feel is mild indifference. It doesn't feel like FR, it feels like someone took the idea of Points of Light and stuffed it down FR's throat.

I liked the old FR because, regardless of its faults, it was a fun setting full of more stories, character and plots than most settings ever dream of. And WotC flushed all that down the drain. Sad really.